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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update


Majiir

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You are allowed a calculator for this exam.

Oh man, it's been years since I've heard those words! I still think it would be wonderfully convenient to be able to tweak the Kethane volumes. You don't have to use it if you feel it is cheaty!

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That would be cheating.

Why would it be cheating? There's plenty of Kethane on Kerbin (and it's very easy to mine), so it should be readily available to the space program. Moreover, given that kethane has a worse delta-V to mass ratio than any other fuel, I can't imagine many scenario's in which it would be desirable to build rockets with full kethane tanks.

Edited by Fraz86
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Kerbin doesn't even know it's there until you throw a satellite up to search for it.

But how is wanting to know how the total weight of a full kethan tank will affect a vehicle's delta-v be "cheating"? You aren't making any sense.

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The Kethane tanks have a "Wet Mass" number if you right click on them in the parts list.

That doesn't help with MechJeb or Engineer's delta-v numbers, as far as I remember them. I don't remember what Engineer is capable of. Mechjeb won't use wet weight in VAB.

The Rockomax's are pretty close in weight.

My "cheating" comment was more tongue in cheek than anything else. The spirit of kethane is to go out and find it and mine it yourself, which certainly isn't quite what russkey wanted. But yes, you can cheat in single player. There are built in rules in all games and breaking them is cheating. You're only cheating yourself out of what the programmer wanted you to experience, but still.

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If you mean that there are hexagons above Kerbin while in the game menu, that's a good thing! Load a normal game, open up the map and there should be a button to turn on the Kethane overlay. You will see the same grid, but all grey. The hexagons get filled in with green and white when you scan for Kethane.

Is that what you meant?

Hello friend I installed the mod correctly but kerbin planet textures in the game menu adulterated me appear as hexagonal shapes you have any idea that causes this? Thank you.
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That doesn't help with MechJeb or Engineer's delta-v numbers, as far as I remember them. I don't remember what Engineer is capable of. Mechjeb won't use wet weight in VAB.

The Rockomax's are pretty close in weight.

A quick test shows that Engineer recalculates Dv when the volume of fuel in a normal tank is tweaked. Is there any other tweakable that would change the weight of the craft? Because Engineer might just be recalculating based on fuel change, not on fuel AND mass change.

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I am interested in this mod, but I want to know the game logic before I install the mod

1) Is kethane a renewable resource? Will kethane exhaust in a plant/ moon

2) can I scan kethane by plane/ rover?

3) If whole block of kethane store under the ocean, how can I extract it?

Thank you:)

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1) no, kethane is not (currently) renewable.

2) yes, but... ouch. Hexes on kerbin are about 30km across, iirc.

3) depends on the depth, but either way needs mods. Less than 600m: Hooligan labs submersibles might do the trick. 600m to 2km: Kerbal attachment system (though getting your drill head to sink might be a challenge). (much) more than 2km: forget it, though you can combine the subs with KAS to get to about 2.5km.

The main thing to watch out for is that due to KSP mechanics, it is currently not possible to scan in the background (the scanning ship must be in physics range). This is a long standing wish-list item that depends on a lot of internal infrastructure, so I thought I'd head it off at the pass :).

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Any hex that touches another hex and has the same kethane deposit number is the same patch. You can draw from any of the connected hexes and you will take from all of the them. They are connected. Each hex is not an individual deposit.

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But how is wanting to know how the total weight of a full kethan tank will affect a vehicle's delta-v be "cheating"? You aren't making any sense.

I find MFS indispensable for creating "test masses." These are basically configurable inert objects of the desired mass that won't be considered in any KER dV calculation. You get a simple fuel tank that's big enough (or even better a stretchy) and fill it full of some weird mass of fuel none of your engines use (e.g. Aerozine). Then by manipulating the fill or stretchy height you can make an exact test mass. Saving these test masses as sub assemblies allows them to be referenced later. I use them for reserved fuel quantities, landers, satellites, etc. Properly shaped test masses can be flight test articles. You can even use test masses to provide allowances for designs yet to be conceived (lander will be 7MT or less) and then build that assembly later to spec limit.

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well i just joined the forum because i got a specific problem. I have tried searching threads for this issue to no avail, so if someone has posted about this please direct me to where i might go for a fix.

My issue: I was playing kerbal after the most recent update and upon doing a drill activity i realized it wasnt working. Of course this awesome mod was updated so i therefore grabbed the update and replaced the old kethane mod folder. Everything works correctly except for one issue i cant seem to hunt down. For some reason the grid overlay for kethane on both minmus and mun is just messed. It shows as if only a portion of the planet and enlarged and just impossible to do actual scans and land where a kerbal needs to land.

Before i had updated the kethane mod i had scanned minmus a little but NOT the mun and yet this issue affects both moons AND ONLY those two moons. I tried starting a new career and a new sandbox with the exact same issues.

Edited in 5 min later: ALSO the grid overlays themselves for both mun and minmus dont even show up in the tracking center or the solar system map... i literally have to be at the mun or minmus to get the issue I'm talking about otherwise there is no hex overlay whatsoever.

If anyone has a clue to what is going on i would love some input.

i have also updated all the mods i have that could be updated and other then kethane KAS and mechjeb the other few mods i have are parts only.

any input or thread redirect is much appreciated

and since this is my first time posting let me say thanks to the makers of Kethane mod and all the others, you folks do a great job

Edited by scythist
slightly stoned bad grammar and i forgot something
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