Jump to content

CaelReader

Members
  • Posts

    37
  • Joined

  • Last visited

Everything posted by CaelReader

  1. Is it expected behavior to be getting 3-4 sonic booms on every launch and reentry (using the default config, full AirSim)? I'm running JNSQ so if not, maybe the different atmosphere is causing it
  2. Here's some more excludes to fix up the SSPX greenhouses and Astrolabe dome: excludeMesh = GreenhousePlants excludeMesh = GreenhouseGlass excludeMesh = Plant01 excludeMesh = GreenhouseSinglePlant002 excludeMesh = GreenhouseSinglePlant003 excludeMesh = GreenhouseSinglePlant004 excludeMesh = GreenhouseSinglePlant005 excludeMesh = Plant_Potato excludeMesh = Plant_Potato001 excludeMesh = GreenhouseDomeGlass excludeMesh = GreenhousePlantsDome excludeMesh = GreenhousePlantsDome001 excludeMesh = GreenhousePlantsDome002 excludeMesh = GreenhousePlantsDome003 excludeMesh = GreenhousePlantsDome004 excludeMesh = GreenhousePlantsDome005 excludeMesh = GreenhousePlantsDome006 excludeMesh = GreenhousePlantsDome007 excludeMesh = Tube001 excludeMesh = Tube002 excludeMesh = Tube003 excludeMesh = Tube004 excludeMesh = Tube005 excludeMesh = Tube006 excludeMesh = Tube007 excludeMesh = Tube008 excludeMesh = Tube009 excludeMesh = Tube010 excludeMesh = Tube011 excludeMesh = Tube012 excludeMesh = Tube013
  3. Very nice to see this make a return. A nice QOL addition if possible would be to have it skip experiments that are worth 0 science.
  4. Seems to work fine save for the Tracking Station, which still only has the three levels. Presumably this has to do with JNSQ messing with the commnet ranges.
  5. That's super cool, are those modules self-landing or did you land them with another craft somehow?
  6. You're right, it is in there. I spent 15 minutes looking around for it and missed it staring me in the face. Searching "hitchhiker" doesn't seem to bring it up, I even looked in the config files and failed to find it.
  7. The Hitchhiker storage can seems to be missing from the TETRIX tech tree. Normally I would probably use a SSPXr part instead but a contract has "unlocked the hitchhiker" as a requirement to take it.
  8. I'd like my username to be switched over to CaelReader
  9. Looks like it's under a Attribution-NonCommercial-ShareAlike license, I've upload BAM here. I think it's the latest version.
  10. I'm finding it impossible to launch rockets with the new FAR. They all flip over and explode at ~400m/s. I'm not sure what's going on with the transsonic curves here.
  11. Spawns duplicate engines when I try to use f7 with the KAX radial engines. Breaks the editor upon loading the craft afterwards, requiring a game restart.
  12. Is there a way to refuel a plane landed at the runway, rather than having to rebuild it each time?
  13. So, there's no 2.5m landing engine, since the poodle is now a probe-sized nuclear engine?
  14. I consider this mod stock now, it makes failures so much more dramatic and fun. Would be great to see different particle effects based on what surface you're crashing into.
  15. Anyone else having issues with the Expanded 3m fairings and FAR? Parts inside are showing as shielded yet they're tearing off from aerodynamic stresses.
  16. 6S shields things, yet is stackable and usable for large payloads, is there something about the science bay that prevents this?
  17. Things inside the storage bay are not marked as Shielded for use with FAR, will this be fixed in a future version?
  18. Is there a point to the SAS modules vs the Inline Reaction Wheels? Are the new antenna changes compatible with AntennaRange?
  19. Does this interact well with TAC Life Support?
  20. The Kethane tanks have a "Wet Mass" number if you right click on them in the parts list.
  21. I'm not getting any EVA actions concerning the UF6 tanks and the reactors, is there a new way to refuel reactors?
×
×
  • Create New...