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Ship tweaking out while on an interstellar trajectory


PupBoi

Bug Report

Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Microsoft Windows 11 Home OEI | CPU: AMD Ryzen 7 7700X | GPU: ASUS TUF GeForce RTX 3080 OC 10GB | RAMKingston Fury Beast 32GB 5200MHz

 

My ship started vibrating just after I put it on a trajectory out of the star system... Whenever I made time freeze, the ship would start goin nuts and would "bug out" off screen (I could move my camera around so you could see the ship staring to tweak tf out)... Idk what the hell is wrong with the craft, I do not know if it is able to be replicated, I do not know how to fix it either... I tried quick-saving and reloading but that just made it bug out 10x worse... Help...

Here's the clip:

 

 

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Deep-SpaceStation1.json

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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Intel(R) Core(TM) i5-9300HF CPU @ 2.40GHz 2.40 GHz | GPU: NVIDIA GeForce GTX 1650 | RAM16.0 GB

Floating point errors occur when travelling exceptionally far from Kerbol. Ships tend to shake themselves apart due to lack of precision leading to inevitable mission failure. These errors occur far before you leave Kerbol's Sphere of Influence, making any future interstellar missions impossible.  This issue has been in the game since its initial early access launch and needs to be fixed in order for interstellar travel to be functional.

Included Attachments:

KerbalSpaceProgram22024-02-0717-30-36.mp4

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