Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 22H2 | CPU: 13th Gen Intel(R) Core(TM) i7-13700HX 2.10 GHz | GPU: NVIDIA GeForce RTX 4070 | RAM: 16GB
When attempting to use Toggle action within Custom Action Groups, many Toggle actions fail to work. What has been noticed when Part Manager is opened, when pressing the appropriate Custom Action Group Hotkey, you can see the the action "flash," and the part Status gets stuck on "Working." If I manually extend/retract/deactivate engine, it will go to the correct state until you try to change the state with one of the broken custom actions.
This was initially discovered in a modded installation, however, mods were disabled and the issue still persists. Below is a quick list of what I have tested so far:
Working:
Wheesley engine - Cycle mode works
Panther engine - Cycle mode works
HG-5 antenna - Toggle Antenna works
DTS-M1 antenna - Toggle Antenna works
Not-working
Wheesley engine - Toggle Engine does not work
Panther engine - Toggle Engine does not work
SP-4L solar panel - Toggle Panels does not work
LT-1 Walleroo landing leg - Toggle Leg does not work
I have also seen the landing legs "flip out" occasionally when not working. They will spring open and partially be extended, but the animation and drawing of them is not correct. The lower strut portion will be standing straight up and not connected to the upper strut portion.
I have also seen the solar panels become frozen, where they are no longer able to be extended or retracted, even when manually going to the part and not using the action group hotkey.
Attached video shows part manager, a craft that was created to show different parts having the issue, and then shows me attempting to press hotkey 4 to toggle the landing legs. You can see the Status hang on working, and you can see the "Leg Extended" field briefly flash like it is trying to change it from off to on (or on to off). In this video, you can see the landing legs glitching as well as described above as "flipping out."
Bug Report
djr5899
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 11 22H2 | CPU: 13th Gen Intel(R) Core(TM) i7-13700HX 2.10 GHz | GPU: NVIDIA GeForce RTX 4070 | RAM: 16GB
When attempting to use Toggle action within Custom Action Groups, many Toggle actions fail to work. What has been noticed when Part Manager is opened, when pressing the appropriate Custom Action Group Hotkey, you can see the the action "flash," and the part Status gets stuck on "Working." If I manually extend/retract/deactivate engine, it will go to the correct state until you try to change the state with one of the broken custom actions.
This was initially discovered in a modded installation, however, mods were disabled and the issue still persists. Below is a quick list of what I have tested so far:
Working:
Not-working
I have also seen the landing legs "flip out" occasionally when not working. They will spring open and partially be extended, but the animation and drawing of them is not correct. The lower strut portion will be standing straight up and not connected to the upper strut portion.
I have also seen the solar panels become frozen, where they are no longer able to be extended or retracted, even when manually going to the part and not using the action group hotkey.
Attached video shows part manager, a craft that was created to show different parts having the issue, and then shows me attempting to press hotkey 4 to toggle the landing legs. You can see the Status hang on working, and you can see the "Leg Extended" field briefly flash like it is trying to change it from off to on (or on to off). In this video, you can see the landing legs glitching as well as described above as "flipping out."
Included Attachments:
KerbalSpaceProgram22023-12-3114-45-35.mp4
Edited by SpicatLink to comment
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