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Craft not going in the expected direction when manually Decoupling or Undocking (moves at an angle instead of straight)


HammerTyme

Bug Report

Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Win 11 | CPU: 12900k | GPU: 3090ti | RAM32gigs 5600Mhz DDR5

 

I have discovered something interesting. A possible bug. Maybe. I’m unsure.  
 

I’m noticing two different outcomes when pressing spacebar to do my next stage (decoupling in this scenario) vs manually pressing the part and clicking decouple.   I’m going to share 2 videos.  The first video is when I’m pressing the spacebar to decouple with the next stage. Notice the smooth transition of the decouple.  The vessel moves straight away from the other one. As it should.   The 2nd video is manually clicking the part and then clicking decouple. Notice the awkward transition?  It’s decoupling and moving away at an angle. It’s not moving straight away as it did when I clicked spacebar.    I’ve repeated this multiple times over and over. Same result everytime. 
 

Now this had me thinking, could this be related to the inconsistency of undocking?  Undocking has been one of my biggest pet peeves in this game since launch. Sometimes it works great, like in the first video. And sometimes the vessels disconnects and moves away at a weird angle as shown in the 2nd video. Undocking is done by clicking the part and then clicking on “undock” just as I did in the 2nd video, but with decoupling instead.  Is there some kind of bug with manually clicking on a part to do an action like that versus using the spacebar to trigger the next stage?

 

Video evidence:

Pressing spacebar:

Pressing decouple:

 

Edited by Spicat
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Reported Version: v0.2.1 (latest) | Mods: r2d2, kontrolSystem, micro enginer, flight plan | Can replicate without mods? Yes 
OS: windows | CPU: ryzen 5 | GPU: nvidia rtx 3080ti | RAM64

when i trigger my separator, they don't push in the normal direction of my vessel but perpendiculary

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