Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 7900x | GPU: 4070 ti | RAM: 128 GB
Anth requested that i made a bug report on this
------------------------------------------------ Anth Edit:
Thanks to @Stephensan for posting this. Note the focus of this is on the visual glitch rather than the physics glitch that is applied.
In my testing sometimes the visual glitch occurs and the physics one doesn't appear to so I wanted to have two separate issues posted on the forums ------------------------------------------------
In this case, i been dealing with a bug with rovers (wheels in general) where every 1000m~ in this case "at 2000m (more between 2000m and 2100m) it glitched one of the rear wheels and then the physics glitch happened as well." causing the craft to lose control,
How to recreate bug
Create a rover with any wheels
Go to another planet either using teleport or getting there by rocket
Start driving
After 1000m the bug will start happening
What does the bug do
Glitches the wheels upward to "100%" fully compressed suspension
In a "single frame" (extremely quickly) it resets to the original position
Possible that the game physics decided that it should move the craft due to seeing that the wheels "went up" causing a phantom force that shouldn't be applied to the craft
Craft loses control causing it to crash
How does it affect the player
Driving normally as a player should, starts off as a visual bug, that is related to the 1000m terrain glitch however, with how wheels "collide" with the ground gaining phantom forces when going in the ground this bug should be for the visual side, however it is noted that it still can have the 1000m phantom force
You cannot expect when the bug trigger and cannot know if which way the bug will throw you if it decides that it should..
It hinders users driving long term on any planet causing users to need to use a lot of quicksave/adjust autosave to sub 10 seconds when going above the speed of 15-20m/s due to how frequent the gets due to the speed and distance.
The video is "Supercut" of 5-7 minutes of just driving and the bug triggering and causing a crash and me reverting save, the parts cut out is(Unimportant) besides just the distance made and was just normal "straight line driving". OG video can be sent via YouTube upon request.
What's included:
Player.log
Ksp2.log
Campaign Save
Known issues (thank you anth)
Null colliders (i think this is on every quicksave/autosave it has one)
Saves throws the "back" out for some reason i think this is due to the craft and not due to the bug, and the issues are separate due to being able do this with MANY other machines.
Teleported to Duna from the KSC using cheats throwing up errors
Bug Report
Stephensan
Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 11 | CPU: 7900x | GPU: 4070 ti | RAM: 128 GB
Anth requested that i made a bug report on this
------------------------------------------------
Anth Edit:
Thanks to @Stephensan for posting this. Note the focus of this is on the visual glitch rather than the physics glitch that is applied.
In my testing sometimes the visual glitch occurs and the physics one doesn't appear to so I wanted to have two separate issues posted on the forums
------------------------------------------------
In this case, i been dealing with a bug with rovers (wheels in general) where every 1000m~ in this case "at 2000m (more between 2000m and 2100m) it glitched one of the rear wheels and then the physics glitch happened as well." causing the craft to lose control,
How to recreate bug
What does the bug do
How does it affect the player
Driving normally as a player should, starts off as a visual bug, that is related to the 1000m terrain glitch however, with how wheels "collide" with the ground gaining phantom forces when going in the ground this bug should be for the visual side, however it is noted that it still can have the 1000m phantom force
You cannot expect when the bug trigger and cannot know if which way the bug will throw you if it decides that it should..
It hinders users driving long term on any planet causing users to need to use a lot of quicksave/adjust autosave to sub 10 seconds when going above the speed of 15-20m/s due to how frequent the gets due to the speed and distance.
The video is "Supercut" of 5-7 minutes of just driving and the bug triggering and causing a crash and me reverting save, the parts cut out is(Unimportant) besides just the distance made and was just normal "straight line driving". OG video can be sent via YouTube upon request.
What's included:
Known issues (thank you anth)
Included Attachments:
TESTINGTESTINGTESTING.zip
Player.log
Ksp2.log
Edited by AnthLink to comment
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