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Implenting KSP 2 Exoplanets into KSP 1 [DEVLOG/DISCUSSION]


wpetula

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On 6/12/2024 at 9:31 PM, Infinite Aerospace said:

Played many KSP1 career playthroughs with interstellar destinations, but it's not the same as 'Interstellar' (KSP2) was due to land after 'Colonies', which would have seen a significant fork in the road from KSP1, so everything beyond Version 0.3.0 would be pretty much incomparable to be honest. That said, the modders continue to do an outstanding job with KSP1, just a shame some of the 'Gold Standard' planet packs, like JNSQ are outdated now.

Well, JNSQ is still receving updates but thay haven't updated the releases, the last update to the master branh was just 3 weeks ago. https://github.com/Galileo88/JNSQ/commits/master/

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On 6/12/2024 at 6:27 PM, wpetula said:

Implementing KSP 2 Exoplanets into KSP 1: A Devlog

Sad that you may never get to experience KSP 2's new planets? Don't worry -- the KSP 1 planet modding community has you covered!

Focus #1: GLUMO

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KSP 2's Glumo

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KSP 1 -- Version 1

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KSP 1 -- Version 2

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KSP 1 -- Version 3

KSP 2's exoplanets are too cool NOT to explore...which is why I and other planet modders are implementing them into KSP 1 for fun. All textures are 100% custom-made by community members. If you want to contribute to the project, just pick a celestial body you find interesting and replicate it as best you can! Planet modders of all skill levels are welcome. This project has no hard deadlines, is collaboration-based, and only asks that you contribute your best work.

Erm, @wpetula, do planets inspired by KSP2 count?

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On 6/22/2024 at 12:38 PM, Bej Kerman said:

Okay, well which modpack do you want me to use that gets the game running within this geological epoch and alleviates its memory leakage and allows the game to run competently with very large vessels?

I can help with two:


(May not work if your computer thinks it’s a virus)

Loading times

https://github.com/Poodmund/LoadingVSyncDisabler/releases

and 


and if you’re really interested

 

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