The Minmus Derp Posted August 3 Author Share Posted August 3 (edited) 4 minutes ago, theogameren said: I would also possiblylike a Delta-V map (for each mod) , and a system map (for each mod)? No need to, just this package of mods adds a bit more celestials than to remember every single data you're trying to remember. I must confess I don't know how to calculate such things. Best to use this \/ Edited August 3 by The Minmus Derp Quote Link to comment Share on other sites More sharing options...
theogameren Posted August 3 Share Posted August 3 And... the system map? Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 3 Author Share Posted August 3 6 minutes ago, theogameren said: And... the system map? There are already system maps on the OP for all four, you can see all the orbits. If you're referring to Elite:Dangerous style maps or other artistic representations that would also come in the future when the mods are more stable and less likely to drastically change between updates. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted August 3 Share Posted August 3 I've put in a small idea in the suggestion box, maybe for OPXComets+ you could put in the interstellar objects 'Oumuamua and Borisov on very eccentric trajectories? Quote Link to comment Share on other sites More sharing options...
theogameren Posted August 3 Share Posted August 3 3 hours ago, The Minmus Derp said: I must confess I don't know how to calculate such things. Best to use this \/ Or if you're lazy (like me), use astrogator Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 3 Author Share Posted August 3 1 hour ago, Iapetus7342 said: I've put in a small idea in the suggestion box, maybe for OPXComets+ you could put in the interstellar objects 'Oumuamua and Borisov on very eccentric trajectories? Oh that could be fun! Remember though that OPXComets+ is not soon at hand, I have to do a lot of things with this project before I even start that. Quote Link to comment Share on other sites More sharing options...
RayneCloud Posted August 3 Share Posted August 3 WOOOOO, this is amazin Quote Link to comment Share on other sites More sharing options...
arbsoup Posted August 4 Share Posted August 4 (edited) 19 hours ago, The Minmus Derp said: OPX-SarnusPlus v0.3.0 "Beast" Eightfold increase in Sarnus' gravity Radius increase to 6991 km Well, that might complicate things for my en-route Sarnus probe a little... (It's a neat change, I do like the idea.) Looking forward to the updates overall. Suppose it will be quite some time before I have enough info (especially surface sample sciencedefs) to do more RationalResources PRs. Let me know whether you even want me submitting those; the Neidon one hasn't been touched and that makes enough sense given how low-priority all this stuff is (and, presumably, your own knowledge of body compositions and so on). Edited August 4 by arbsoup Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 4 Author Share Posted August 4 37 minutes ago, arbsoup said: Well, that might complicate things for my en-route Sarnus probe a little... (It's a neat change, I do like the idea.) Looking forward to the updates overall. Suppose it will be quite some time before I have enough info (especially surface sample sciencedefs) to do more RationalResources PRs. Let me know whether you even want me submitting those; the Neidon one hasn't been touched and that makes enough sense given how low-priority all this stuff is (and, presumably, your own knowledge of body compositions and so on). Gotta be fully honest compatibility patches for stuff like that are not high priority right now. I'll get to it after bigger stuff like "Now OPM Isnt Required Anymore" and "I Added Four More Asteroids" is taken care of, but I will get to it. RR is the kind of thing that would be added after a stable 1.0 release happens, and I don't even have CRP yet lol Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 4 Author Share Posted August 4 (edited) UPDATE: JoolPlus seems to require a hotfix since Klip broke sometime between now and the last time I tested it, and it forgot what "texture" means. if this happens again I'm jumping into lake superior EDIT: I actually fixed the above problem! JoolPlus hotfix will be dropped soon. UrlumPlus hotfix already has. Edited August 4 by The Minmus Derp bruh Quote Link to comment Share on other sites More sharing options...
EngineeringEnjoyer Posted August 4 Share Posted August 4 On 7/30/2024 at 10:57 AM, theogameren said: An Iapetus Analog is in the To Do list of sarnusplus. the name of the iapetus analog is Redda. Thanks. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 4 Author Share Posted August 4 5 minutes ago, EngineeringEnjoyer said: Thanks. Its actually not, we cut it and wrapped up some of its concepts with the upcoming Wal revamp because Yet Another 75 Kilometer Radius Moon Of Sarnus felt redundant regardless of what fascinating features are there. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted August 4 Share Posted August 4 9 hours ago, The Minmus Derp said: Its actually not, we cut it and wrapped up some of its concepts with the upcoming Wal revamp because Yet Another 75 Kilometer Radius Moon Of Sarnus felt redundant regardless of what fascinating features are there. Ah cool! Quote Link to comment Share on other sites More sharing options...
theogameren Posted August 4 Share Posted August 4 When will UrlumPlus screenshots come?, and what is that ''dont worry about it'' thingy on the sarnusplus screenshots Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 4 Author Share Posted August 4 4 minutes ago, theogameren said: When will UrlumPlus screenshots come?, and what is that ''dont worry about it'' thingy on the sarnusplus screenshots UrlumPlus screenshots are already in place. "dont worry about it" was the redda placeholder before I removed it, and I haven't felt it necessary to replace the map to remove it because you weren't worrying about it Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 4 Share Posted August 4 1 hour ago, The Minmus Derp said: remove it because you weren't worrying about it Do you really believe that? Please see : Reverse Psychology Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 4 Author Share Posted August 4 2 hours ago, Mr. Kerbin said: Do you really believe that? Please see : Reverse Psychology Please see: Joke Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted August 4 Share Posted August 4 4 minutes ago, The Minmus Derp said: Please see: Joke For extra information on this subject please view: Joke (Wikipedia) Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 4 Share Posted August 4 Oh . Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 4 Author Share Posted August 4 OPX-StockSystemModifications has been released! It's by far the smallest installment of OPX so far and probably forever, because it only comes with like four textures to make the Sun look good. The ordering is off from my list of future plans, because it turned out to be surprisingly easy to fix the remaining problems with it. It's also a little more settings-heavy than the others, as moving so much of the inner system around naturally requires a lot of toggles for people using this in an existing save. Let me know what you think! I'm currently editing the OP to add it properly. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 7 Author Share Posted August 7 A little announcement about compatibilities regarding OPX-SSM: Techo's Planet Revamp is, at least for now, NOT COMPATIBLE with OPX-SSM or OPX-JoolPlus. The weird thing the mod does where it deletes and replaces all the planets even the ones it hasnt modified yet completely bricks the Jool System and undoes all my changes to the inner system orbits. I will endeavor to make it compatible although I do not personally play with it, but for now do not under any circumstances install either mod with TPR, especially JoolPlus. The Kerbol Realism Patch, for unknown reasons likely related to the radius of the star, breaks volumetric clouds. Why? No idea. I'm not the gal who writes that. But for now it would be best to disable the KRP if you play with volumetric clouds to make it not look awful. In the future I will add the sun texture by default and restrict the setting to just the radius change so you can keep the epic sunspots. TL;DR dont install TPR and JoolPlus/SSM at the same time, dont use the KRP with volumetric clouds Quote Link to comment Share on other sites More sharing options...
theogameren Posted August 7 Share Posted August 7 nice information, but i don't have the energy to buy Vol. Clouds. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 7 Author Share Posted August 7 Near-future plans update! OPX-SarnusPlus v0.3.0 "Beast" is coming soon. However I am pushing back the new custom ring texture to a future update, as the ideas I'm having for it are rapidly piling up. I'll attach some pictures of things IRL that I want to add. The next SSM update will come with modifications of the Kerbol Realism Patch so that just the size is affected by the settings toggle and the cool better texture is in place regardless, and I'll have to come up with a way for TPR to not completely break JoolPlus. Inspirations: Spoiler Outer edge of the B ring Wacky ringlet inside the Encke Gap Daphnis's effect on the edges of the Keeler Gap Propeller moonlets in the A and B rings (implemented in KSP with pseudobodies like Edge of Eternity's Cerberus ring system) 70% of the F ring unwrapped, showing its spiraling outer strand and absurdly kinked core strand Anthe's ring arc The E ring Enceladus' geysers (can be implemented with highly inclined ring objects affixed to Encethys' rotation period) E-ring tendrils caused by Enceladus' geysers (no clue how this could possibly be added) Damped spiral density wave created in the inner B ring by Janus (no foreshortening, this is face-on) Edge waves in the Encke Gap B ring spokes (a second, faster rotating ring object?) Prometheus carving channels into the F ring G ring and its inner arc created by Aegaeon (the sharp cutoff is actually just a shadow) Whatever's going on with the F ring Helene being very odd (none of these features make any sense on an object this small) Mab, a rugged moon of Uranus sustaining a sparse outer ring I hope in the future to add some of these unique features to this suite of mods, hope you enjoy the pretty pictures until then. Quote Link to comment Share on other sites More sharing options...
theogameren Posted August 8 Share Posted August 8 Woo yeahhh I'm excited! Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 9 Author Share Posted August 9 OPX-SarnusPlus v0.3.0 "Beast" has been released. While it adds no new objects or textures, it does massively rearrange the Sarnus System into what should be roughly its final form (locations of minor moons may be subject to change). A hotfix to Ryla which should fix its appearance in PQSSpace is also included. Next on the list, around Sunday ideally, should be a hotfix for the JoolPlus PQS problems with Klip and Alnes. I've also learned the mysterious ways of pseudobodies from @WarriorSabe and am developing plans for where to put such object groups in OPX. Quote Link to comment Share on other sites More sharing options...
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