Mr. Kerbin Posted October 9 Author Share Posted October 9 (edited) E ring is done, and Scatterer and EVE are fully supported with Sarkin and Moach. Edited October 9 by Mr. Kerbin (gasp) NEW PAGE!?!??! Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted October 12 Share Posted October 12 (edited) @Mr. Kerbin Could you put a screenshot of the map view in the OP so that people can get a sense of where things are? Edited October 12 by Kimera Industries Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted October 12 Author Share Posted October 12 (edited) 17 minutes ago, Kimera Industries said: @Mr. Kerbin Could you put a screenshot of the map view in the OP so that people can get a sense of where things are? Yes. First, I am going to update as the position of somethings have changed. Edited October 12 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
EuropeanRat Posted October 13 Share Posted October 13 The mod looks really cool, uhh, does it work on my trashcan what are the minimum specs? Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted October 13 Author Share Posted October 13 Well if you can run KSP, it’s very likely you can run this. However, an update is impending. Likely tomorrow at most. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted October 14 Author Share Posted October 14 @EuropeanRat the update is here! Update 1.1.0 "Cassini" - Gave Anune a new moon, and shifted out it's orbit. Same with the dwarf planets. - Arachnid now has a atmosphere of pure nitrogen. Also, craters! - Some science defs and biomes. - Retextured Kotta into a actual vacuum world. - Tyrant got a nerf, now only 3.82 geeASL, and with a atmosphere of 0.02 ATM. - The new Eve, Volatus, orbiting... Tyrant!?!?! With 3 ATM and less G force than Moho, have fun exploring the explodium seas and flying easily, assuming you have propellers! - Sarkin retexture! Again! - Hamis has a moon! - Moach retexture. - Aron and Eneck were merged. - Probably other stuff I forgot! - The one (I think) you've been waiting for... EVE* and Scatterer support! *Not actually volumetric support. Now on SpaceDock! Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted October 28 Author Share Posted October 28 Hi there. Don't worry, the mod is not dead! Simply took a break. Quote Link to comment Share on other sites More sharing options...
Hexemon Posted October 29 Share Posted October 29 6 hours ago, Mr. Kerbin said: Hi there. Don't worry, the mod is not dead! Simply took a break. Then you missed the forum being completely offline for two weeks. That's a fortuitous time to take a break, if ever. Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted October 30 Share Posted October 30 Hi. Enjoying the mod, what is Armentarius? There's a .bin file in the cache but nothing else. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted October 30 Author Share Posted October 30 21 minutes ago, FTLparachute said: what is Armentarius? Ah. That was a moon of Sarkin I ultimately decided not to do, a shepard moon of Sarkin. I’ll delete that next update. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted Sunday at 05:03 AM Author Share Posted Sunday at 05:03 AM (edited) Update 1.2.0 "Edge of Kerbol" - Beefed up Sarkin, now 757.5 km in radius, and 4.11 geeASL (g force at sea level) - The eighth planet, or ninth if using AnuneExpansion, Elross joins the party. One moon, Mrokrok. - Anune shrunk. - Merrink and Merza retextured. - Tyrant rings are GONE - Volatus actually looks correct in Scaled Space. - Silan compatibility. - Dakota removed for now. - New ground textures so it doesn't all look the same. Now available on SpaceDock! Edited yesterday at 05:55 AM by Mr. Kerbin sorry Quote Link to comment Share on other sites More sharing options...
q250 Posted yesterday at 04:52 AM Share Posted yesterday at 04:52 AM did you update mod content on spacedock? Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted yesterday at 05:54 AM Author Share Posted yesterday at 05:54 AM yes Quote Link to comment Share on other sites More sharing options...
q250 Posted yesterday at 02:08 PM Share Posted yesterday at 02:08 PM (edited) no you didnt. hope dosent have textures, also haki, eneck dont have .cgf file, maybe something else. ether way pack dosent work, game freeze at loading screen. also can you redo planet list such that it clearly see who orbiting who. ie like that planet 1 planet 2 planet 3 planet 4 Edited yesterday at 02:24 PM by q250 Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted yesterday at 04:12 PM Author Share Posted yesterday at 04:12 PM 2 hours ago, q250 said: hope dosent have textures, also haki Yeah, they use a special PQSmod so I can be lazy and NOT make heightmaps. The normal map they have is just called “Normal.dds” 1 hour ago, q250 said: eneck dont have .cgf file Yeah, that and Aron were merged, so you won’t see it. You will see Aron.cfg. 2 hours ago, q250 said: ether way pack dosent work No, you just used a stock replacer where it shouldn’t have been used. 2 hours ago, q250 said: also can you redo planet list such that it clearly see who orbiting who. ie like that planet 1 planet 2 planet 3 planet 4 yes Quote Link to comment Share on other sites More sharing options...
q250 Posted yesterday at 05:23 PM Share Posted yesterday at 05:23 PM 51 minutes ago, Mr. Kerbin said: yes thank you 52 minutes ago, Mr. Kerbin said: Yeah, that and Aron were merged, so you won’t see it. You will see Aron.cfg. what mean merged? 55 minutes ago, Mr. Kerbin said: Yeah, they use a special PQSmod so I can be lazy and NOT make heightmaps. can you not be lazy and make proper heightmap? 57 minutes ago, Mr. Kerbin said: No, you just used a stock replacer where it shouldn’t have been used. i just test some planet one by one basis. rage works fine, also plad, with sarkin game is loading fine but dont load proper textures only color. so i think one or more planets froze game completely, question which one. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted 21 hours ago Author Share Posted 21 hours ago Hmm. I think I know the problem. Inside the 001_DuckweedUtils folder, is there two folders or one? Quote Link to comment Share on other sites More sharing options...
q250 Posted 16 hours ago Share Posted 16 hours ago two VertexColorMapEmissive VertexHeightOblateAdvanced Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted 16 hours ago Author Share Posted 16 hours ago huh send your Kopernicus.log & ModuleManager.log (inside logs) Quote Link to comment Share on other sites More sharing options...
q250 Posted 13 hours ago Share Posted 13 hours ago dont know what happened but everything is working ok, except one issue. https://imgur.com/a/GpmXpxA Quote Link to comment Share on other sites More sharing options...
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