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Thoughts on JNSQ for less experienced players?


TwoCalories

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Hi.

I'm planning on making a new mission report and I've been looking at planet packs for an additional challenge, and to freshen things up a bit, but I've realized that I've never even gone interplanetary in the stock system. I've been eyeing JNSQ especially, as it looks pretty good, and I like the changes it makes to the Kerbolar System. Should I get it? Also, are there any other things I should know before installing a planet pack?

A couple more things: is JNSQ compatible with the Kcalbeloh System Pack, and are the stock Easter Eggs present in JNSQ, like the Mun Portal Arch?

Edited by TwoCalories
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Here's the answers

  1. Feel free to get JNSQ if you want.
  2. Remember the mod's dependencies. I highly advise you to get JNSQ from CKAN.
  3. JNSQ is compatible with Kcalbeloh, as it has a compatablilty patch to resize the Kcalbeloh system to 2.5x stock scale.
  4. Easter eggs are likely moved as JNSQ revamps the heightmaps of the planets.
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  On 8/23/2024 at 10:48 PM, TwoCalories said:

I've never even gone interplanetary in the stock system

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There's no "correct" way to play KSP. If you have a strong desire to go interplanetary soon, I recommend doing it in the stock system before moving to JNSQ. Transfer windows are an important concept to understand and stock is more forgiving than JNSQ.

The main gameplay difference changing to JNSQ is that staging becomes more important. In stock, it's fairly easy to reach orbit with a moderate 1 or 2 stage rocket. JNSQ orbital velocity is faster than stock so 2 or 3 stages are more common. I like that change because JNSQ rockets start to look more like actual rockets.

 

 

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