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[1.12.x][WIP] Restock Recolour [50.88%]


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13 minutes ago, UncleMateo said:

I'll try to keep things moving in the meantime, I don't work too much in the near term.

 

So,  anyone downloaded who the most recent build from about 20 mins ago will want to re-download it momentarily, I made an error in my part of the configs, I am fixing it now and will immediately upload the fixed version once it's working. Gimme a second here, I thought I had fixed it but it's not working just yet.

what exactly wrong? I already wanted to announce 61 parts are done

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I'm not really sure what happened, when I merged the two configs, something went weird.  I've tried a few things, to no avail.. at first thought it was a missing bracket, or some jumbled texture sets.. but every little weird thing I've fixed doesn't help.   I'm afraid I'm giving up on it for tonight-  I'll have to look it over line by line and figure it out, & I will do so in the morning.. unfortunately I have work rather early.  It's a short shift, so I'll get right on it afterwards, still be earlier than some are up.  And then a bit of coffee and me will tackle this thing.

In short, I'm on it! 

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11 minutes ago, UncleMateo said:

I'm not really sure what happened, when I merged the two configs, something went weird.  I've tried a few things, to no avail.. at first thought it was a missing bracket, or some jumbled texture sets.. but every little weird thing I've fixed doesn't help.   I'm afraid I'm giving up on it for tonight-  I'll have to look it over line by line and figure it out, & I will do so in the morning.. unfortunately I have work rather early.  It's a short shift, so I'll get right on it afterwards, still be earlier than some are up.  And then a bit of coffee and me will tackle this thing.

In short, I'm on it! 

I pushed commit, check it out

It's fixed, I just used the config maker

I suppose brackets were misaligned mostly, but I still need to figure out other parts

Please respond if it works

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31 minutes ago, UncleMateo said:

I'm not really sure what happened, when I merged the two configs, something went weird.  I've tried a few things, to no avail.. at first thought it was a missing bracket, or some jumbled texture sets.. but every little weird thing I've fixed doesn't help.   I'm afraid I'm giving up on it for tonight-  I'll have to look it over line by line and figure it out, & I will do so in the morning.. unfortunately I have work rather early.  It's a short shift, so I'll get right on it afterwards, still be earlier than some are up.  And then a bit of coffee and me will tackle this thing.

In short, I'm on it! 

Oh also, hilariosly @Spartwo parts rely if TU_Restock IS INSIDE TURD, while IT IS NOT, that explains a lot

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Thank you @MrShelter for fixing the config problem!

Works great!  I'll see if I can't get a few more parts in before the end of the day, but first, I'm going to try to complete my updated MasterPartList, update the wiki, and see what I can do about consolidating the albums for the parts so far.

61 parts, guys! That's about 1/5 of the total parts, not too shabby!  Makes me eager and excited to go produce some more!

 

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2 hours ago, UncleMateo said:

Thank you @MrShelter for fixing the config problem!

Works great!  I'll see if I can't get a few more parts in before the end of the day, but first, I'm going to try to complete my updated MasterPartList, update the wiki, and see what I can do about consolidating the albums for the parts so far.

61 parts, guys! That's about 1/5 of the total parts, not too shabby!  Makes me eager and excited to go produce some more!

 

Yeah that's awesome! I just need to make sure everything works, make some fixes, and we can fully announce it!

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  • 2 weeks later...
On 10/7/2024 at 4:25 PM, MrShelter said:

The variants are not a priority at a moment, since you know how much parts are there, but when we done making all parts we can slowly add variants to parts, also this would mean moving recolour from TextureSwitch to MH variant switcher, since those variants are spread across textures(I hate it)

2.5 engine plate should be relatively easy, but shrouds would be pain(lets hope all of them are in same texture file)

I'll mark engines, but they are quite complex, thank god Blender helps so much

Hey also, we have found a workaround for it! So now variants can be supported without any problem, and without using variant switch :)

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Took a bit longer than I wanted, but I've been updating the images on the wiki, basically put them all together in a composite image for you guys.

Please note this is NOT all the parts we've completed so far.. it's missing several very populated categories, like FuelTanks and Structural, and I may have even omitted a part or two in a given category because of human error.. after all, I made the command screenshot and only now realized I didn't include one of the parts that I personally recolored by mistake, the command chair. 

RHg1RNS.png

Well, this is just a taste.  These images are available in their full resolutions on the GitHub wiki, this is just intended to give you an idea of what we've finished so far.

Edited by UncleMateo
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10 hours ago, UncleMateo said:

Took a bit longer than I wanted, but I've been updating the images on the wiki, basically put them all together in a composite image for you guys.

Please note this is NOT all the parts we've completed so far.. it's missing several very populated categories, like FuelTanks and Structural, and I may have even omitted a part or two in a given category because of human error.. after all, I made the command screenshot and only now realized I didn't include one of the parts that I personally recolored by mistake, the command chair. 

RHg1RNS.png

Well, this is just a taste.  These images are available in their full resolutions on the GitHub wiki, this is just intended to give you an idea of what we've finished so far.

Looks good! Thanks again, also Im working on Miscelnaous configs which *should* ONLY SHOW painted parts, but I will see on that

Also check PartCollector utility, shows all parts found, however excludes Fixed file for now

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10 minutes ago, MrShelter said:

Pardon? You can recolour mid flight using lazy painter

i mean it because i have so many ideas to make them look cooler and improve them 

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5 minutes ago, Bobbejans said:

i mean it because i have so many ideas to make them look cooler and improve them 

Don't worry, you still have approximately a month or two before we fully finish it :)

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ok hopefully that will be in time for  my 2 month KSP phase 

for me i have KSP phase like a lot of pepole have with minecraft but for me it is like a 4 month brake but im still in the community and after those 4 months i start playing a lot for 2 months  

this is how it goes first it is ksp then Satisfactory then warthunder reapeatdiagram.png

sorry for bad MS paint skills 

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Wonderful intiative. I was too lazy to start this work, MH and BG killed me after monthes of work.
Cheers guys, I am enthusiastic to use your mod.

I am personaly interested in Engine plate recolor so they match the color of the nozzlesof engines.

Edited by OnlyLightMatters
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Wassup fellas! 50% special here!

Lets go over some news:

@Spartwoand @PicoSpace joined us!

Spacedock! CKAN is still waiting for approval, but we are near it

More parts(duh)

@Halbanhas made a fix which would fix shielded docking port and Separator 5m, we should wait for pull request now, thanks :D

COOL ALBUME WITH PICS! Still in progress, but cool :)

Spoiler

I missed by two days, but happy hallowen!dance-skeleton.gif

 

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