Drethon Posted November 1 Share Posted November 1 I can't figure out why my rocket is burning ~3.6 electric per second. I'm not running any science, lights are off, SAS is off, I have an HG-5 and 16-S antenna that are both idle, and I have MechJeb which shouldn't use that much power (Smart A.S.S. is off)? I've got Kerbalism installed but I don't know anything that should be drawing power like this. I even turned off all the Kerbalism life support elements on the rocket and it kept drawing power. It seems to be slowly loosing O2 as well with no occupants. What is weird is this second rocket, that has pretty much all the same pieces, plus a few more, has electric drain of 0.01 on the dark side. Quote Link to comment Share on other sites More sharing options...
Lisias Posted November 1 Share Posted November 1 Wild guess - the Dishes are on relay mode? Quote Link to comment Share on other sites More sharing options...
king of nowhere Posted November 2 Share Posted November 2 if you are using kerbalism, then you can hover your mouse over the electricity consumption in the kerbalism window on the top right corner of the screen, and it will say what's consuming electricity. my best bet is some science experiment: many science experiments with kerbalism last days or months, and they require electricity - sometimes other resources. my second best bet is radiation decontamination unit; it draws some electricity, and it also consumes some oxygen. Quote Link to comment Share on other sites More sharing options...
Drethon Posted November 2 Author Share Posted November 2 13 hours ago, king of nowhere said: if you are using kerbalism, then you can hover your mouse over the electricity consumption in the kerbalism window on the top right corner of the screen, and it will say what's consuming electricity. my best bet is some science experiment: many science experiments with kerbalism last days or months, and they require electricity - sometimes other resources. my second best bet is radiation decontamination unit; it draws some electricity, and it also consumes some oxygen. I did not know about the electric use display in Kerbalism. There is 3.5 per second for the RDU... which isn't installed on this rocket. Is there any way to fix this? Quote Link to comment Share on other sites More sharing options...
king of nowhere Posted November 3 Share Posted November 3 9 hours ago, Drethon said: I did not know about the electric use display in Kerbalism. There is 3.5 per second for the RDU... which isn't installed on this rocket. Is there any way to fix this? RDU should be installed by default on the hitchhicker module, so you should have it. if you don't have it, don't see it in the processes (still in the kerbalism window), then sometimes reloading works. if reloading does not work, then you may be able to edit the save file; open it with notepad, look for your craft, see if you can find the rdu and disable it. of course, keep a spare save in case you mess it up. if that doesn't work either, you can just send up another mission - you are still in kerbin orbit, easy to reach - and install some extra solar panels and batteries on that ship, so that it can take the extra expenditure. really, kerbalism is full of bugs. in my latest grand tour with it, i counted 47 different bugs. trying to fix them all is hopeless. if it doesn't crash the game, then just find a workaround. Quote Link to comment Share on other sites More sharing options...
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