Eclipse 32 Posted January 17 Share Posted January 17 i mean what support mods are required that you think aren't on CKAN? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted January 17 Author Share Posted January 17 they all are on ckan Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted January 17 Share Posted January 17 ok, good! Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted January 17 Author Share Posted January 17 if people are wondering what a final star system count could be, i'm thinking somewhere around 10 star systems (not including extras) also that doen't include binary stars Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted January 17 Share Posted January 17 dang! Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted January 17 Author Share Posted January 17 they will be added over the course of like, 10 updates, and not all of them will have even 3 planets a few star systems will be added in 1.0, and most updates will be the stuff that already exists being updated Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted January 19 Author Share Posted January 19 TCFC is working really well, I got Yaqq and inferno done Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Tuesday at 01:48 PM Author Share Posted Tuesday at 01:48 PM A TON of stuff will be coming 1.0, such as rescale support, EVE and Scatter (not sure about Volumetric), Kcalbeloh support, KSS2 support, Parallax, 2 new star systems, a revamp of coronia and melvins current and planned moons, 2 new moons for herac, decreased brightness for reo, Revamped accretion discs, and a lot more Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Tuesday at 03:20 PM Share Posted Tuesday at 03:20 PM maybe you could even make custom engines for interstellar use! Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Tuesday at 03:59 PM Author Share Posted Tuesday at 03:59 PM can you read minds?!?! Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Tuesday at 04:00 PM Share Posted Tuesday at 04:00 PM no, i had just installed waterfall and i like engine plumes, so it was on my mind Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Tuesday at 04:01 PM Author Share Posted Tuesday at 04:01 PM that is exactly what I was planning on doing, i'm not that good at parts so it is not likely that they will have custom plumes Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Tuesday at 10:31 PM Author Share Posted Tuesday at 10:31 PM 6 hours ago, Kevin_kerman said: that is exactly what I was planning on doing, i'm not that good at parts so it is not likely that they will have custom plumes there probably just going to be giant nuclear engines with some fun stuff Quote Link to comment Share on other sites More sharing options...
MarkedZero Posted Friday at 02:14 AM Share Posted Friday at 02:14 AM On 1/18/2025 at 2:59 AM, Kevin_kerman said: if people are wondering what a final star system count could be, i'm thinking somewhere around 10 star systems (not including extras) also that doen't include binary stars Well, if there will finally be over 10 star system, how about the performence? Nobody wants a laggy gameplay experience ah? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Friday at 04:32 PM Author Share Posted Friday at 04:32 PM I will likely make most stars optional, in an extra folder Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Friday at 04:52 PM Author Share Posted Friday at 04:52 PM and I am able to run it really well even with 60-ish mods Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Friday at 04:54 PM Share Posted Friday at 04:54 PM my computer would melt if i attempted that many mods! Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Friday at 04:55 PM Author Share Posted Friday at 04:55 PM yeah, mine takes like 10 mins to load Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Friday at 05:03 PM Share Posted Friday at 05:03 PM my max loading time was maybe 90 seconds or so, i think Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Friday at 05:03 PM Author Share Posted Friday at 05:03 PM wow, my game takes so long to load that I often play other games while i'm waiting Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Friday at 05:07 PM Share Posted Friday at 05:07 PM 2 minutes ago, Kevin_kerman said: wow, my game takes so long to load that I often play other games while i'm waiting do remember, that's only the ones that finished. i had plenty others that took well over 10 minutes, but crashed quite spectacularly. Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Friday at 06:51 PM Author Share Posted Friday at 06:51 PM any other ideas for 1.0 will be awesome I am already working on tons of compatibility and localization Red dwarfs are a WIP right now Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Friday at 07:36 PM Author Share Posted Friday at 07:36 PM also a neutron star is coming I forgot to mention that Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Friday at 07:38 PM Share Posted Friday at 07:38 PM Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Friday at 07:39 PM Author Share Posted Friday at 07:39 PM it will be in an extra folder if your concerned about your PC also if the forum ever goes down the site will still be updated on progress with the mod Quote Link to comment Share on other sites More sharing options...
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