Grenartia Posted January 28 Share Posted January 28 On 1/26/2025 at 1:46 PM, Pxtseryu said: Snacks is not currently compatible, and GPTT is designed around USI-LS. I strongly reccommend USI-LS as it's widely supported and just as simple as SNACKS (MKS is not included in this and is its own horrific beast) I prefer Snacks, though. Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted January 28 Share Posted January 28 (edited) 7 hours ago, Grenartia said: I prefer Snacks, though. Assuming there aren't that many parts to configure, you could always make your own patch and PR it to the GPTT patch github until Loki's back. Simpler than it looks https://github.com/PXTSERYU/GPTT_patches Edited January 28 by Pxtseryu Quote Link to comment Share on other sites More sharing options...
Grenartia Posted January 28 Share Posted January 28 (edited) 1 hour ago, Pxtseryu said: Assuming there aren't that many parts to configure, you could always make your own patch and PR it to the GPTT patch github until Loki's back. Simpler than it looks https://github.com/PXTSERYU/GPTT_patches Honestly, I was just gonna use another tech tree mod until Snacks gets supported here. I'm pretty sure I have the coding equivalent of a brown thumb. Edited January 28 by Grenartia Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted 18 hours ago Share Posted 18 hours ago On 1/5/2025 at 8:57 AM, DareMightyThingsJPL said: On 1/3/2025 at 3:12 PM, Canis_fiddles said: With the release you put out yesterday I noticed suddenly autostruts aren't working even if you unlock and purchase the struts themselves, this persists even in new saves. They come back in sandbox or if I cheat all technology... but that defeats the purpose of your mod. lol. I can concur, I'm also having this issue. @loki130 I think i found the issue with the autostruts. After a bit of research, the autostruts seem to be hard-coded to unlock at the stock node where struts are unlocked. As such, removing this node makes autostruts being unable to be unlocked. If you want to fix this, I'd suggest replacing the technode where struts are unlocked in your mod, with the stock node, and then add a patch that adds the part that you'd unlock in the now removed technode. I'm unsure if this will work, but it's worth a shot, and it's the only way as far I as know to fix the problem Quote Link to comment Share on other sites More sharing options...
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