Univvurs123 Posted November 30 Share Posted November 30 I want to upload my mod to spacedock but for some reason when I upload my zip File to it and hit create mod, it takes forever to download and when it's a quarter of a way uploading it says "servers respond with zero code" even though there's 80MB of code and textures in that zip file, I have uploaded bigger mods before that took a shorter time uploading, so it can't be the size. Can someone please help? Quote Link to comment Share on other sites More sharing options...
Valius Posted December 7 Share Posted December 7 Hello, I’m experiencing the same issue. I’ve never encountered this problem before. For now, the only solution I’ve found is to use GitHub instead. Quote Link to comment Share on other sites More sharing options...
Univvurs123 Posted December 9 Author Share Posted December 9 @Valius I actually did try to use GitHub but the mod is too big Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 9 Share Posted December 9 23 minutes ago, Univvurs123 said: @Valius I actually did try to use GitHub but the mod is too big ? There are MUCH bigger mods there. Quote Link to comment Share on other sites More sharing options...
Univvurs123 Posted December 13 Author Share Posted December 13 On 12/8/2024 at 9:28 PM, Mr. Kerbin said: ? There are MUCH bigger mods there. @Mr. Kerbin True but when I try to upload it, it says too big over 25mb, and the mod is 80mb. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 13 Share Posted December 13 40 minutes ago, Univvurs123 said: @Mr. Kerbin True but when I try to upload it, it says too big over 25mb, and the mod is 80mb. … ‘It’s a zip file, right? Maybe ask @Lisias? They have a lot of experience with GitHub…. Probably. Quote Link to comment Share on other sites More sharing options...
Lisias Posted December 13 Share Posted December 13 1 hour ago, Univvurs123 said: @Mr. Kerbin True but when I try to upload it, it says too big over 25mb, and the mod is 80mb. That's the history: github allows you to commit files up to 25MB via browser, but allows up to 100Mb when using the command line (what kinda sucks for people that don't do Linux) or a good GIT client. Files bigger than 100Mb is a no go, however. It's pretty rare the need to commit such files, and the only one I had to was a CSV, and I choose to split it in chunks in order to keep it controlled under github. Github have its own client: However, I like SourceTree very much. I use it for almost 10 years already (since the days it was paid), and it's the only non-open-source tool (damn!) that I really couldn't replace until this moment. Take a deep breath - this video is a bit lengthily, but pretty thorough: But if you are on Linux, try git-gui. A bit minimalist, but it works: Keep in mind that there's a cap about the overall repository size too - up to 5Gb (including history - remember, github stores all the changes of the file over the time!). If you ever reaches this limit, you will need to squash some commits - if such thing bites your cheeks, ping me and I will explain how to do. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted December 13 Share Posted December 13 Yeah, don't commit your release ZIP to git. Make a release and attach it as an asset. GitHub's size limit for release assets is 2 GiB. Here are several examples. https://github.com/Galileo88/JNSQ/releases/tag/0.10.2 https://github.com/KSP-RO/RSS-Textures/releases/tag/v18.6.1 https://github.com/Gameslinx/Tessellation/releases/tag/2.0.8 https://github.com/CharonSSS/RSS-Origin/releases/tag/v1.1.3 Quote Link to comment Share on other sites More sharing options...
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