Oprissmian Posted December 22, 2024 Share Posted December 22, 2024 (edited) Greetings! NirssonKermanCameras is a small part mod that currently adds two cameras; one greyscale with error and noise generation, and another one that produces color images and doesn't have error and noise generation. I originally made those two cameras for making some pictures of the celestial objects I'm working on for my planet pack, VuhrantiSystem. Here are two pictures I took; one with the greyscale camera and the other with the color camera: I also plan to add a few more cameras later on, with some of them also being able to conduct science. Dependencies: NeptuneCamera Download Links: GitHub Spacedock NirssonKermanCameras is distributed under the CC BY-NC-SA License Special Thanks to @Beale and the other ones who made the NeptuneCamera Mod, as well as the Part Creation Tutorial used for making those parts If you like my projects, a donation would be appreciated. They are by no means necessary, but help me fuel my caffeine addiction and help me justify the time I use for my projects to my girlfriend Donate on PayPal Edited yesterday at 04:35 AM by Oprissmian Update 1.0.1 released Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted Tuesday at 08:18 PM Share Posted Tuesday at 08:18 PM Hello! Thanks for contributing this to the community I grabbed this from github to have a look, and noticed that the parts didn't show up. They're both missing the TechRequired tag in the part cfg and I think that means they only show up in sandbox or something. Adding a TechRequired tag got them in game for me (I was in science mode). Anyway, thanks again for the contribution! Quote Link to comment Share on other sites More sharing options...
Oprissmian Posted yesterday at 04:03 AM Author Share Posted yesterday at 04:03 AM On 2/4/2025 at 9:18 PM, OrbitalManeuvers said: Hello! Thanks for contributing this to the community I grabbed this from github to have a look, and noticed that the parts didn't show up. They're both missing the TechRequired tag in the part cfg and I think that means they only show up in sandbox or something. Adding a TechRequired tag got them in game for me (I was in science mode). Anyway, thanks again for the contribution! Good to know about that, thanks for the info I'll add the TechRequired to the parts' configs so that others can also use them in Career and Science modes. Quote Link to comment Share on other sites More sharing options...
Oprissmian Posted yesterday at 04:37 AM Author Share Posted yesterday at 04:37 AM Version 1.0.1 released: -Added a "TechRequired" parameter to both parts. This enables them to be unlocked in career mode and science mode. Download Links: Github Spacedock Quote Link to comment Share on other sites More sharing options...
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