JD_ Posted January 26 Share Posted January 26 Title. I need to get colony supplies to Tekto on NFT parts and whatever I do just does not cut it. I simply cannot get enough dV out of my designs so I wanna hear what ya'll come up with. I'd like to use nukes because VASMIR's have asinine TWR compared to nukes (also using kerbal atomics trying to get an emancipator to work) but LH2 fuel isn't dense enough (Also using CryoEnginesRestock). Help is appreciated. Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted January 26 Share Posted January 26 Build in orbit. Quote Link to comment Share on other sites More sharing options...
JD_ Posted January 27 Author Share Posted January 27 I am lol. I got KJRn because stock docking ports love to buckle under any amount of thrust (and bc it's just the better way to play the game) but the issues I referenced are still present. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted January 27 Share Posted January 27 How much thrust are you applying? Quote Link to comment Share on other sites More sharing options...
JD_ Posted January 27 Author Share Posted January 27 (edited) TWR of ~0.15 I want to use periapsis kicks. I'm doing this in a testing file before committing to the project in my career save. Edited January 27 by JD_ Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted January 28 Share Posted January 28 And that's causing the docking rings to fail? Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted January 28 Share Posted January 28 18 hours ago, JD_ said: I am lol. I got KJRn because stock docking ports love to buckle under any amount of thrust (and bc it's just the better way to play the game) but the issues I referenced are still present. Do you have advanced tweakables enabled in settings? It allows for you to add invisible struts to parts that either link to the vessel's heaviest part, it's root part , or the parts grandparent (the part attached to whatever part is attached). I use it a lot in large builds, so I hope this helps. Quote Link to comment Share on other sites More sharing options...
JD_ Posted January 28 Author Share Posted January 28 I know it exists. I made a space station once and docked a 5m upper stage to use it as a refuel point for shuttles and the like. Whenever I tried turning the station it would violently oscillate around the docking ports even after I tried all manner of autostrut settings. I don't really trust stock joints and AS is a big culprit of phantom forces and performance issues, so I think KJRn is just a more elegant solution. @Vanamondethe issue is less the docking rings and more the propulsion. The emancipator refuses to increase in dV regardless of the fuel tanks I add. Quote Link to comment Share on other sites More sharing options...
JD_ Posted January 28 Author Share Posted January 28 Update: I found out the emancipator only has a limited nuclear fuel supply which can NOT be replenished, so I think using an array of them will be better as they will utilize all the LH2 available in addition to producing more thrust. Though I will likely redesign the superstructure to be more rigid. Furthermore I think this means I will have to set up a station module with spare emancipator arrays for replacement. Quote Link to comment Share on other sites More sharing options...
Duke MelTdoWn Posted February 4 Share Posted February 4 If you want to cut down on launch mass by using orbital refueling, I spent weeks developing a heavy mining system that can get 180 tons of ore from the Mun to Kerbin orbit per flight. Gargantua: https://steamcommunity.com/sharedfiles/filedetails/?id=3380142778 Quote Link to comment Share on other sites More sharing options...
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