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[1.0.2] Firefly - Revamped Atmospheric Effects


MirageDev

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Version 1.0.2 out now!

This one should hopefully finally fix the RSS effect altitudes, but it also adds configs for Kcalbeloh and OPM, and makes the smoke effect much better. :)

Changelog:

  • Add configs for Kcalbeloh and OPM (thanks @SPACEMAN9813 on Github)
  • Add Sol compatibility
  • Add temporary workaround for drill envelope
  • Make the smoke particles much faster and longer
  • Make the dynamic pressure affect the effect strength more, fixing the RSS transition (again)
  • Fix particle systems going in wrong direction in certain cases
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10 minutes ago, MirageDev said:

Version 1.0.2...

...but it also adds configs for Kcalbeloh and OPM, and makes the smoke effect much better. :)
Changelog:

  • Add configs for Kcalbeloh and OPM (thanks @SPACEMAN9813 on Github)
  • Make the smoke particles much faster and longer
  • Make the dynamic pressure affect the effect strength more...

HELL YEAH, INTERGRATED OPM-KCALBELOH SUPPORT

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A while back I watched the starship flight 5 reentry, and then the 6 reentry.... I saw the glow starting at around 100 kilometers.... I wondered why don't I see this in RSS?? Glow usually doesn't start until 70K or so.....

And today I now get to see this:

 

Ogmzyih.jpeg

 

Was at around 85K at this time, but it started at 100K ish.

It's absolutely perfect! Thank you very much! :D

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On 2/18/2025 at 2:57 AM, Lyra said:

The offset drill effects bug is still present in 1.0.1, unfortunately

I can confirm fortunately. Same for the excessive effects of retracted graphene heat spreaders from Nertea's System heat mod.

Haven't yet tried out 1.0.2. Sorry. I am on vacation atm.

Edited by Rakete
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