lexicutioner Posted Thursday at 10:51 AM Share Posted Thursday at 10:51 AM On 2/23/2025 at 4:25 PM, Squirrel Slapper said: Was really excited for this but I installed the update and unfortunately reentry still doesn't start until ~70,000m. Same issue here. I really wish there was a more clear solution. Quote Link to comment Share on other sites More sharing options...
MirageDev Posted Saturday at 12:44 PM Author Share Posted Saturday at 12:44 PM Version 1.0.2 out now! This one should hopefully finally fix the RSS effect altitudes, but it also adds configs for Kcalbeloh and OPM, and makes the smoke effect much better. Changelog: Add configs for Kcalbeloh and OPM (thanks @SPACEMAN9813 on Github) Add Sol compatibility Add temporary workaround for drill envelope Make the smoke particles much faster and longer Make the dynamic pressure affect the effect strength more, fixing the RSS transition (again) Fix particle systems going in wrong direction in certain cases Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted Saturday at 12:56 PM Share Posted Saturday at 12:56 PM 10 minutes ago, MirageDev said: Version 1.0.2... ...but it also adds configs for Kcalbeloh and OPM, and makes the smoke effect much better. Changelog: Add configs for Kcalbeloh and OPM (thanks @SPACEMAN9813 on Github) Make the smoke particles much faster and longer Make the dynamic pressure affect the effect strength more... HELL YEAH, INTERGRATED OPM-KCALBELOH SUPPORT Quote Link to comment Share on other sites More sharing options...
1FingerSalute Posted Saturday at 04:53 PM Share Posted Saturday at 04:53 PM A while back I watched the starship flight 5 reentry, and then the 6 reentry.... I saw the glow starting at around 100 kilometers.... I wondered why don't I see this in RSS?? Glow usually doesn't start until 70K or so..... And today I now get to see this: Was at around 85K at this time, but it started at 100K ish. It's absolutely perfect! Thank you very much! Quote Link to comment Share on other sites More sharing options...
fierydeltav Posted Saturday at 08:24 PM Share Posted Saturday at 08:24 PM hey there, just wondering if this is on purpose? this is for ksrss 1.0x scale, but i dont think thats an issue, because it was fine before 1.02. wonder if the offset is weird or its just ksrss Quote Link to comment Share on other sites More sharing options...
Rakete Posted Saturday at 08:43 PM Share Posted Saturday at 08:43 PM (edited) On 2/18/2025 at 2:57 AM, Lyra said: The offset drill effects bug is still present in 1.0.1, unfortunately I can confirm fortunately. Same for the excessive effects of retracted graphene heat spreaders from Nertea's System heat mod. Haven't yet tried out 1.0.2. Sorry. I am on vacation atm. Edited Saturday at 08:44 PM by Rakete Quote Link to comment Share on other sites More sharing options...
redthezoroark Posted yesterday at 12:16 AM Share Posted yesterday at 12:16 AM 3 hours ago, fierydeltav said: hey there, just wondering if this is on purpose? this is for ksrss 1.0x scale, but i dont think thats an issue, because it was fine before 1.02. wonder if the offset is weird or its just ksrss If you're talking about the blue "ghost" heat shield, then yes, that's bow shock. Quote Link to comment Share on other sites More sharing options...
Lyra Posted yesterday at 12:23 AM Share Posted yesterday at 12:23 AM 11 hours ago, MirageDev said: Add temporary workaround for drill envelope Workaround seems to work for me with no issues after a few short test flights, thank you! Quote Link to comment Share on other sites More sharing options...
fierydeltav Posted yesterday at 01:06 AM Share Posted yesterday at 01:06 AM 49 minutes ago, redthezoroark said: If you're talking about the blue "ghost" heat shield, then yes, that's bow shock. ah, ok. i just didnt remember seeing it previously, ty ty Quote Link to comment Share on other sites More sharing options...
DannyT Posted 15 hours ago Share Posted 15 hours ago Will smoke trails be customizable in the future? Quote Link to comment Share on other sites More sharing options...
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