Gous Posted February 11 Share Posted February 11 Hello, I'm pretty new to the game and last night i decided it was time to try out some mods. ive downloaded a few; Ksp Recall Aviator Arsenal B9 Aerospace procedural wings BD Armory Tweakscale TweakScale Companion SMI Missiles Launchers Camera Tools FDC ARMOR Firespitter Fox Defense Contracts Kerbal Field Physics Range Extender And ive also got a file called Custom, not sure where from.(it was 4am) So i tried the game before all these mods and the elevons worked just fine. Now though the elevons act as if they are an uncontrollable solid object and I have no idea how to fix it. i would really appreciate and sort of help with this. To explain it better; So the way i understand it, when you place an elevon and right click on it it gives you some options on YAW, PITCH, ROLL, etc... yet ever since i downloaded these mods it has stoped showing me these options and doesnt let me use the elevon at all. The options now are; KSP Recall refunding; Enabled KSP Recall Steal back my FU hitpoints; 225 armortype; 1 Hull material; 2 current hull material: alliminium TweakScale is; Active Scale 100% KSP Recall: attached on edit; Enabled Quote Link to comment Share on other sites More sharing options...
Anth Posted February 11 Share Posted February 11 Moved to KSP1 Technical Support(PC, modded installs) Quote Link to comment Share on other sites More sharing options...
Lisias Posted February 11 Share Posted February 11 2 hours ago, Gous said: Now though the elevons act as if they are an uncontrollable solid object and I have no idea how to fix it. i would really appreciate and sort of help with this. Something apparently removed from the elevons the ModuleControlSurfaces, the thingy that makes control surfaces to behave like control surfaces. Or perhaps something is "killing" the mentioned code? Send me your KSP.log and ModuleManager.ConfigCache and I should be able to pinpoint exactly what's happening. Quote Link to comment Share on other sites More sharing options...
Gous Posted February 11 Author Share Posted February 11 37 minutes ago, Lisias said: Something apparently removed from the elevons the ModuleControlSurfaces, the thingy that makes control surfaces to behave like control surfaces. Or perhaps something is "killing" the mentioned code? Send me your KSP.log and ModuleManager.ConfigCache and I should be able to pinpoint exactly what's happening. Thank you very much for this, now all i need is to figure out how to do that Quote Link to comment Share on other sites More sharing options...
Gous Posted February 11 Author Share Posted February 11 41 minutes ago, Lisias said: Something apparently removed from the elevons the ModuleControlSurfaces, the thingy that makes control surfaces to behave like control surfaces. Or perhaps something is "killing" the mentioned code? Send me your KSP.log and ModuleManager.ConfigCache and I should be able to pinpoint exactly what's happening. come to think of it, if it isnt too much of a hustle i would really appreciate it if you were to tell me how to share this with you. ive really been excited to try out the game finally and your help could go a long way Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted February 11 Share Posted February 11 This thread tells you all you need to know- how to get your log files and what to do with them to share them (note- don't just copy and paste it into the forums, it's almost impossible to read even on a PC, let alone a tablet/phone). Which version of KSP are you using? Did you use CKAN to install your mods and if not, why not? Are the mods all compatible with your version of KSP? Did you forget any dependencies? Did you put mods into the Steam copy of KSP instead of creating a new copy of KSP and putting your mods in that instead? Quote Link to comment Share on other sites More sharing options...
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