space_otter Posted February 20 Share Posted February 20 (edited) A few weeks ago, I decided to start a 2.5x scale career playthrough. So, I got a fresh new install, and started to get mods. However, When I got some KSC upgrade mods, they were broken, and I had to make my own. I decided that I really liked my new KSC and thought maybe some other people would like to play with it as well. So, I turned this back into Stock and released it! IMPORTANT UPDATE: ALL DEPENDENCIES MUST BE INSTALLED FRESH, IF YOU ALREADY HAVE THEM INSTALLED THE MOD WILL NOT WORK. This means that if you have any of the dependencies installed, delete them and install them fresh. Features: Four new runways, one 1700m and the other 4800m, along with a 2500m X-runway Five new launchpads, all aligned as the original except 4C, that is rotated by 90o New terminals, fuel tanks, VABs, radio towers and more... A harbour, connected to the KSC by road Pictures: Download: https://spacedock.info/mod/3826/space_otter's KSC upgrade Requirements: Kerbal Konstructs and dependencies Omega's Stockalike Structures Ordinary Konstruction Co. Tundra Space Centre Kerbinside Remastered (The KerbinSideRemastered/Statics/ExampleBases/KSCUpgrades folder needs to be deleted) License: MIT Issues: There may be some floating buildings, if you see one let me know! There might also be invisible bumps between buildings, drive carefully. This is my first mod, if I've done something wrong please let me know I will try and fix it! Any suggestions, like extra facilities or something like 'add more buildings in the south west' are welcome! Edited 21 hours ago by space_otter Quote Link to comment Share on other sites More sharing options...
PSA Posted February 20 Share Posted February 20 This Mod looks awsome! I have one question tho will it work with 2.5X? Quote Link to comment Share on other sites More sharing options...
space_otter Posted February 20 Author Share Posted February 20 Just now, PSA said: will it work with 2.5X Yes, I just updated the mod, it should now work with 2.5x (I use galileo's rescale, so it might not work with others). Make sure you install the 2.5x folder, not the stock one. Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted February 20 Share Posted February 20 This looks awesome!! Quote Link to comment Share on other sites More sharing options...
PicoSpace Posted February 20 Share Posted February 20 Cool mod, I’ll check it out! Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted February 21 Share Posted February 21 This looks AWESOME! Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted February 21 Share Posted February 21 18 hours ago, Kevin_kerman said: This looks awesome!! 30 minutes ago, Mr. Kerbin said: This looks AWESOME! wait a minute Quote Link to comment Share on other sites More sharing options...
space_otter Posted February 21 Author Share Posted February 21 DEV UPDATE: Remade the harbour & road leading to it. This was originally quite janky, as it had been made quite roughly in 2.5x and hadn't been refined to stock. (Sorry for the 'poor visuals', this is an almost empty install prioritised for speed and fast loading times) Also added a new tracking station/observatory, with large comm dishes, along with a facility designed to track incoming spaceplanes returning from orbit at the end of the long runway. As always, please give suggestions & comments so I can improve the space centre even further! Quote Link to comment Share on other sites More sharing options...
PicoSpace Posted February 22 Share Posted February 22 Suggestion: make an array of LARGE satellite dishes between Kerbal and the mountains i know another KSC mod does this as well, but it looks good and gives you some large objects to test fly around when testing aircraft. Quote Link to comment Share on other sites More sharing options...
space_otter Posted February 22 Author Share Posted February 22 7 hours ago, PicoSpace said: make an array of LARGE satellite dishes between Kerbal and the mountains Yes, I was thinking about that as well. Right now I'm working on redoing the area behind the KSC, I think it could be made a little more interesting. But I do agree that something could be done further away from the KSC - perhaps a series of radio beacons, to guide spaceplanes in for landing? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted February 22 Share Posted February 22 12 hours ago, space_otter said: Yes, I was thinking about that as well. Right now I'm working on redoing the area behind the KSC, I think it could be made a little more interesting. But I do agree that something could be done further away from the KSC - perhaps a series of radio beacons, to guide spaceplanes in for landing? yes that would be awesome Quote Link to comment Share on other sites More sharing options...
TallerThanUsual Posted February 23 Share Posted February 23 I'm relatively new to KSP modding, so forgive me if im horribly wrong but would this work with KSRSS? Quote Link to comment Share on other sites More sharing options...
space_otter Posted February 23 Author Share Posted February 23 I completed my new update! This is for stock only though, but it fills up the peninsula nicely. As suggested, I added something between the KSC and the mountains, but not antenna dishes - I went for wind turbines!. Let me know what you think and if I should add more. I also made a little tracking station on the KSC mountains: And this nice little arrow for spaceplanes (not included in the latest version): 3 hours ago, TallerThanUsual said: would this work with KSRSS? I don't think so - but feel free to try... You would need to have a homeswitch config, which I don't have. Because I have the harbour, it would be especially difficult to make it work, as the KSC peninsula is different sizes in different mods. I'll probably see if I can figure something out. If I could separate the harbour as a different folder and it could be independently installed, then maybe we could have separate homeswitch configs then? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted February 23 Share Posted February 23 2 hours ago, space_otter said: I don't think so - but feel free to try... You would need to have a homeswitch config, which I don't have. Because I have the harbour, it would be especially difficult to make it work, as the KSC peninsula is different sizes in different mods. I'll probably see if I can figure something out. If I could separate the harbour as a different folder and it could be independently installed, then maybe we could have separate homeswitch configs then? i think that is a good idea Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted February 23 Share Posted February 23 (edited) 3 hours ago, space_otter said: also made a little tracking station on the KSC mountains: Did you put it on K2? (id check myself but i would need to do a bit of management to get it working) Edited February 23 by FTLparachute Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted February 23 Share Posted February 23 Does this work in career? Quote Link to comment Share on other sites More sharing options...
LucalisIndustries Posted February 23 Share Posted February 23 Hi, it looks great, is it compatible with KSC extended? Quote Link to comment Share on other sites More sharing options...
space_otter Posted February 23 Author Share Posted February 23 1 hour ago, Kevin_kerman said: Does this work in career? Yes, if you installed it it would appear in a career mode save. Most of the statics work well, however the taxiways don't look good with the level 1 runways. Apart from that it's fine. Do note that none of the facilities have open costs, as they are hard to balance and are a pain in sandbox mode, so I don't know if balance will be affected... 46 minutes ago, LucalisIndustries said: is it compatible with KSC extended? No. This mod is designed as an alternative to KSC extended, and other KSC expansion mods. Compared to KSC extended, this mod adds a lot more statics and perhaps focuses more on the aircraft/spaceplane side of things. Quote Link to comment Share on other sites More sharing options...
Flamey_End_Up Posted February 23 Share Posted February 23 Does this work with JNSQ? Quote Link to comment Share on other sites More sharing options...
space_otter Posted February 23 Author Share Posted February 23 2 hours ago, Flamey_End_Up said: Does this work with JNSQ? I don't know. I think if you use the 2.5x config it could work. Quote Link to comment Share on other sites More sharing options...
obnox twin Posted February 24 Share Posted February 24 Gonna try it out with JNSQ, and I'll see if something needs adjusting Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted February 24 Share Posted February 24 This doesn't work with me Quote Link to comment Share on other sites More sharing options...
glibbo Posted February 24 Share Posted February 24 Mate ! I've just tried this for stock ksp centre and have had to just come here to say I am very impressed, it took some fiddling to get it to show (some buttons in KK) not too sure what I did, (maybe some info on howto ? ) if I missed it? but great mod buddy thank you so much... Quote Link to comment Share on other sites More sharing options...
space_otter Posted February 24 Author Share Posted February 24 6 hours ago, Kevin_kerman said: This doesn't work with me What do you mean? Maybe it's the same problem this person was having? 3 hours ago, glibbo said: took some fiddling to get it to show I personally haven't had this issue with this specific mod, but before I had a similar problem when I was using Kerbinside+KSC extended. I think if you open the game and you go into flight mode then onto the KK menu then select one of the facilities it works? I do wonder though - was it only the Kerbinside statics that were missing or were the ones from OSS gone as well? Did you do the same as I did to get it fixed? Also, are you sure you have the latest version of Kerbinside because I once managed to download an older version which was missing some statics, so maybe check that. This information would be useful to help me troubleshoot what went wrong. Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted February 24 Share Posted February 24 1 hour ago, space_otter said: What do you mean? Maybe it's the same problem this person was having? I personally haven't had this issue with this specific mod, but before I had a similar problem when I was using Kerbinside+KSC extended. I think if you open the game and you go into flight mode then onto the KK menu then select one of the facilities it works? I do wonder though - was it only the Kerbinside statics that were missing or were the ones from OSS gone as well? Did you do the same as I did to get it fixed? Also, are you sure you have the latest version of Kerbinside because I once managed to download an older version which was missing some statics, so maybe check that. This information would be useful to help me troubleshoot what went wrong. i'll try that Quote Link to comment Share on other sites More sharing options...
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