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Everything posted by LucalisIndustries
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[1.8.x - 1.12.x] Decalc'o'mania
LucalisIndustries replied to Astronants's topic in KSP1 Mod Releases
what's the difference between this and conformal decals, any advantage? -
Chasing Dreams Redux: A Space Shuttle Alternate History
LucalisIndustries replied to Talverd's topic in KSP1 Mission Reports
I don't like it, but at least now has sense- 44 replies
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- ksrss
- space shuttle
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Chasing Dreams Redux: A Space Shuttle Alternate History
LucalisIndustries replied to Talverd's topic in KSP1 Mission Reports
I'm loving the TL, the only thing I can't understand is why America is now Akermia- 44 replies
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- ksrss
- space shuttle
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working on that
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can this be used for oblate sphere of influences?
- 20 replies
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- kopernicus
- utility
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1.0.1 Released Changes: minor compatibility patch for OPM, Eeloo points are now automatically disabled if using OPM
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seems like a mayor compatibility issue in case someone uses the mod and OPM at the same time, I'll do a miniupdate to prevent this ASAP
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I'll consider it
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I think this is straight up Impossible, KSP just calculates the SOIs by a radio, the shape can't be modified. I'll see what I can do about this, I think 500k is the right size, but maybe I can variate them for the smaller bodies. Definitely have to make this, the gravity of the points is basically the minmus one, I'll se if I can make it be 1/2, 1/4 or something like that, the problem is on how KSP handles the bodies, a too low body size or mass can cause issues when switching the SOI. Noted, I'll figure out how to get them. any user can activate and deactivate them by searching the "LagrangeProyect" folder in gamedata, searching the planet/moon you want and change the file extention by adding or deleting .disable in the end of the file. (be sure to have the show file extentions activated) any user can work on it's own vertion for private use, if you made something cool and want to contribute, tell me and I can publish as part of the mod and give you credits. I don't know how much possible that is, iirk Kopernicus doesn't works that way, it just reads the gamedata and loads whatever is there that calls it.
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IIRK some people attempted it before, maybe someone had did it before but never published, I was also wanting something like this and said: wait, how does the Kopernicus planets code works? and after understanding with the help of some people I got like: okay, time to work
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1.0 Has been released Changes: Now every stock planet + Mun + Minmus has L1 and L2 points Refered to KSRSS and JNSQ: I'm not being able to implement them because I need the orbital periods of the planets, to define them for the points to work, so by now they're in standby
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[1.12.x] Routine Mission Manager
LucalisIndustries replied to linuxgurugamer's topic in KSP1 Mod Releases
does the mod supports kerbalism? can it be used to resupply a space station and then return? -
Thanks!, I'll proably add the L1 and L2 for every stock planet
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does it consider the ship size to adjust its position if it is too big?
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I love it
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Still working on creating them, once I have KSRSS ready I'll work on JNSQ
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Something like that, kopernicus doesnt allows you to totally disable the surface of a body (by now as long as you're over 100km you wont see anything), so theres some kind of shadow of it, and also the shadow it produces when its in front of the sun.
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Lagrange Proyect is the response to "I want Lagrange points but don't want to (or can't) use principia" Done: Every Stock system Kerbol-Planet L1 and L2 points and the Mün and Minmus L1 and L2 points. Stock systems moons eccepting Mün and Minmus are messy, and barely used, however, if you want some moon leave a comment and I'll add it. Posibilities: KSRSS reborn: Add L1 and L2 for the Sun-Earth and Earth-Mun system, maybe more. Still working on it, may work, may not. JNSQ: Kerbin-Moon and sun-Kerbin system. (sorry, i dont know the jnsq names) Currently not possible to implement since I don't have the JNSQ bodies periods. Open to suggestions about other planetpacks. Depenidencies: Stock: Kopernicus. Compatibilities: Should be compatible with any rescale mod, or mod that modifies the stock system without changing the internal names of the planets. Download links: Spacedock
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So the idea is the next: Make the rapier be able to use not only LFO, but also create variants (like the BDB isor variants) that allow it to change the fuel that it uses I've been reading the B9 wiki, and making attempts with my own code, but I still don't get how to make it work. The main idea is to make variants (that you can switch in flight) that would change the fuel type between LFO, LH2O and CH4O, and this should also affect the atmospheric mode with IntakeAir and the different fuels
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A routine mission baby! good post!
- 139 replies
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- alternative history
- skylab
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I've seen an issue with the habtech cupola, as the images show, the texture of the hatch doesnt disappears when you open a hatch that leads to a cupola https://imgur.com/a/P0oBwmD