meelanlouei Posted February 21 Share Posted February 21 (edited) you can try my simple game in console (cmd) ! click https://github.com/meelanloeui/machineGun/ Edited February 22 by meelanlouei Quote Link to comment Share on other sites More sharing options...
Anth Posted February 22 Share Posted February 22 Not KSP related. Moved to here.. Quote Link to comment Share on other sites More sharing options...
Nuke Posted March 4 Share Posted March 4 its not doom but it works. On 2/21/2025 at 7:08 PM, Anth said: Not KSP related. Moved to here.. any chance of replacing the renderer... Quote Link to comment Share on other sites More sharing options...
meelanlouei Posted Sunday at 08:56 AM Author Share Posted Sunday at 08:56 AM On 3/4/2025 at 11:07 PM, Nuke said: its not doom but it works. any chance of replacing the renderer... On 3/4/2025 at 11:07 PM, Nuke said: r Do you have a better way to renderer? Quote Link to comment Share on other sites More sharing options...
Nuke Posted Sunday at 10:32 AM Share Posted Sunday at 10:32 AM (edited) 1 hour ago, meelanlouei said: Do you have a better way to renderer? i was thinking of rendering ksp to the linux terminal. its really not hard to convert pixels to characters. just sort your terminal font by number of pixels and stick the ascii values in a lookup table. this becomes your intensity channel. text colors can be used for color data, so you will need to convert rgb color space to luma-chroma (this only requires a matrix-vector multiply). you can probibly do all the conversion in the shader, and then render to texture the output, and then once that texture exists do the final conversion to ascii and dump it to the terminal. Edited Sunday at 10:39 AM by Nuke Quote Link to comment Share on other sites More sharing options...
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