SabertoothMosquito Posted Sunday at 01:37 PM Share Posted Sunday at 01:37 PM (edited) So the time has finally come - i managed to actually make something and give back to community. This is a release of raymarcher source code to be used as a generalized template for developing raymarching shader with quick-ish turnaround time. It has shadowcaster pass, it writes to depth map thus allowing raymarched SDF primitives intersect properly with normal mesh geometry in scene. Also uses unity's UNITY_BRDF_PBS() function in attempt to do proper reflections and specular coloring. I can't claim this is proper use of that, but i do hope that those struggling to make their own shader will benefit from this. Demo And here is the source on Github . Have fun and learning experience using this ! Edited Sunday at 01:47 PM by SabertoothMosquito Quote Link to comment Share on other sites More sharing options...
PicoSpace Posted Sunday at 02:17 PM Share Posted Sunday at 02:17 PM So what you are saying is we can now make Wonder Woman's Invisible Aeroplane? Quote Link to comment Share on other sites More sharing options...
SabertoothMosquito Posted Sunday at 03:08 PM Author Share Posted Sunday at 03:08 PM (edited) Weeell it depends on your imagination (and some learning curve is involved too) Honestly, it does require some previous knowledge of shader coding. Readme on github has some references to sites where i learned some of the shader coding, but i can't remember ALL of the sites where i picked up little tidbits needed to make this work. There will certainly be more questions, i'll try to answer them all and help others along their development. Edited Sunday at 03:44 PM by SabertoothMosquito Quote Link to comment Share on other sites More sharing options...
ColdJ Posted Sunday at 06:19 PM Share Posted Sunday at 06:19 PM 3 hours ago, PicoSpace said: So what you are saying is we can now make Wonder Woman's Invisible Aeroplane? Actually, you already can with the KSP shaders. KSP/Specular (Transparent) and a texture with only 80 points opacity will make it completely see through with just a hint of shape. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.