Thourion Posted May 30, 2013 Share Posted May 30, 2013 @wulf899: Didnt play 0.20.1 cause i just saw this thred, maybe your problem is related:http://forum.kerbalspaceprogram.com/showthread.php/32763-KSP-v0-20-1-mod-related-memory-bug?p=405416#post405416 Link to comment Share on other sites More sharing options...
wulf899 Posted May 30, 2013 Share Posted May 30, 2013 @wulf899: Didnt play 0.20.1 cause i just saw this thred, maybe your problem is related:http://forum.kerbalspaceprogram.com/showthread.php/32763-KSP-v0-20-1-mod-related-memory-bug?p=405416#post405416Sweet as, thanks for the update. Unfortunately I use the Steam version, so I got an auto-update... Link to comment Share on other sites More sharing options...
daver4470 Posted May 30, 2013 Share Posted May 30, 2013 Wulf -- the docking node problem on the PMAs is a known issue. Check out the ISS thread in the Addon Development section. Link to comment Share on other sites More sharing options...
HGGundamReviews Posted May 30, 2013 Share Posted May 30, 2013 Ok problem fixed. It was the KAS.DLL in the soviet pack causing this. I removed the old file and installed the new version of KAS and everything worked fine. The proton even handled better O.o. Bobcat you may want to remove that old KAS.dll or post instruction on the spaceport page to delete it and install the new version of KAS. Link to comment Share on other sites More sharing options...
Good_Apollo Posted May 30, 2013 Share Posted May 30, 2013 Glad you got it fixed. Sorry it took me so long to point out, I totally forgot about that plugin as I have always deleted it since I never needed it. Oh well it all worked out. Link to comment Share on other sites More sharing options...
MDBenson Posted May 30, 2013 Share Posted May 30, 2013 0.20.1 broke all the things. Waiting for the fix before I test anything else.Ok problem fixed. It was the KAS.DLL in the soviet pack causing this. I removed the old file and installed the new version of KAS and everything worked fine. The proton even handled better O.o. Bobcat you may want to remove that old KAS.dll or post instruction on the spaceport page to delete it and install the new version of KAS.Interesting, I'll zap that and install the new version when we are back up and running. Link to comment Share on other sites More sharing options...
BobCat Posted May 30, 2013 Author Share Posted May 30, 2013 not use Soviet pack in 20.1 game version. Link to comment Share on other sites More sharing options...
Zaran Posted May 30, 2013 Share Posted May 30, 2013 Oh yeah, something I noticed was the Klipper parts were missing the scale = 1 fix in their config files. Link to comment Share on other sites More sharing options...
BobCat Posted May 30, 2013 Author Share Posted May 30, 2013 New update Orion interior Chek spaceport update. Link to comment Share on other sites More sharing options...
BlazingAngel665 Posted May 30, 2013 Share Posted May 30, 2013 SUPRISE!I have been working on learning blender/unity for a while now and recently started on my first project I plan on releasing. For those of you who hope to recreate the first Orion test mission launching on a Delta IV Heavy now you can. Currently the Common Core booster, 5m Interstage, Aerodynamic Nosecone, and Cryogenic Second Stage (which was combined with the the payload base. Have been completed. Unity has been cooperating so now all I need to do is figure out textures. . . . Link to comment Share on other sites More sharing options...
dimovski Posted May 30, 2013 Share Posted May 30, 2013 (edited) I beg you, for the love of god, make those engines seperate from fuel tanks, so people can reuse them...I beg you! Im even gonna make the .cfgs for you if you want, just, please, make them seperate from the fuel tanks,please!!! Edited May 30, 2013 by dimovski Link to comment Share on other sites More sharing options...
daver4470 Posted May 30, 2013 Share Posted May 30, 2013 SUPRISE!Wow -- that looks pretty cool! Congrats! Looking forward to seeing the finished product..... Link to comment Share on other sites More sharing options...
Good_Apollo Posted May 30, 2013 Share Posted May 30, 2013 (edited) SUPRISE!I have been working on learning blender/unity for a while now and recently started on my first project I plan on releasing. For those of you who hope to recreate the first Orion test mission launching on a Delta IV Heavy now you can. Currently the Common Core booster, 5m Interstage, Aerodynamic Nosecone, and Cryogenic Second Stage (which was combined with the the payload base. Have been completed. Unity has been cooperating so now all I need to do is figure out textures. . . . Glad to FINALLY see someone doing the Delta IV. Now if only we can get the damn Delta II and Atlas V made...I honestly have no clue why there seems to be little interest in these ubiquitous launch systems especially considered the amount of probes/rovers ect that are available as addons (Looking at you Lionhead) but are missing their launch systems. If there was to be anything in the American Pack that Bobcat is doing I'd wish for nothing more than:Ares I/Ares V (Orion/Altair)Delta II (No payload necessary)Atlas V (No payload necessary)Screw the Shuttle, screw the SLS, and there's plenty of people already putting Saturn IV/V/Apollo into works.[EDIT] Didn't realize. Carry on then! Edited May 30, 2013 by Good_Apollo Link to comment Share on other sites More sharing options...
Guest Posted May 30, 2013 Share Posted May 30, 2013 Psst! It's OK. BlazingAngel is on BobCat's team. Link to comment Share on other sites More sharing options...
daver4470 Posted May 30, 2013 Share Posted May 30, 2013 Probably should have made your own thread since this is Bobcat's but still glad to FINALLY see someone doing the Delta IV. Now if only we can get the damn Delta II and Atlas V made...I honestly have no clue why there seems to be little interest in these ubiquitous launch systems especially considered the amount of probes/rovers ect that are available as addons (Looking at you Lionhead) but are missing their launch systems. Lionhead's French, and his interests lie more with European assets. He's working on the ESA launchers right now (Ariane, Europa, Diamant), and probe stuff. (And trying to fix his rover models, too.) He might wind up doing an American launcher pack eventually -- I wouldn't put it out of the realm of possibilities. Link to comment Share on other sites More sharing options...
Good_Apollo Posted May 30, 2013 Share Posted May 30, 2013 (edited) Lionhead's French, and his interests lie more with European assets. He's working on the ESA launchers right now (Ariane, Europa, Diamant), and probe stuff. (And trying to fix his rover models, too.) He might wind up doing an American launcher pack eventually -- I wouldn't put it out of the realm of possibilities.Oh I'm well aware and I'm patiently awaiting the arrival of the ATV/Ariane 5 and I don't mean to place any sort of pressure on Yogui I just meant to say he's created several addons that were payloads for those rockets but nobody has ever made them...which is just frustrating me because they're ubiquitous systems next to ones like the Russian Proton and Soyuz. Beggers can't be choosers but it's still surprising to me that it hasn't been done. I get pointed to KW Rocketry and Novapunch but honestly, and no offense to the creators, I find them to be buggy and bland compared to the detailed and functional creations that people like Yogui and Bobcat push out as dedicated addon packs. Edited May 30, 2013 by Good_Apollo Link to comment Share on other sites More sharing options...
Netris Posted May 30, 2013 Share Posted May 30, 2013 If there was to be anything in the American Pack that Bobcat is doing I'd wish for nothing more than:Ares I/Ares V (Orion/Altair)Delta II (No payload necessary)Atlas V (No payload necessary)Screw the Shuttle, screw the SLS, and there's plenty of people already putting Saturn IV/V/Apollo into works.The only thing I personally need are the Titan familly (mostly Titan IIIE, Commercial Titan and Titan IV ^^) Link to comment Share on other sites More sharing options...
BlazingAngel665 Posted May 30, 2013 Share Posted May 30, 2013 If there was to be anything in the American Pack that Bobcat is doing I'd wish for nothing more than:Ares I/Ares V (Orion/Altair)Delta II (No payload necessary)Atlas V (No payload necessary)Screw the Shuttle, screw the SLS, and there's plenty of people already putting Saturn IV/V/Apollo into works.[EDIT] Didn't realize. Carry on then! Added to my list. I don't know what Bobcat is doing, and I definitely not as good as him yet (my textures suck) but I will do them if he doesn't. Link to comment Share on other sites More sharing options...
Good_Apollo Posted May 30, 2013 Share Posted May 30, 2013 Added to my list. I don't know what Bobcat is doing, and I definitely not as good as him yet (my textures suck) but I will do them if he doesn't.You have my attention, I'd do anything to further the cause lol. Can't model or texture but I'll read and search for days if you need source material or a tester! Link to comment Share on other sites More sharing options...
Netris Posted May 30, 2013 Share Posted May 30, 2013 Added to my list. I don't know what Bobcat is doing, and I definitely not as good as him yet (my textures suck) but I will do them if he doesn't.I think Bocat is making Ares I & V Link to comment Share on other sites More sharing options...
daver4470 Posted May 30, 2013 Share Posted May 30, 2013 The only thing I personally need are the Titan familly (mostly Titan IIIE, Commercial Titan and Titan IV ^^)Frizzank's Titan IIIc is pretty useful, if you haven't tried it yet. Just remember to stick sepratrons on the solids, as they have a tendency (for me) to clip away the entire lower half of the main stage. I do wish he'd expand out the Titan into the IIIE, the 34D, and the 4...I'm anxiously awaiting Yogui's Ariane V, but until then, the "Ariane V ripoff" in the KW Rocketry pack is actually super-useful. Link to comment Share on other sites More sharing options...
Netris Posted May 30, 2013 Share Posted May 30, 2013 Frizzank's Titan IIIc is pretty useful, if you haven't tried it yet. Just remember to stick sepratrons on the solids, as they have a tendency (for me) to clip away the entire lower half of the main stage. I do wish he'd expand out the Titan into the IIIE, the 34D, and the 4...I'm anxiously awaiting Yogui's Ariane V, but until then, the "Ariane V ripoff" in the KW Rocketry pack is actually super-useful.I have this baby ^^ but what I want is a dedicated Titan pack...well, I understand what I mean Also, Frizzank's one is not perfectly in the KSP scale and I don't know what rescale factor put in the .cfg. I know it's a detail, but I love details Link to comment Share on other sites More sharing options...
astroadrian99 Posted May 30, 2013 Share Posted May 30, 2013 SUPRISE!I have been working on learning blender/unity for a while now and recently started on my first project I plan on releasing. For those of you who hope to recreate the first Orion test mission launching on a Delta IV Heavy now you can. Currently the Common Core booster, 5m Interstage, Aerodynamic Nosecone, and Cryogenic Second Stage (which was combined with the the payload base. Have been completed. Unity has been cooperating so now all I need to do is figure out textures. . . . when you upload it post the link in this thread Link to comment Share on other sites More sharing options...
Kerbal01 Posted May 30, 2013 Share Posted May 30, 2013 I finally started Assembling Mir with hyperedit and ORDA I have the core module Kvant 2 and am now docking Kvant 1.I also have a Soyuz TMA docked to the end of Kv 2 Link to comment Share on other sites More sharing options...
Canopus Posted May 30, 2013 Share Posted May 30, 2013 I finally started Assembling Mir with hyperedit and ORDA I have the core module Kvant 2 and am now docking Kvant 1.I also have a Soyuz TMA docked to the end of Kv 2I understand ORDA but why Hyperedit? It really takes the fun out of the game. Link to comment Share on other sites More sharing options...
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