Gryphorim Posted June 4, 2013 Share Posted June 4, 2013 I've definitely got 0.20.2, as I couldn't even start 0.20.1. Having said that, I have also verified it on "start game" screen. Link to comment Share on other sites More sharing options...
MDBenson Posted June 4, 2013 Share Posted June 4, 2013 I've definitely got 0.20.2, as I couldn't even start 0.20.1. Having said that, I have also verified it on "start game" screen.Hmm... then that might be something BobCat needs to look at. I am using the build 2.0.8b56 of MechJeb which is newer than the 2.0.8 download they link to and has a few bugs ironed out form the original 2.0.8 release. There's a smaller link below in the 2.0.8 thread that points to 'Get Latest Builds' or similar, try going there. BACKUP everything before you try a dev. build, they aren't guaranteed to be stable. That might also help.Ok, fatal error for me now though; I cannot open any Soviet Pack craft on the launcher without causing a fatal "Runtime Error" which crashes KSP entirely but doesn't generate an error log folder for me to trace the cause. This is using the latest KSP version. Does anyone know what is causing it? I'm wondering if there increasingly complex series of steps required has gone wrong somewhere, so can someone explain here, in simple format with links, which version of the minimal but most recent mods to get a working Soviet Buran/Kliper and Arm back from a clean install, so I can replicate them and make sure it's not a mod clash somewhere? Thanks!Have you tried starting a new save game and loading there? I had an issue with 0.20.2 where a rocket I built using KW Rocketry parts went nuts (physics bug I think) and exploded into about 100 parts and crashed the game the physics slowed down so much. I think it was a strut or fuel line vs. physics issue. Anyway, I Couldn't load or launch anything in the game after that without it bugging out and/or crashing. I ended up backing up the Ships from the savegame and starting a new one (thankfully it was only my test environment for testing new rockets) and it all worked just fine. Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 4, 2013 Share Posted June 4, 2013 does anyone want my fully assembled Mir .craft? Link to comment Share on other sites More sharing options...
asmi Posted June 4, 2013 Share Posted June 4, 2013 does anyone want my fully assembled Mir .craft?Why would anyone want to kill the major portion of fun that on-orbit assembly of Mir is? I've assembled it like 10 times already, in all kinds of orbits, including 51.6° where it actually was. Link to comment Share on other sites More sharing options...
POTKC Posted June 4, 2013 Share Posted June 4, 2013 Why would anyone want to kill the major portion of fun that on-orbit assembly of Mir is? I've assembled it like 10 times already, in all kinds of orbits, including 51.6° where it actually was.Maybe they'd want it in their VAB as a mock-up o see how it should be built, or to put it into space quickly for use as a film set for a KSP Cinematic? Link to comment Share on other sites More sharing options...
mrrpamplemousse Posted June 4, 2013 Share Posted June 4, 2013 I guess Bobcat is doing the Altair munar lander? Link to comment Share on other sites More sharing options...
ShroomOfDoom Posted June 4, 2013 Share Posted June 4, 2013 I guess Bobcat is doing the Altair munar lander?Yes he does,and by the looks of it a release is not far away. Link to comment Share on other sites More sharing options...
BobCat Posted June 4, 2013 Author Share Posted June 4, 2013 You're damn right Link to comment Share on other sites More sharing options...
KD3 Posted June 4, 2013 Share Posted June 4, 2013 Very nice Bobcat. I really like how good this pack is getting. Again well done! Link to comment Share on other sites More sharing options...
MDBenson Posted June 4, 2013 Share Posted June 4, 2013 DarthVader: Yes please. I use them as an assembly guide BobCat: Sweetneeesss!!! It's looking awesome. Only question is was your Orion module still there when you switched back or did it explode? Link to comment Share on other sites More sharing options...
BobCat Posted June 4, 2013 Author Share Posted June 4, 2013 I no have any explode. Soon im make video Link to comment Share on other sites More sharing options...
POTKC Posted June 4, 2013 Share Posted June 4, 2013 I'm in the mood for a nice bear, so here goes: "BobCat, when is the Altair being released?" Link to comment Share on other sites More sharing options...
dimovski Posted June 4, 2013 Share Posted June 4, 2013 Im curious, has it, and should it have an off-center center of mass? Link to comment Share on other sites More sharing options...
BobCat Posted June 4, 2013 Author Share Posted June 4, 2013 Link to comment Share on other sites More sharing options...
Mekan1k Posted June 4, 2013 Share Posted June 4, 2013 Wow. This seems like the ideal lander. Large capacity, lots of fuel, and an intelligent ascent stage.I look forward to playing with this! Link to comment Share on other sites More sharing options...
Budgie Posted June 4, 2013 Share Posted June 4, 2013 Any pictures available of the Ares V's EDS (Earth Departure Stage)?What youve shown us just leaves me wanting more! Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 4, 2013 Share Posted June 4, 2013 it was shown in his Ares Iv to the Mun video. Link to comment Share on other sites More sharing options...
daver4470 Posted June 4, 2013 Share Posted June 4, 2013 I like that the airlock is clearly labeled "Airlock". That's some quality US engineering for you! Link to comment Share on other sites More sharing options...
Titler Posted June 4, 2013 Share Posted June 4, 2013 (edited) Have you tried starting a new save game and loading there? I had an issue with 0.20.2 where a rocket I built using KW Rocketry parts went nuts (physics bug I think) and exploded into about 100 parts and crashed the game the physics slowed down so much. I think it was a strut or fuel line vs. physics issue. Anyway, I Couldn't load or launch anything in the game after that without it bugging out and/or crashing. I ended up backing up the Ships from the savegame and starting a new one (thankfully it was only my test environment for testing new rockets) and it all worked just fine.I really hoped you had the solution there; I went into options to check, and the Persistent Debris setting was back to 250, reset by the new patch from 0; so I thought maybe the launch pad was covered in bits of kerbal which was crashing the ships when moved to the pad. Unfortunately, even in a clean save, the Runtime Error is still there So the search goes on to let me have the sexy Buran again... Edited June 4, 2013 by Titler Link to comment Share on other sites More sharing options...
MDBenson Posted June 4, 2013 Share Posted June 4, 2013 I really hoped you had the solution there; I went into options to check, and the Persistent Debris setting was back to 250, so I thought maybe the launch pad was covered in bits of kerbal which was crashing the ships when moved to the pad. Unfortunately, even in a clean save, the Runtime Error is still there So the search goes on to let me have the sexy Buran again...Weeellll crap. I'm sorry, all I can suggest is a clean install of 0.20.2 and add mod sets one at a time. I will say I've used all BobCat's stuff on 0.20.0 or 0.20.2 and it's not crashed anything (yet).I figured out what was wrong with the Orion module and the random explosions (at least in my case). If you leave it with even a tiny amount of rotation it can spin out of control and break up. I did it by extending the solar panels (of all things) then when I switched back after de-orbiting my ascent stage fro Ares I I caught it before it was too late and it was spinning wildly. I used MechJeb's Smart A.S.S. to klill the rotation and left it several time s after that and it was fine. It may be a good suggestion to try letting the ASAS settle the Orion before leaving it. I have no tired to contrast whether leaving ASAS on or leaving ASAS off changes the likely-hood of a spin and breakup, I guess it remains to be seen... Link to comment Share on other sites More sharing options...
BobCat Posted June 4, 2013 Author Share Posted June 4, 2013 Mmm... i love more historic craft. Link to comment Share on other sites More sharing options...
finkmac Posted June 4, 2013 Share Posted June 4, 2013 That LK still looks better…Not sure what it is about the LK that appeals to me… Link to comment Share on other sites More sharing options...
BobCat Posted June 4, 2013 Author Share Posted June 4, 2013 Small Altair test Link to comment Share on other sites More sharing options...
Guest Posted June 4, 2013 Share Posted June 4, 2013 That LK still looks better…Not sure what it is about the LK that appeals to me…I think it's that the LK makes Altair look positively flimsy by comparison, at least to me. Link to comment Share on other sites More sharing options...
godzilla7 Posted June 4, 2013 Share Posted June 4, 2013 Bobcat after altair maybe you could make the mars direct crew return vehicle. Link to comment Share on other sites More sharing options...
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