fatfluffycat Posted December 2, 2013 Share Posted December 2, 2013 Tried to find one but couldnt, and when I searched Apollo Mission Pack this thread was at the top of the list.Never, trust forums search thing. Link to comment Share on other sites More sharing options...
Cdodders Posted December 2, 2013 Share Posted December 2, 2013 Ok lol, mebbe Bobcat could make the pack better, cuz the packs he has done are awesome jobs Link to comment Share on other sites More sharing options...
Guest Posted December 2, 2013 Share Posted December 2, 2013 Never, trust forums search thing.Really, I haven't seen a single forum that had a decent search engine. It doesn't seem to grasp "order by relevance" concept at all. Your best bet is advanced search and checking thread titles only. As long as the thread itself isn't oddly named, you should be good. Link to comment Share on other sites More sharing options...
Conquistador Posted December 3, 2013 Share Posted December 3, 2013 Hello BobCat, you plan for the future remodeling (and better textures) for modules MIR station?Thanks for the answer.New texture and fix modelsNew RCS and control systemFAR compatible IRL control descent profileNew double parachute system And after reentry texture change (maybe) )) Link to comment Share on other sites More sharing options...
Cdodders Posted December 3, 2013 Share Posted December 3, 2013 Will we get craft files for all the Mir modules, and possibly instructions on what bit goes where? Link to comment Share on other sites More sharing options...
Guest Posted December 3, 2013 Share Posted December 3, 2013 There's already such thing in the latest pack, it's only logical that the new one will have it, too. Link to comment Share on other sites More sharing options...
wasmic Posted December 3, 2013 Share Posted December 3, 2013 Err... What main engines? The current Buran has OMS engines, just like this. Sure, they're strong enough that you can, in theory, use them like SSMEs, but that's not ​how they're meant to be used. Oh, and while they may be called "main engines", they're completely different from SSMEs. The only reason they're that strong is that it makes flying the Buran in orbit easier.It's some time since I flew the Buran in this pack last, but IIRC it had some big engines that were fired at liftoff. Otherwise, I'm just really bad at remembering this stuff. Link to comment Share on other sites More sharing options...
Cdodders Posted December 3, 2013 Share Posted December 3, 2013 There's already such thing in the latest pack, it's only logical that the new one will have it, too.They have the core module set up, but Im meaning for the other modules as well, and the description to say this bit docks to this bit on this bit Link to comment Share on other sites More sharing options...
wasmic Posted December 3, 2013 Share Posted December 3, 2013 They have the core module set up, but Im meaning for the other modules as well, and the description to say this bit docks to this bit on this bitThe thing is, there's no definitive "this module goes here" on Mir. They moved some of the modules around multiple times, especially the Kristall, which was moved the first time the Space Shuttle docked at Mir. Link to comment Share on other sites More sharing options...
Guest Posted December 3, 2013 Share Posted December 3, 2013 Actually, there was. Kristall was only moved four times in total. Assuming Kvant 2 goes on the "front", Kristall first goes on the "back" node. Then it goes on "bottom" one, Spektr arrives (it goes on the "back" node), it goes to "left". It's then redocked to "bottom" when Shuttle/Buran arrives (until you bring a Docking Compartment). Priroda goes on the "right" node. The "top" node is always taken up by Kvant 1. Simple as that. Link to comment Share on other sites More sharing options...
MDBenson Posted December 3, 2013 Share Posted December 3, 2013 New Soyuz model and textures look awesome. If this is what the rest of the updated pack will look like then I'm drooling at the prospect This is a really potentially stupid question, but has the Soyuz Descent Module go the retro rockets in the bottom for making a slower landing? I see the spots on the bottom after the heatsink separated. Link to comment Share on other sites More sharing options...
scorchdestroya Posted December 3, 2013 Share Posted December 3, 2013 New Soyuz model and textures look awesome. If this is what the rest of the updated pack will look like then I'm drooling at the prospect This is a really potentially stupid question, but has the Soyuz Descent Module go the retro rockets in the bottom for making a slower landing? I see the spots on the bottom after the heatsink separated.Only the TMA has them, they auto-fire too! Link to comment Share on other sites More sharing options...
Cdodders Posted December 3, 2013 Share Posted December 3, 2013 New Soyuz model and textures look awesome. If this is what the rest of the updated pack will look like then I'm drooling at the prospect This is a really potentially stupid question, but has the Soyuz Descent Module go the retro rockets in the bottom for making a slower landing? I see the spots on the bottom after the heatsink separated.They are soft landing rockets that are meant to fire automatically at 7m above the ground, try not to fire tgem when jettisoning stages (I now decouple the heatshield manually so I dont accidently fire them prematurly Link to comment Share on other sites More sharing options...
Cdodders Posted December 3, 2013 Share Posted December 3, 2013 Actually, there was. Kristall was only moved four times in total. Assuming Kvant 2 goes on the "front", Kristall first goes on the "back" node. Then it goes on "bottom" one, Spektr arrives (it goes on the "back" node), it goes to "left". It's then redocked to "bottom" when Shuttle/Buran arrives (until you bring a Docking Compartment). Priroda goes on the "right" node. The "top" node is always taken up by Kvant 1. Simple as that.Thanks, now I know which module docks where, I can try and figure out which parts go where on the modules themselves (solar panels, RCS thrusters etc) Link to comment Share on other sites More sharing options...
Cdodders Posted December 3, 2013 Share Posted December 3, 2013 I would post some pics of me using some of the spacecrafts but for some reason Im not allowed to post attachments.... Link to comment Share on other sites More sharing options...
asmi Posted December 3, 2013 Share Posted December 3, 2013 I would post some pics of me using some of the spacecrafts but for some reason Im not allowed to post attachments....Nobody is. You can use imgur or similar services. Link to comment Share on other sites More sharing options...
nothke Posted December 3, 2013 Share Posted December 3, 2013 A tip: use a KSP alpha translucent shader instead of the cutoff shader (alpha test) for strings. Alpha blend (aka translucent in KSP) is very good for thin things, unlike alpha test which does not filter so the strings look like pixels and not strings (as you can see in this shot). The disadvantage of alpha blend is that it is outside the z-buffer so there are sometimes problems with overlapping with other alpha blend textures. Link to comment Share on other sites More sharing options...
Cdodders Posted December 3, 2013 Share Posted December 3, 2013 Havent tested it yet but can the Soyuz be flown unmanned, or do I need to add a remte guidance unit? Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 4, 2013 Share Posted December 4, 2013 Here is the Mir PDF for anyone who is missing ithttp://www./view/v3z3ve4t4krmref/KSP_manual_Mir_(ENG).pdf Link to comment Share on other sites More sharing options...
AlbertoKermov Posted December 4, 2013 Share Posted December 4, 2013 Here is the Mir PDF for anyone who is missing ithttp://www./view/v3z3ve4t4krmref/KSP_manual_Mir_(ENG).pdfAwesome, do you have the soyuz one too?For some reason I deleted it. I don't really need it, but I really like it. Link to comment Share on other sites More sharing options...
CERVERUS Posted December 4, 2013 Share Posted December 4, 2013 Awesome, do you have the soyuz one too?For some reason I deleted it. I don't really need it, but I really like it.The Soyuz pdf,bro.https://www.dropbox.com/s/368yk9qyqq4i0bz/KSP_manual_Soyuz%2BTM_%28ENG%29.pdf Link to comment Share on other sites More sharing options...
Cdodders Posted December 4, 2013 Share Posted December 4, 2013 Is the N-1 goibg to be made stable when launching with SAS? I can only keep it stable with it turned off Link to comment Share on other sites More sharing options...
Deltac Posted December 4, 2013 Share Posted December 4, 2013 Is the N-1 goibg to be made stable when launching with SAS? I can only keep it stable with it turned offIt's already stable. Did you update to the latest version? If it's still unstable, add winglets and turn off the first stage's gimbal. Link to comment Share on other sites More sharing options...
Cdodders Posted December 4, 2013 Share Posted December 4, 2013 I have updated, ill try the tips next time I launch Link to comment Share on other sites More sharing options...
Cdodders Posted December 4, 2013 Share Posted December 4, 2013 Just a quick q, how do I go about being able to post attachments such as screenshots, I even tried starting my own thread and it still wont Link to comment Share on other sites More sharing options...
Recommended Posts