Guest Posted October 9, 2013 Share Posted October 9, 2013 Just a heads up, I'm making a .craft file pack for the entire Soviet pack. The action groups are rather elaborately set up to mimic the actual flight profile, but you're free to ignore them. The guidelines will be listed in each ship's description. Also, I might be doing some additional config tweaking, nothing major, though. Link to comment Share on other sites More sharing options...
LM951 Posted October 9, 2013 Share Posted October 9, 2013 I overshot Link to comment Share on other sites More sharing options...
Frandsen Posted October 9, 2013 Share Posted October 9, 2013 Just a heads up, I'm making a .craft file pack for the entire Soviet pack. The action groups are rather elaborately set up to mimic the actual flight profile, but you're free to ignore them. The guidelines will be listed in each ship's description. Also, I might be doing some additional config tweaking, nothing major, though.Sounds very cool !Thank you!! Link to comment Share on other sites More sharing options...
Guest Posted October 10, 2013 Share Posted October 10, 2013 Incredible work, BobCat! Thanks so much for the update and the glorious N1/L3! Link to comment Share on other sites More sharing options...
fatfluffycat Posted October 10, 2013 Share Posted October 10, 2013 The N-1 is so hard to fly on the first stage, even without SAS, but that is because the game doesn't like long rockets. But after that, it fly's like a dream, great work Bobcat. Link to comment Share on other sites More sharing options...
mahboi818 Posted October 10, 2013 Share Posted October 10, 2013 For some reason my loading times when I start the game have gotten EXREMELY long. Before it took like 2 minutes but now it's taking about 10. What is going on here? Is there any way to fix this? Link to comment Share on other sites More sharing options...
Deltac Posted October 10, 2013 Share Posted October 10, 2013 For some reason my loading times when I start the game have gotten EXREMELY long. Before it took like 2 minutes but now it's taking about 10. What is going on here? Is there any way to fix this?Delete other mods Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 10, 2013 Share Posted October 10, 2013 (edited) Awesome as always BoBcat you always deliver, I fear i am having a kerbal moment I launch with mech jeb in control and it starts spinnning and eventually crashes I am putting it down to kerbal pilot error but if anyone else is getting this issue and knows how to counter it let me knowSolved had to turn gimbaling off on the first stage so I will play with gimbaling range in cfg fileThe best gimbal range I found for ME was 0.25 it didnt spin turned beautifully and made orbit with no issues so if anyone is having problems make the following change MODULE{ name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 0.25}Hope this helps Edited October 10, 2013 by Virtualgenius Link to comment Share on other sites More sharing options...
Djolox Posted October 10, 2013 Share Posted October 10, 2013 what you think about adding MiG Spiral Link to comment Share on other sites More sharing options...
Al-Horesmi Posted October 10, 2013 Share Posted October 10, 2013 Hey BobCat, I haven't tested your N-1yet, but in the comments I see that first stage is unstable. There is an easy fix for that. In config file there is a number that determines the sise of attachment node. Oddly, it also changes strength of the attachment. I found that out when I was working on Bull's N-1. Here is how it flyes now. I hope it will help you. Link to comment Share on other sites More sharing options...
Piwa Posted October 10, 2013 Share Posted October 10, 2013 Wow!!! Are already beginning to shake updates of my favorite add-on. now waiting for the next. Link to comment Share on other sites More sharing options...
Piwa Posted October 10, 2013 Share Posted October 10, 2013 These guys want to N-1 !!! Link to comment Share on other sites More sharing options...
betaking Posted October 10, 2013 Share Posted October 10, 2013 Amazing, though there could be more extensive struts in the upper stages. The IVA is awsome, for some reason it makes me think of the post-Soyuz-11 Soyuz-7k-T, (the one that had 2 crew in pressure suits rather than 3)... Link to comment Share on other sites More sharing options...
Guest Posted October 10, 2013 Share Posted October 10, 2013 Hey BobCat, I haven't tested your N-1yet, but in the comments I see that first stage is unstable. There is an easy fix for that. In config file there is a number that determines the sise of attachment node. Oddly, it also changes strength of the attachment. I found that out when I was working on Bull's N-1. Here is how it flyes now. I hope it will help you. Well, the attachment node is already the largest size allowed. I'll play around with gimbal range, though. Link to comment Share on other sites More sharing options...
wasmic Posted October 10, 2013 Share Posted October 10, 2013 These guys want to N-1 !!! How did you land the Buran on the Mün??? Did you attach engines to the underside, or?EDIT: Is that even the Mun? It could also be Kerbin or even Laythe. The dim light makes it hard to tell. Link to comment Share on other sites More sharing options...
dafixer Posted October 10, 2013 Share Posted October 10, 2013 Awesome work Bobcat! Completed my first CCCP moon mission. You make my favorite mod! Without your work I don't think I would be playing KSP nearly as much as I do! Thanks again. Link to comment Share on other sites More sharing options...
Reddragon Posted October 10, 2013 Share Posted October 10, 2013 Well, the attachment node is already the largest size allowed. I'll play around with gimbal range, though.Is tne node the largest from Block A to Block G only? Becouse ths first 3-4 stages are stable. Center of unstability seems to be the connection between Block V and Block G. Block G all the way to LOK is incredibly stable. But i'm just guessing. Link to comment Share on other sites More sharing options...
Guest Posted October 10, 2013 Share Posted October 10, 2013 I don't know why's that, but it's actually the easiest place to strut. Generous strutting of the payload decoupler, Block G and Block V to each other really helps. Link to comment Share on other sites More sharing options...
Reddragon Posted October 10, 2013 Share Posted October 10, 2013 Yes I use sruts everywhere. I even connect LOK to the fairings (why not?). Link to comment Share on other sites More sharing options...
Djolox Posted October 10, 2013 Share Posted October 10, 2013 guys i have idea how to allow mod to ppl like me because spaceport not working. Bobcat can put another download on this forum post. Link to comment Share on other sites More sharing options...
Guest Posted October 10, 2013 Share Posted October 10, 2013 Yes I use sruts everywhere. I even connect LOK to the fairings (why not?).Well, it's good to at least strut the LES to LOK, to avoid having it floating there in case of an abort. Link to comment Share on other sites More sharing options...
Piwa Posted October 10, 2013 Share Posted October 10, 2013 How did you land the Buran on the Mün??? Did you attach engines to the underside, or?EDIT: Is that even the Mun? It could also be Kerbin or even Laythe. The dim light makes it hard to tell.This mun. Buran brings rovers on the moon, that's the secret of the company. =) Link to comment Share on other sites More sharing options...
fatfluffycat Posted October 10, 2013 Share Posted October 10, 2013 What will be next after An-225 release? Link to comment Share on other sites More sharing options...
NathanKell Posted October 10, 2013 Share Posted October 10, 2013 Well, the attachment node is already the largest size allowed. I'll play around with gimbal range, though.There is no largest size. Just divide part diameter by 1.25 and round, use that as node size.Though IIRC the idea that attachment node size changes attach strength is a myth. But correctly-scaled nodes ARE necessary for FAR or Deadly Reentry compatibility. Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 10, 2013 Share Posted October 10, 2013 The buran jet engines are in the wrong category, they should be in propulsion, not utitly. Link to comment Share on other sites More sharing options...
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