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International construction ISS in Kerbal orbit.


BobCat

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Oh jeez. I thought you were 13-14. Like it was the first time you went on the internet because you didn't know you have to upload a picture in order for us to see it. Sorry ^^ (you're actually 1 year younger than me :))

Ok, my bad. I forgot to put away the thruster block and it screwed up all the shape. It didn't fit in the Proton, that's why I remembered it was wrong.

Haha, that's ok. :D I just thought that I might be able to upload a photo from my hard drive, but I guess I should have taken the "URL here" as the indicator that it had to be on the internet already.

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Are you doing Rassvet or should I do it?

I believe that at this point we should set a goal to make new modules or vehicles.

For me, the priority is to fix all the errors in the existing parts of the ISS.

But it is also possible to add interiors.

So far, we have

Node 1 need fix side attach points.

PMA-1 bugged (DEvo said already fix)

MPML - looking no good

Quest - no have texture, no fit Buran or Shuttle cargobay

No any Interiors.

S5/S6 looking no good

Need add ladders point to all handrails

etc...

Do you really think that with so many errors that must be corrected, we should do something new?

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PM me whats wrong with MPLM.

Edit: Interior on HTV is practically done,

ATV ingame testing with Ariane 5, interior in progress.

bobcat I can also work on more interiors, getting better by practice.

Edited by WCOLE360
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Whoever made the MPLM, i just wanted to point out that it Leonardo, not Raeffelo. :) (sorry couldn't help it. i love ths station :))

There's actually 3 Multi-Purpose Logistics Modules, but the only one that became permanent was Leonardo.

Technically, you're both right.

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I'm having a problem with the ISS in orbit.. I use hyperedit to put the full thing in orbit for testing but none of the docking ports work anymore... I've tried various combinations of Buran, Soyuz, Orion, Stock etc and I cant get any of them to dock...

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Try attaching either a Clamp-O-Tron or a modified Clamp-O-Tron Jr. (the latter looks better, the former requires no modding) at the end of the PMA, covering up the (broken) docking node on the PMA. CBMs can dock only with themselves.

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It's not remaking it, everything is there, no reason to rework..

I made the mesh so I could export it to KSP. I've made a normal map, I'm almost sure you didn't choose right shader when you export it to KSP.

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Nope, Mir Core was 13m long and Salyut was 16m long. So, it's about right.

Try to upload the pic to an image host. Linking to your HD won't get you anywhere.

Here's some more on the lengths of Unity Node 1 vs. Harmony/Tranquility Node 2/3 lengths. Comparison of in-game vs. STS-120 ISS config. photos showing that the polygons are reversed.

In-Game:

945026_4278041608432_901657530_n.jpg

STS-120 ISS:

7136_4278038648358_999540172_n.jpg

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I don't really find the lengths a big deal, I don't even notice it when its in orbit.

And for those of you that want to know, its easier the assemble in orbit rather then use hyperedit, I watched someone do it with ORDA and it docked fine, but he couldn't teleport to orbit as a pre-built station as it kept snapping in half.

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I don't really find the lengths a big deal, I don't even notice it when its in orbit.

And for those of you that want to know, its easier the assemble in orbit rather then use hyperedit, I watched someone do it with ORDA and it docked fine, but he couldn't teleport to orbit as a pre-built station as it kept snapping in half.

Actually you can get it into orbit with HyperEdit if you use the launch stabilizers.

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