khyperia Posted April 19, 2013 Share Posted April 19, 2013 (edited) Dead thread. Mods, please delete (which 99% chance won't actually happen, surprisingly enough, since hey, you're reading this still)New site is: http://www.kerbaltekaerospace.com/ Edited July 4, 2013 by khyperia Link to comment Share on other sites More sharing options...
elkar Posted April 19, 2013 Share Posted April 19, 2013 Can you set up two ships to dock with each other? Like.. just by clicking some button? Link to comment Share on other sites More sharing options...
KillPact Posted April 19, 2013 Share Posted April 19, 2013 This is broken. Link to comment Share on other sites More sharing options...
khyperia Posted April 20, 2013 Author Share Posted April 20, 2013 This is broken.How so? Can you describe the problem? What exactly doesn't work? Link to comment Share on other sites More sharing options...
KillPact Posted April 20, 2013 Share Posted April 20, 2013 How so? Can you describe the problem? What exactly doesn't work?I have it installed correctly and all but when I try to go ALT+ H nothing happens... =\ Link to comment Share on other sites More sharing options...
khyperia Posted April 20, 2013 Author Share Posted April 20, 2013 I have it installed correctly and all but when I try to go ALT+ H nothing happens... =\Steps to follow to make sure it's installed correctly:Make sure the .dll is in the Plugins directory inside the KSP directoryMake sure there's a log message (checkable by pressing alt-f2 or checking KSP_data/output_log.txt) saying something along the lines of "hyperedit.dll loaded", or anything with the word "hyperedit" in it.Make sure there's no exceptions (red text) in the debug log (alt-f2) when pressing alt-h.If you're still having trouble, join the ksp irc (irc.esper.net, #KSPOfficial), and ping/tab me (I'm in there as "khyperia"). It'll be a lot easier to figure out what's going wrong if we can talk real-time. However, I'm probably going to sleep in a few minutes, so you might have to wait until tomorrow to catch me again. Link to comment Share on other sites More sharing options...
KillPact Posted April 20, 2013 Share Posted April 20, 2013 Steps to follow to make sure it's installed correctly:Make sure the .dll is in the Plugins directory inside the KSP directoryMake sure there's a log message (checkable by pressing alt-f2 or checking KSP_data/output_log.txt) saying something along the lines of "hyperedit.dll loaded", or anything with the word "hyperedit" in it.Make sure there's no exceptions (red text) in the debug log (alt-f2) when pressing alt-h.If you're still having trouble, join the ksp irc (irc.esper.net, #KSPOfficial), and ping/tab me (I'm in there as "khyperia"). It'll be a lot easier to figure out what's going wrong if we can talk real-time. However, I'm probably going to sleep in a few minutes, so you might have to wait until tomorrow to catch me again.Being asked to load C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_Data/../Plugins\HyperEdit.dll(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\Plugins\HyperEdit.dll (this message is harmless)Loading assembly: HyperEdit, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)Found unit test: HyperEditModuleThats what is says in the outputlog; and as well ingame it doesnt say anything in red text when I press ALT-H... As well the .dll file is in the plugins folder in KSP directory. Link to comment Share on other sites More sharing options...
PhoenixStar117 Posted May 23, 2013 Share Posted May 23, 2013 Update this mod please! It does not work with the new update (0.20)! Link to comment Share on other sites More sharing options...
BigBoy734 Posted May 23, 2013 Share Posted May 23, 2013 It does,actually. Link to comment Share on other sites More sharing options...
PhoenixStar117 Posted May 23, 2013 Share Posted May 23, 2013 How did you install it? I installed it the way you would on 0.19.1 and it does not seem to work when I use the F12 hotkey. Link to comment Share on other sites More sharing options...
Guest Posted May 23, 2013 Share Posted May 23, 2013 It works perfectly. Install it like you would for the previous versions of KSP. Link to comment Share on other sites More sharing options...
Kerbal01 Posted May 23, 2013 Share Posted May 23, 2013 Alt-hF-12 is for the debug console(and is actually alt fn 12) Link to comment Share on other sites More sharing options...
popeter45 Posted May 25, 2013 Share Posted May 25, 2013 does this work in 0.20 yet? Link to comment Share on other sites More sharing options...
Taverius Posted May 25, 2013 Share Posted May 25, 2013 works just fine, install as normal. Link to comment Share on other sites More sharing options...
popeter45 Posted May 25, 2013 Share Posted May 25, 2013 doesn't do anything when i press alt-h Link to comment Share on other sites More sharing options...
ionstorm66 Posted May 30, 2013 Share Posted May 30, 2013 It works fine. Just make a couple of folders like Kerbal Space Program\GameData\HyperEdit\Plugins, and put the hyperedit.dll in. Link to comment Share on other sites More sharing options...
evilC Posted May 30, 2013 Share Posted May 30, 2013 Damn it! Why did I not know of this before?Absolutely essential to allow you to run simulations of mun landings / kethane rigs etc.I coulda have saved myself *hours* of design-time with this. Link to comment Share on other sites More sharing options...
F1refly Posted May 30, 2013 Share Posted May 30, 2013 Would this allow me to drop pre-built ships into orbit around any Solar Body? Link to comment Share on other sites More sharing options...
Kerbal01 Posted May 30, 2013 Share Posted May 30, 2013 That is the point,yes Link to comment Share on other sites More sharing options...
Senshi Posted May 30, 2013 Share Posted May 30, 2013 Using it for simulations is one possibility, but my most used function is the ability to set up comm networks for RemoteTech that do NOT drift over time. No matter how perfect you set up your maneuvers (even with MechJeb), you always end up with a little drift between your satellites. Using Hyperedit (Misc Tools -> Align SMA) I can easily "fix" the previously launched satellites in an equal orbital length. This means no more slowly adding up of tiny drifts on super-long warp times (e.g. during interplanetary transfers) and suddenly losing contact because all your satellites clumped up their orbits, collapsing your entire relay network. Link to comment Share on other sites More sharing options...
Capt.Joseph Kerbertson Posted May 30, 2013 Share Posted May 30, 2013 doesn't do anything when i press alt-hTry ctrl alt h or ctrl h. I had issues last time and it's one of the keys plus h. Link to comment Share on other sites More sharing options...
Agent30632 Posted June 2, 2013 Share Posted June 2, 2013 Update it please? Link to comment Share on other sites More sharing options...
OrbitusII Posted June 2, 2013 Share Posted June 2, 2013 Update it please?I believe it still works for 0.20. If you don't want/need to put it in the new GameData folder, you can just put it in the legacy Plugins folder. Link to comment Share on other sites More sharing options...
Taverius Posted June 2, 2013 Share Posted June 2, 2013 Works fine here in GameData/, at any rate. Link to comment Share on other sites More sharing options...
Designer225 Posted June 7, 2013 Share Posted June 7, 2013 So, I guess a yes? Link to comment Share on other sites More sharing options...
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