will 146 Posted October 27, 2014 Share Posted October 27, 2014 I can't wait for the battleship, keep up the great work. Link to comment Share on other sites More sharing options...
Solarspaceprobe Posted November 2, 2014 Share Posted November 2, 2014 I also can't wait for the battleship, it's supposed to be a lot simpler, right? I understand why the carrier was so modular and complex, but it was very hard for me to try to build with. I actually kinda want to build a battleship and make a video of attacking it with skillful weapons while its AAA cannons fire, etc. Link to comment Share on other sites More sharing options...
InfiniteDice Posted November 12, 2014 Author Share Posted November 12, 2014 Updated for 0.25. Link to comment Share on other sites More sharing options...
MasseFlieger Posted November 12, 2014 Share Posted November 12, 2014 Updated for 0.25.Awesome news!!! Link to comment Share on other sites More sharing options...
Mekan1k Posted November 12, 2014 Share Posted November 12, 2014 Anyone have some pictures of things they have managed to build with this mod? Link to comment Share on other sites More sharing options...
MD5Ray01 Posted November 12, 2014 Share Posted November 12, 2014 It appears that there might be a bug where the camera stays underwater. Link to comment Share on other sites More sharing options...
InfiniteDice Posted November 12, 2014 Author Share Posted November 12, 2014 It appears that there might be a bug where the camera stays underwater.Could be a clash with another mod, you'll need to PM me a list. Link to comment Share on other sites More sharing options...
MD5Ray01 Posted November 13, 2014 Share Posted November 13, 2014 Just sent the PM. I still like this mod. Link to comment Share on other sites More sharing options...
Vladimir KerKamarov Posted November 14, 2014 Share Posted November 14, 2014 infinitedice, where is the download link? Link to comment Share on other sites More sharing options...
Solarspaceprobe Posted November 15, 2014 Share Posted November 15, 2014 The boats don't float correctly. They flop around rapidly, sink, nose over and plummet...is something wrong with my game? Link to comment Share on other sites More sharing options...
jessyager Posted November 29, 2014 Share Posted November 29, 2014 Is there a way to get a ship to spawn on the runway instead of the water? (I know this is a reverse issue to the original problem of getting from the runway to the water. I am messing about with a few things and want to spawn on the runway) Link to comment Share on other sites More sharing options...
InfiniteDice Posted December 1, 2014 Author Share Posted December 1, 2014 Is there a way to get a ship to spawn on the runway instead of the water? (I know this is a reverse issue to the original problem of getting from the runway to the water. I am messing about with a few things and want to spawn on the runway)Just disable the move to water option on the con-tower, or other control part depending on the ship. Link to comment Share on other sites More sharing options...
InfiniteDice Posted December 1, 2014 Author Share Posted December 1, 2014 The boats don't float correctly. They flop around rapidly, sink, nose over and plummet...is something wrong with my game?Strange. Is this something you made or the stock crafts that come with the mod? Link to comment Share on other sites More sharing options...
Aghanim Posted December 2, 2014 Share Posted December 2, 2014 Can someone please give me a .craft file for a simple aircraft carrier? I have tried building it myself but it doesn't really fit in the hangar Link to comment Share on other sites More sharing options...
colmo Posted December 2, 2014 Share Posted December 2, 2014 Can someone please give me a .craft file for a simple aircraft carrier? I have tried building it myself but it doesn't really fit in the hangarTry this one - it's my 'mini' class of carrier, which because it's so short suits VTOLs, though the arrestor system does allow regular planes. Not sure if it's the most recent version, and I think it doesn't use other mod parts (there may be some Infernal Robotics or KAS bits), but have a go:https://drive.google.com/file/d/0B15B3MQ2F4JTNTBVZ2tZWE1nbWc/view?usp=sharingFor larger carriers, get the Hangar Extender mod - I think it's 0.25 compatible:http://forum.kerbalspaceprogram.com/threads/65747-0-24-2-Hangar-Extender-v2-0 Link to comment Share on other sites More sharing options...
Pliuple Posted December 2, 2014 Share Posted December 2, 2014 Anyone have some pictures of things they have managed to build with this mod?Here you go:0.23.5 builtJavascript is disabled. View full album Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted December 16, 2014 Share Posted December 16, 2014 I'm actually quite surprised that this is really the only KSP boat mod.Personally, I don't like the war stuff for the ships, but using a carrier as a rescue operation for an Apollo craft is irresistible! However, I think the textures could use a little work. The mod is dated. Still, overall, it's actually really great! Link to comment Share on other sites More sharing options...
DanHalen Posted December 19, 2014 Share Posted December 19, 2014 What's with the piece of debris on the underside of the runway for the carrier? Link to comment Share on other sites More sharing options...
AtleSt Posted December 22, 2014 Share Posted December 22, 2014 Where is the battleship parts? Link to comment Share on other sites More sharing options...
Eskandare Posted January 3, 2015 Share Posted January 3, 2015 Does this work in .90? Link to comment Share on other sites More sharing options...
Hellbrand Posted January 9, 2015 Share Posted January 9, 2015 I would love to beable to edit the textures and give it a proper Haze Gray Makeover! Link to comment Share on other sites More sharing options...
colmo Posted January 13, 2015 Share Posted January 13, 2015 Repost from ID's homepage forum:Hi ID, some feedback for you.Ferram has created the Better Buoyancy mod. This will be a default install for anyone using your parts, I can't see why anyone interested in carriers wouldn't use it.I'd strongly recommend seeing how it influences how Boat Parts handle in water. While there's no need to make it a dependency, it's a good idea to make it play nice. It's not quite the FAR of hydrodynamics, but Ferram has a solid track record of mod maintenance, so may be worth an alternative config.P.S. don't forget to put tech node and costs on the carrier deck, that catches me out every time I reinstall Boat Parts. Link to comment Share on other sites More sharing options...
colmo Posted January 14, 2015 Share Posted January 14, 2015 I just tested out Boat Parts in 0.90 with a few other mods at the same time.A number of the parts don't show up in the part catalogue - presumably to do with the updated categories.The float code and water launch still work. Water launches are as hairy and error prone as before.It isn't particularly compatible with Better Buoyancy - boats that float perfectly with BP list under BB (the bow piece appears to be less buoyant than other hull parts, and all parts generally appear less buoyant in BB than BP).Launching with KerbinSide (e.g. the Sea Plane Buoy) instead of water launch, launches boats at bottom depth, not sea level. Launching with both selected weirdly worked in some cases, iirc.FAR's structural failures don't play well with water launch.Engines were severely nerfed, by FAR and/or 0.90 (removing BB made no difference, a carrier than could do 40m/s was reduced to about 6m/s. Link to comment Share on other sites More sharing options...
InfiniteDice Posted January 20, 2015 Author Share Posted January 20, 2015 I just tested out Boat Parts in 0.90 with a few other mods at the same time.It isn't particularly compatible with Better Buoyancy - boats that float perfectly with BP list under BB (the bow piece appears to be less buoyant than other hull parts, and all parts generally appear less buoyant in BB than BP).Launching with KerbinSide (e.g. the Sea Plane Buoy) instead of water launch, launches boats at bottom depth, not sea level. Launching with both selected weirdly worked in some cases, iirc.FAR's structural failures don't play well with water launch.Engines were severely nerfed, by FAR and/or 0.90 (removing BB made no difference, a carrier than could do 40m/s was reduced to about 6m/s.Thanks for the report, I don't expect much would work as the parts are somewhat made specifically to match my buoyancy code. The engines themselves aren't likely being nerfed but the drag values he's using in the water are stock or close to stock, which will be like molasses on a cool day. Link to comment Share on other sites More sharing options...
Kerbal01 Posted January 20, 2015 Share Posted January 20, 2015 Would you be interested in doing a kerbal version of the ASDS, people over in the Laztek thread seem to want one and you really know ksp's water physics. Link to comment Share on other sites More sharing options...
Recommended Posts