bimbo0099 Posted June 28, 2013 Share Posted June 28, 2013 (edited) After making some quick adjustments to the shark to make it FAR compatible, I landed three of those birds on the Narwhal. I played around with the lift and reverse thrust and parked one plane on the lower deck. Great mod so far. But since this is Kerbal Space Program, you would not be satisfied with landing something as little as the shark, would you. So I decided it was time for something bigger. I then loaded up the Haldeman from the B9 pack, quickly added a hook and proceeded with what I am best at in this game: killing kerbals. About 20 lost souls later and having failed in many different ways (including crashing into the rear of the ship, scattering debris all over the deck with only the cockpit surviving, crashing into parked planes, taking a 'swim' in the ocean, involuntarily buzzing the tower a bit too closely) it was finally Jeb's turn.Needless to say, he nailed it.Javascript is disabled. View full albumAfter this attempt, I made some more of less perfect landings with the hook still not catching and thus having to do a touch-and-go. Where and how precise does the hook have to be placed?This was my quick and dirty setup and it didnt work multiple times. Edited June 28, 2013 by bimbo0099 Link to comment Share on other sites More sharing options...
123nick Posted June 28, 2013 Share Posted June 28, 2013 sorry if im just being blind, but where did all the boat parts go? like not the carrier parts, the small boat parts? i haven noticed there not in this version. Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 28, 2013 Author Share Posted June 28, 2013 sorry if im just being blind, but where did all the boat parts go? like not the carrier parts, the small boat parts? i haven noticed there not in this version.Correct, some of the older parts made it in, but I simply didn't have the time to get the vintage R1 parts in. I'll be pulling some out of the dusty drawer in the future, as well as a few new parts that can be used with carriers, or to make other forms of ships. Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 28, 2013 Author Share Posted June 28, 2013 Where and how precise does the hook have to be placed?This was my quick and dirty setup and it didnt work multiple times.It has a wider range than what would be visually possible. Remember to keep in mind that detection distance to the arrestor cable is from the center of the cable... so if you are too high and too far to one side you'll miss it every time. Positioning the hook as low as possible would make catching it easier, but not by much. I'd say concentrate on making it as close to the center of the arrestor as possible. Link to comment Share on other sites More sharing options...
bimbo0099 Posted June 28, 2013 Share Posted June 28, 2013 Thanks for the clarification. I might have had some deviation to the sides :-)Any chance for tweakable parameters on the arrestor, preferably via context menu but externalizing it to the cfg would be just fine? Link to comment Share on other sites More sharing options...
Supernovy Posted June 28, 2013 Share Posted June 28, 2013 Added [Plugin] tag, as this requires a plugin. Link to comment Share on other sites More sharing options...
hoodedarche0 Posted June 28, 2013 Share Posted June 28, 2013 Added [Plugin] tag, as this requires a plugin.Thanks for the help Supernovy. Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted June 28, 2013 Share Posted June 28, 2013 What mod do you use to sort the parts like that? Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 29, 2013 Share Posted June 29, 2013 Had an idea and started to test, I'm still working out a few kinks but I thought I'd share. You can land larger planes on the Narwhal by adding and additional arrestor line....but what about take off? I can imagine that making a catapult system like what is used by real carriers would be a nightmare in KSP. So what's the next best think that would be manageable?My conclusion.....JTOL Boosters!!!!So here is the test. I made a copy of the stock SeperatronI, renamed it JTOL, and changed max thrust from 18 to 22 in the config file. Next I added the 'grab/attach' config modules used by KAS to the JTOL.This is the test refit car:Jeb grabbing a JTOL to fit a Shark NV1:JTOL in place and ready to launch:When a plane re-lands on the carrier the empty JTOL's can be reattached to the panels, when all the JTOLs are used the refit car can be pushed overboard and used for torpedo practice.Got my fingers crossed the refitting a plane with torps and freefalls may work in the same manner, though the grab/attach modules seem to just plain not work in some parts. Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 29, 2013 Author Share Posted June 29, 2013 Excellent Khaos! I was thinking of this kinda thing for something slightly different but that seems very useful for aircraft that have poor takeoff capabilities! On another note, NEW VIDEO!!! You'll need to wait till tomorrow for Pt.2 Link to comment Share on other sites More sharing options...
bimbo0099 Posted June 29, 2013 Share Posted June 29, 2013 (edited) What mod do you use to sort the parts like that?Here it is: http://forum.kerbalspaceprogram.com/showthread.php/35155-0-20-Part-Group-FilterAwesome mod, comes with an external tool to edit the filter groups. Edited June 29, 2013 by bimbo0099 Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted June 30, 2013 Share Posted June 30, 2013 (edited) Here it is: http://forum.kerbalspaceprogram.com/showthread.php/35155-0-20-Part-Group-FilterAwesome mod, comes with an external tool to edit the filter groups.Well that solves the problem of having 5 pages of structural from B9, Thanks! Edited June 30, 2013 by SGT_RIZZO300 spelling derp Link to comment Share on other sites More sharing options...
Galacticruler Posted July 2, 2013 Share Posted July 2, 2013 What ever happend to the R1 and R2/2.5 small boat parts?I loved those things. Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 2, 2013 Author Share Posted July 2, 2013 What ever happend to the R1 and R2/2.5 small boat parts?I loved those things.They will undergo a revamp, some will make it, some won't - and there will be some new stuff. Link to comment Share on other sites More sharing options...
tyrant264 Posted July 2, 2013 Share Posted July 2, 2013 Ed tools link is broken! Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 2, 2013 Share Posted July 2, 2013 (edited) Well, I decided the remade speratrons were not good enough. So I am going to make a proper RATO system.Its gonna take awhile though as I'm teaching myself how to mod as I make em.That having been said the sepmotor version work, I got the K-17 (from firespitter) in the air just over the carrier mark, a double pack and it could have gotten off the Narwhal no problem. anyone know how big a seperatron is =P Edited July 2, 2013 by KhaosCorp Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 2, 2013 Author Share Posted July 2, 2013 Sneak Peek: Link to comment Share on other sites More sharing options...
andrew123 Posted July 2, 2013 Share Posted July 2, 2013 (edited) YESSSS!!!!! THANK YOU INFINITEDICE!!! :cool:Now, time to make the Arleigh Burke http://www.3dcadbrowser.com/download.aspx?3dmodel=3700(If I can) Edited July 2, 2013 by andrew123 Link to comment Share on other sites More sharing options...
Maikie_G Posted July 3, 2013 Share Posted July 3, 2013 I've been trying for some time now to mount a few KAS winches in the Narwhal's lift bays, but with little success. Is there some sort of trick to this that I'm missing? Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 3, 2013 Author Share Posted July 3, 2013 I've been trying for some time now to mount a few KAS winches in the Narwhal's lift bays, but with little success. Is there some sort of trick to this that I'm missing?Hey, KAS winches need a node connection. Use one of the vanilla 1x1 or 2x2 structural panels to the carrier and then attach the winch to that panel. Link to comment Share on other sites More sharing options...
Maikie_G Posted July 3, 2013 Share Posted July 3, 2013 (edited) Hey, KAS winches need a node connection. Use one of the vanilla 1x1 or 2x2 structural panels to the carrier and then attach the winch to that panel.I saw nodes on the ceilings of the lift bays and assumed they were for the winches. That's not the case? Edited July 3, 2013 by Maikie_G Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 3, 2013 Author Share Posted July 3, 2013 I saw nodes on the ceilings of the lift bays and assumed they were for the winches. That's not the case?They can be used for that yes. Make sure you have the proper orientation with the winch, you need to rotate it. Then try to look at it from the side when you attach it. If that node doesn't want to connect, use the method I mentioned earlier. Link to comment Share on other sites More sharing options...
halo fan 117 Posted July 6, 2013 Share Posted July 6, 2013 iam going to put a carrier on tracks from rubber band inc to see what happens Link to comment Share on other sites More sharing options...
Lurven Posted July 8, 2013 Share Posted July 8, 2013 How did that project go ? Link to comment Share on other sites More sharing options...
halo fan 117 Posted July 10, 2013 Share Posted July 10, 2013 well 250 300 id struts and 10 mark 5 tracks I finay got n land and drove it then crashed my game so no pics or caft file Link to comment Share on other sites More sharing options...
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