Dilin Posted June 2, 2013 Share Posted June 2, 2013 Just be patient guys we are working on getting it ready as well as at 1 other pack of parts and things that you will be able to use! So Just give us time and it will be done, tested, and released Soonâ„¢I'm assuming that other pack is Weapons or Subs; Still I can hardly wait for this! I got so much stuff to crash into that carrier! Link to comment Share on other sites More sharing options...
andrew123 Posted June 2, 2013 Share Posted June 2, 2013 Ah, I remember creating tomahawks and harpoons along with many other types of cruise missiles, but the only type that actually worked were rocket powered soviet cruise missiles... a damn strong boat, I say. It is pretty hard to land anything on the ship with FAR though, because FAR makes all of my crafts and ships quite unstable. Link to comment Share on other sites More sharing options...
rexrex600 Posted June 3, 2013 Share Posted June 3, 2013 EDIT: Failed post... Link to comment Share on other sites More sharing options...
rexrex600 Posted June 3, 2013 Share Posted June 3, 2013 Just be patient guys we are working on getting it ready as well as at 1 other pack of parts and things that you will be able to use! So Just give us time and it will be done, tested, and released Soonâ„¢I thought squad already trademarked Soon... XD Link to comment Share on other sites More sharing options...
Dilin Posted June 3, 2013 Share Posted June 3, 2013 I thought squad already trademarked Soon... XDThat is the single most trade marked thing by game companies. Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 3, 2013 Share Posted June 3, 2013 That is the single most trade marked thing by game companies.I think that may be 2nd.......most trademarked or used in gaming I think is 'working as intended' Link to comment Share on other sites More sharing options...
Dilin Posted June 4, 2013 Share Posted June 4, 2013 I think that may be 2nd.......most trademarked or used in gaming I think is 'working as intended'HAHAHAHAHAHHAHHAHAHAHAHHAHHAHAHAAHHAHAHAHAHAHAHAHone quickpatch later Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted June 5, 2013 Share Posted June 5, 2013 Is it bad I bring this thread up every time anyone posts anything hopeing it might be something new..... Link to comment Share on other sites More sharing options...
Espresso Posted June 5, 2013 Share Posted June 5, 2013 Keep up the great work, just wondering how SoonTM the pack will be out, don't mean to hassle you, but only mod I'm waiting for (excluding DR, but with R4m0n on the dev team, it could be a while. Great job, one of my favorite mods. Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 6, 2013 Author Share Posted June 6, 2013 (edited) Small runabout, 4 kerbals doing some speed - Carrier in background.The Bridge, Captain Jeb overlooks operations. Interior textures will be re-worked to higher quality.Size can matter... 6 super aircraft lifts - overkill is sometimes fun.Part/Texture fitment test, open deck showing the size of the interior, your CPU will fry before you can fill this bad boy.Just an update guys. In a rare event, I managed to hammer away at textures for 5 hours tonight.RELEASE DATE:When? I wish it was now! I've spent far too long on this and in 20 days I'll sadly be out of time, family events will swallow much of the summer, and things will slow to a crawl.What does this mean? It means you'll be getting it soon Edited June 6, 2013 by InfiniteDice Link to comment Share on other sites More sharing options...
brobel Posted June 6, 2013 Share Posted June 6, 2013 Why does it look so amazing. Your killing me with anticipation but keep posting pics i like the pics Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 6, 2013 Share Posted June 6, 2013 OHHHH WOW!That looks amazing!!!!As much as I was waiting for this before, the desire is so much more now!!!You guys really have a vision for this, that new carrier looks wonderful. Thanks for the work you do to enrich our gameplay! Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 6, 2013 Author Share Posted June 6, 2013 The crew of the KCVN Grasshopper II (background) look on as crew aboard the KCVN SuperCarrier Mk2 test the flood control systems. Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 6, 2013 Share Posted June 6, 2013 (edited) wheeeeeew...just a flood control test....I thought the kraken got em!ya know...the real kraken from 'Clash of the Titans' not the jool one....I don't think that one can swim...edit:any estimation on how wide that center deck between the lifts is? hahaha already building stuff in my head ya know Edited June 6, 2013 by KhaosCorp Link to comment Share on other sites More sharing options...
brobel Posted June 6, 2013 Share Posted June 6, 2013 so things will be able to sink Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 6, 2013 Share Posted June 6, 2013 so things will be able to sink sure....anything sinks if you shoot enough missiles at it...or low budget alternative is drop spent boosters.....I like missiles better =)psst...think that was a tease for the sub that's been mentioned before.... Link to comment Share on other sites More sharing options...
Mekan1k Posted June 6, 2013 Share Posted June 6, 2013 The tiny boat will be invaluable on laythe missions! Link to comment Share on other sites More sharing options...
Espresso Posted June 6, 2013 Share Posted June 6, 2013 Sweet! Thanks InfiniteDice, for posting 1. Again, 2. Progress Update, for a second there I thought that you had abandoned the project, in my mind "InfiniteDice abandoned the project?! NOOOOOOOOOOO!" Then I realized that you would never abandon your mods.P.S. Will there be links in this thread to your other mods? Link to comment Share on other sites More sharing options...
Catullus Posted June 6, 2013 Share Posted June 6, 2013 I think that may be 2nd.......most trademarked or used in gaming I think is 'working as intended' Link to comment Share on other sites More sharing options...
Capt.Joseph Kerbertson Posted June 6, 2013 Share Posted June 6, 2013 Kerbin Special Ops team. Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 6, 2013 Share Posted June 6, 2013 The tiny boat will be invaluable on laythe missions!Very good idea sir! I had actually tried a Laythe boat with the pontoons from Firespitter set, but there was always technical difficulties in deploying it.... Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 6, 2013 Author Share Posted June 6, 2013 sure....anything sinks if you shoot enough missiles at it...In the stock game, 99% of the parts will float until they are unloaded.Boat parts with the carrier will only float if they are floating parts, and those floating parts can be sunk, or forced to sink. This is vastly different than the stock treatment you get from vanilla parts in water. Link to comment Share on other sites More sharing options...
BubbaWilkins Posted June 6, 2013 Share Posted June 6, 2013 In the stock game, 99% of the parts will float until they are unloaded.Boat parts with the carrier will only float if they are floating parts, and those floating parts can be sunk, or forced to sink. This is vastly different than the stock treatment you get from vanilla parts in water.Since you did the small boat, I have a question on its behavior.Is it a single part platform? how did the balance/flotation work out?Reason I ask is that I've been playing around in my head and blender a little bit to produce a fixed set of small to medium/large ship hulls. Basically your research/cargo type vessels. Alternately Cruiser - Destroyer and smaller. I was thinking that if a single hull part of appropriate size can be made, that we can get the parts counts down and the ships would better interact with other craft. But if the physics engine needs multiple parts to maintain a more realistic balance and bouyancy, then my idea wouldn't work. I had managed to use the pontoons from Firespitter to create a vessel large enough to handle a helicopter pad. worked well, but both fuel range and parts counts needed drastic improvement. Really interested in seeing your mod hit. Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 6, 2013 Author Share Posted June 6, 2013 (edited) Is it a single part platform? how did the balance/flotation work out?Thanks for the interest!Single part hulls will not work. Unless you are ready to do some serious coding. Think of every part as having a singular float location being the center of the part in question. Your big floating box in the game will function much like a beach ball. It will not float level. So you end up adding more parts, and those parts aren't balanced properly. Eventually you might have something that floats well but looks like a cardboard box with wings and drums all over it. (aka crap). I've taken the floating to another level, beyond the vanilla game, by allowing those points to move, and change dynamically. Also the forces at play either positive or negative can be altered or simply turned off to allow for damage, or counter-flooding, to level a listing ship.To save yourself time you could use the code I made, and simply apply it to your own parts. It would save you about a month or two of coding/testing and sleepless nights. After everything is done, I could release a guide on how to implement the plugin on other parts - it won't be too difficult.On the topic of part count and frame rate. I couldn't be happier the way it is turning out with the R3 release. Everything is very stable even at 4x and the part counts are at least 1/2 of R2.5. This means less boat, and more aircraft docked! Edited June 6, 2013 by InfiniteDice Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 6, 2013 Share Posted June 6, 2013 Boat building got a little better with the pontoons from firespitter, but still same as what your saying. High parts count and not so easy on the eyes, and still near impossible to get something even as large and functional as the smaller of your 2 boats that came premade with the 2.5 release.Bottom line really is if you want a KSP navy you need boat parts mod. I'm curious how the new super carrier in the pics steers compared to the larger ship in r2.5?Very excited for this, everything looks so amazing!! Link to comment Share on other sites More sharing options...
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