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[1.0.5] FASA 5.44


frizzank

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While you can kind of see them on the preceding picture they aren't well marked. Gemini had the following engines. 16 RCS on the nose of the Gemini Capsule fueled by tanks contained behind the engines themselves. These provided 3 axis movement and used after separation of the equipment section. The retrograde section had 6 RCS thrusters fueled by the tanks in the equipment section. 2 were retro engines for -Z movement, the other 4 were for translation x and y. The retrograde section also contained 4 solid motors to provide the necessary velocity change to return to Earth. The Equipment section had 10 engines. 2 were facing backwards for +Z translation. The other 8 were for X, Y, Z rotation.

Frizzank has done a good job replicating all these functions in his realistic parts.

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4.98

Works with .25

Decreased the amount of Default fuel in the Apollo SM

Increased APS rcs thrust

More pricing tweaks

Moved ascent and decent lem engines to meta materials

Removed TAC life support as modal manager handles it better

Updated to RPM 18.2

Tweaked ISP for J2 H1 and RL10 to be closer to real world values

RL10 is awesome in a vacuum and almost unusable at sea level now.

J-2 better vacuum ISP more thrust

H-1 now has worse ISP to reflect its purpose as an early booster engine and more thrust. Added some weight to the tanks to balance the added thrust.

F-1 has lower ISP

Saturn V and 1B and J2 tanks have room for more fuel if you like.

https://kerbalstuff.com/mod/27/FASA

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Not criticizing, just clarifying! :)

BTW--not sure you got my PM a ways back. Would you prefer it if RO included the actual assets, with very explicit licensing, or as now asked people to come here to download the pack (at the risk of posting on this thread)?

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Im just going to keep it here for now. Eventually I am going to make FASA open source and post all the source files, but that will be a while. Also it would be a huge pack to download. Something like 1.5 gigs, my Photoshop files are large....

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Hi Frizzank downloaded the latest release onto new install of 0.25 I am getting 4 objects with pure white textures, the mercury capsule, mercury cap decoupler, LR87 Engine Agena Flight pack. I restarted KSP and the pod turned black but another restart saw it white again please advise if you need logs or anything happy to help where i can.

Thabks

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Hi Frizzank downloaded the latest release onto new install of 0.25 I am getting 4 objects with pure white textures, the mercury capsule, mercury cap decoupler, LR87 Engine Agena Flight pack. I restarted KSP and the pod turned black but another restart saw it white again please advise if you need logs or anything happy to help where i can.

Thabks

can confirm me too

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hmm tried the same approach but with no luck i thing the *.TGA is causing problems as it is bugged in this ksp release i think it needs new texture format or we wait for a ksp patch

on a side note this is happening at random fasa parts are pure white while the Orbital orb from HGR parts was good, on second load Orbital orb was also white and the on third try good again cant seem to find anything in logs thou

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just thought I'd check before downloading, will anything in the new patch break a savegame if I have the previous version?

What's modal manager? :P

ModuleManager is the script that makes modding KSP possible, just put it in the gamedata folder. A lot of mods include it by default, as long as you have the most recent version, you don't need to install that file.

Edited by Capt. Hunt
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I am not seeing the issue, I have tested it on 3 different machines with fresh installs. Can you try to paste the new version over the old version to see if it fixes the issue.

I have not noticed any problems with it at all either. All the textures have been working just fine.

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I'm hitting the same texture glitch. The (supposed to be) black Gemini pod, landing leg, and light are all stark white with no colour or shading. Their white counterparts are fine. Active Texture Management is NOTbeing used.

Edited by Jack Wolfe
Correcting a typo
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