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[1.0.5] FASA 5.44


frizzank

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Still having this same problem with the Mercury Atlas. Atlas Agena works fine, oddly.

As designed...

Just kidding, watching the video I did laugh so hard I almost wet myself though.

Put the umbilical more on the side of the tank and rotate it using the Shift and the rotate keys. It swings out of the way pretty violently so you need to make sure its not pushing the collision...

Also try detaching your umbilical at the same time you release your launch clamps. This will minimize the push back of the clamps when detaching.

http://i.imgur.com/YKjBmeD.jpg

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Wow I have not checked out all the new stuff in a very long time and have been away from KSP. I see things have become a bit more interesting and there is a lot of great work going on. Here is a spot that may help better than Wikipedia stuff that it seems everyone wants to go to for their info.

http://heroicrelics.org/info/h-1/h-1-c-d.html

Of course the H-1 did not begin life as the H-1. Also there were two types of H-1 on the Saturn 1’s. I will just let you check the site out. If it wasn’t for the government taking down the NTRS site and not placing back all the info that it had, you could find out a lot more.

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Hey, Frizzank. I don't know if this is a bug, or if you did this on purpose but, you can turn off the Explorers SRBs. Is this a bug, on purpose, or you just missed that when you made the config?

As designed, it can be difficult for new players to get to orbit with a constantly running engine. So I made it switchable, if you need to turn it off you can.

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Wow I have not checked out all the new stuff in a very long time and have been away from KSP. I see things have become a bit more interesting and there is a lot of great work going on. Here is a spot that may help better than Wikipedia stuff that it seems everyone wants to go to for their info.

Nice info. It seems that the inboard H-1 was pretty much the same as RS-27, only without gimbals. Could you make both variants? That'd be a really useful set of engines.

Edited by Guest
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Shame. It'd surely add some variety. Also, I've found that Delta 2000 rocket would be really easy to make with that. It used an RS-27 (inboard H-1 on a gimbal) in the first stage and an LMDE in the second one. It also had two LR-101 verniers, the same as Atlas. Frizzank would literally only have to make two fuel tanks and a decoupler for the most basic version. Also, it's Castor 2 boosters (optional, but usually used) were used on Atlas, too, so they'd be a nice addition. It'd be fitting with Apollo pack, since Delta 2000 was essentially a way of utilizing Apollo surplus without throwing it away.

Edited by Guest
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I'm not sure if anyone else has had this problem, and Im too lazy to look back, but after using this for a while, it wont load up for me and loading always freezes on the mercury and gemini pods.

Edited by Rokker
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Please don't take this the wrong way - I think you have done an amazing job with the LEM...but (IMO), the blurred text in the IVA takes away from the awesome job you did with the modeling. It makes the scene feel very blurry and low res. Also, if you look at the two buttons just below the vertical speed indicator you'll notice the yellow and black striped box around the buttons is very blurry compared to the same striped box around the staging switch prop at the bottom of the screenshot. The contrast between some of the sharp prop textures really stand out compared to the textures of the diffuse map.

I read that KSP only allows for one diffuse map per part and I know crisp text would require much more UV space so I understand why it was done this way....wish there was another way.

Edit: I just checked out some of the B9 IVA's and noticed more than one diffuse map...hmm that confuses me regarding the "one diffuse map per part" limitation as described in the wiki.

Edited by ATG
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Please don't take this the wrong way - I think you have done an amazing job with the LEM...but (IMO), the blurred text in the IVA takes away from the awesome job you did with the modeling. It makes the scene feel very blurry and low res. Also, if you look at the two buttons just below the vertical speed indicator you'll notice the yellow and black striped box around the buttons is very blurry compared to the same striped box around the staging switch prop at the bottom of the screenshot. The contrast between some of the sharp prop textures really stand out compared to the textures of the diffuse map.

I read that KSP only allows for one diffuse map per part and I know crisp text would require much more UV space so I understand why it was done this way....wish there was another way.

well, first off all i gotta say that i'm familiar with MAX and Photoshop about 2 months, and with UNITY less than about a month and i still dunno how to do a lot of things. lack of theory. I just got it and started working. Reading manuals and asking friends. (Thanks 2 Frizzank, alexustas and mihara, they helps a lot.)

Signs in PSD seems good, but internal TGA texture is only 2000x2000. May be i do something wrong, but i dunno what to do (or how to do right). Also, not blurry things inside are props. with its own texture each, not less than 256x256. Such texture on small thingie looking much better than 2000x2000 on whole internal. Would you like heavy 4k or 8k texture for it? well, i could... but what about RAM? Current module is heavy enuff.

Currently i think about individual tablets with words for most switchs etc, working as props. May be this will work good.

here r 2 pics. First - old one and second - new one(the best i can with 2000x2000). But new texture becomes doubly heavy

Javascript is disabled. View full album
Edited by DennyTX
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Denny, that 2nd pic looks so much better. If I understand correctly, the 2nd pic is at a resolution of 4096x4096?

I do 3d modeling but have no experience in KSP/Unity...IF you are allowed to use more than one diffuse map for the IVA - then another thing you can do is have one diffuse map @1024x1024 containing all the geometry with the text. Then a separate diffuse map @2048x2048 (or smaller) for the rest of the internals.

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Um, please say you meant 2048x2048, not 2000x2000? :)

(Unity does NOT play nice with NPOT textures)

ya, indeed. 2048. (2k).

Denny, that 2nd pic looks so much better. If I understand correctly, the 2nd pic is at a resolution of 4096x4096?

I do 3d modeling but have no experience in KSP/Unity...IF you are allowed to use more than one diffuse map for the IVA - then another thing you can do is have one diffuse map @1024x1024 containing all the geometry with the text. Then a separate diffuse map @2048x2048 (or smaller) for the rest of the internals.

nope. 2048 (16MB). first one was 1024 (4MB). my mistake.

Edited by DennyTX
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I'd like to chime in to frizzank that this is my favorite mod of all time. I have no idea why I get so much glee from the Gemini-Titan, but it's a pleasure to fly and use in my space program and is my all-time favorite Manned Space Vehicle in or out of the game. Please keep doing what you do, sir.

Denny, I really love the teaser you showed us. I am so pumped for the future of this mod.

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