Lack Posted January 20, 2014 Author Share Posted January 20, 2014 (edited) Hmm, it does sound like it's either in the wrong place, or you've deleted a .mu file.For the omni-radar config (a bit hidden unfortunately, it's in the PolyHab config) you'll find the references the game uses to know where the models are:MODEL{ model = LLL/Parts/Structural/LLLPolyHab/model position = 0 , 0.5 , 0}MODEL{ model = Squad/Parts/Structural/trussAdapter/model position = 0 , -0.5 , 0}So that model.mu needs to be 'KSP_win/GameData/LLL/Parts/Structural/LLLPolyHab/model' (or whatever your root KSP's folder is) otherwise the game won't know where it is so can't lose it. A lot of the models use the MODEL{} system, so the whole GameData/LLL/ file structure needs to be intact. Also, are you using an operating system other than windows, I'm sure I remember people on Linux having problems with the file-loader system and case recognition.Edit:Got a problem, copying KSP to another computer, one of my ships won't load. It says it cant find part LLLRCS1I downloaded LLL-Lite v1, LLL 10.7 Test 2 and LLL 10-7-3 and can't see RCS block, can someone help? The other machine isnt available right now. LLLRCS1 should be in LLL/Parts/Structural/LLL2x1to2-5mNew/ It uses:RCS.cfgand Weight.muThat's because I went on to use the texture I made for that adaptor for a whole lot of models, saves RAM and all that jazz. Edited January 20, 2014 by Lack Link to comment Share on other sites More sharing options...
SSSPutnik Posted January 20, 2014 Share Posted January 20, 2014 Thanks for the quick reply. I see in that folder RCS.cfg, but I dont see LLLRC1 in the same folder... Weight.mu is there.EDIT: The part seems to be missing from the ZIP on Mediafire.... Link to comment Share on other sites More sharing options...
Lack Posted January 20, 2014 Author Share Posted January 20, 2014 Thanks for the quick reply. I see in that folder RCS.cfg, but I dont see LLLRC1 in the same folder... Weight.mu is there.EDIT: The part seems to be missing from the ZIP on Mediafire....Really? Well, I haven't updated the main upload in a while, I'll check it.Anyway, here's the contents of RCS.cfg, the only other LLL file it needs is the Weight.muhttp://pastebin.com/GtKs5Lh6Edit: Well, it's in the copy I downloaded of MF. Not sure why it wouldn't load. Link to comment Share on other sites More sharing options...
SSSPutnik Posted January 20, 2014 Share Posted January 20, 2014 Which version file are you grabbing exactly? The RCS.cfg file looks ok... Link to comment Share on other sites More sharing options...
Lack Posted January 20, 2014 Author Share Posted January 20, 2014 Which version file are you grabbing exactly? The RCS.cfg file looks ok...LLLRCS1 is in RCS.cfg (name = LLLRCS1), and the only LLL model is uses is Weight.mu. If both of those are there, by all godly reason it should load.Tried with LLL-Lite and LLL 10.7.3. It isn't in LLL-10.7-Test2.zip since it was added in 10.7.3 Link to comment Share on other sites More sharing options...
SSSPutnik Posted January 20, 2014 Share Posted January 20, 2014 OK.... Thats where I went wrong sorry, was looking for LLLRCS1 and not for RCS.cfgThe RCS.cfg was in zip, sorry couldn't see forest for the trees. Working now, sorry for the hassle! Been a long day. Link to comment Share on other sites More sharing options...
Lack Posted January 23, 2014 Author Share Posted January 23, 2014 (edited) Ah, finally have a bit of free time. Anyway, spent the morning messing around with the idea of a stock expansion pack.Javascript is disabled. View full albumAnd as it just uses the stock part's texture files, the only memory footprint is the models and configs themselves.Playing around with the hand-holdsEdit:And a plane fuselage: Edited January 23, 2014 by Lack Link to comment Share on other sites More sharing options...
tygoo7 Posted January 23, 2014 Share Posted January 23, 2014 Ah, finally have a bit of free time. Anyway, spent the morning messing around with the idea of a stock expansion pack.http://imgur.com/a/EeT47And as it just uses the stock part's texture files, the only memory footprint is the models and configs themselves.Playing around with the hand-holdshttp://i.imgur.com/W6SNV3V.gifEdit:And a plane fuselage:http://i.imgur.com/4D01mXm.pngOMG I can't wait! Link to comment Share on other sites More sharing options...
Lack Posted January 23, 2014 Author Share Posted January 23, 2014 (edited) OMG I can't wait!Well, here's another picture. The 'Bonny' 0.625m Cockpit.Bit of a ramshackle plane, since there aren't really many 0.625m parts.Edit:Two more:Edit 2:Heh, the thing's so light that I didn't even need the engines, with the flaps just tapping the direction keys is enough to accelerate to a fair ol whack. Edited January 23, 2014 by Lack Link to comment Share on other sites More sharing options...
Captain Sierra Posted January 23, 2014 Share Posted January 23, 2014 .........Lack.....Y U do dis to me? Y?I'm trying to ween myself off of large non-stockalike packs. You're making me relapse!EDIT: There's a mod that gives rescaled 0.625m jet engines, fuel tanks, and a bunch of other plane parts. There's also RLA stockalike, which gives a bunch of stockalike probe sized rocket parts. Link to comment Share on other sites More sharing options...
Lack Posted January 23, 2014 Author Share Posted January 23, 2014 (edited) .........Lack.....Y U do dis to me? Y?I'm trying to ween myself off of large non-stockalike packs. You're making me relapse!EDIT: There's a mod that gives rescaled 0.625m jet engines, fuel tanks, and a bunch of other plane parts. There's also RLA stockalike, which gives a bunch of stockalike probe sized rocket parts.Ah, yes, so there was. I think I had it installed at one point. Can't for the life of me remember what it was called, though.Edit: Could have been 'Pizza and Aerospace', I'll check.Edit 2:Yep, that's the one. That and Firespitter works rather nicely. Edited January 23, 2014 by Lack Link to comment Share on other sites More sharing options...
SuperWeegee4000 Posted January 24, 2014 Share Posted January 24, 2014 My only problem now is... how am I going to get this into space?! Link to comment Share on other sites More sharing options...
Mekan1k Posted January 24, 2014 Share Posted January 24, 2014 Ah, yes, so there was. I think I had it installed at one point. Can't for the life of me remember what it was called, though.Edit: Could have been 'Pizza and Aerospace', I'll check.Edit 2:Yep, that's the one. That and Firespitter works rather nicely.http://i.imgur.com/KCMHZ6s.pnghttp://i.imgur.com/JRRVSvA.pnghttp://i.imgur.com/mI9JO4q.pngI want these. I want these stock expansion parts soon please. Link to comment Share on other sites More sharing options...
Lack Posted January 24, 2014 Author Share Posted January 24, 2014 (edited) I want these. I want these stock expansion parts soon please.SXT- Extended Stock Alpha 0.1Soon enough?There's no descriptions or aught yet, so still it's a bit rough around the edges.Also, it does seem I have a dropbox account I'd forgot about that.Oppsie. Edited January 24, 2014 by Lack Link to comment Share on other sites More sharing options...
Mekan1k Posted January 24, 2014 Share Posted January 24, 2014 SXT- Extended Stock Alpha 0.1Soon enough?There's no descriptions or aught yet, so still it's a bit rough around the edges.Also, it does seem I have a dropbox account I'd forgot about that.http://i.imgur.com/d8ahw8q.pngOppsie.Thanks Lack! The Bonny is rather cute. Link to comment Share on other sites More sharing options...
Mail_Manof_Doom Posted January 24, 2014 Share Posted January 24, 2014 My only problem now is... how am I going to get this into space?!http://s14.postimg.org/pdnhwv5yp/screenshot414.pngRockets, lots and lots of rockets. Just remember to have enough fuel to land it. Link to comment Share on other sites More sharing options...
Lack Posted January 24, 2014 Author Share Posted January 24, 2014 (edited) Javascript is disabled. View full albumDidn't make anything new, so messed around a bit and re-sized a few fire-spitter parts. Nimble little things those little planes.Edit: Decided to make something.Another version without heat-shield:Edit:Cleaned it up a little.And a slightly larger fuselage part for it Edited January 24, 2014 by Lack Link to comment Share on other sites More sharing options...
Termaul Posted January 24, 2014 Share Posted January 24, 2014 Looking great! , those re-sized fire-spitter parts would be great for the little planes . great work im in love with the new crafts. Decided to take a feel of them and park them on the Island. Link to comment Share on other sites More sharing options...
Helix935 Posted January 25, 2014 Share Posted January 25, 2014 uhh lack i think i have a problem with the SXT parts.....well the textures seem to be replaced with just black as in all the parts just turn the color black which is really weird but besides that there is nothing wrong but i will re download to make sure that there isn't a problem with the download Link to comment Share on other sites More sharing options...
mushroomman Posted January 25, 2014 Share Posted January 25, 2014 Stock expansion pack? As if I didn't love you enough! Link to comment Share on other sites More sharing options...
Lack Posted January 25, 2014 Author Share Posted January 25, 2014 (edited) uhh lack i think i have a problem with the SXT parts.....well the textures seem to be replaced with just black as in all the parts just turn the color black which is really weird but besides that there is nothing wrong but i will re download to make sure that there isn't a problem with the downloadI sort of expected something along those lines might happen. Means that the MODEL{} loader isn't managing to grab the textures from /Squad/. First things, you've definitely got SXT's file path right, so it should be GameData/SXT/ServiceMod1/model.mu et cetera? Then, try replacing the textures in SXT with an image file that's a bit bigger, say 6x6, 32x32 or something, rather than 1x1. That might help, THSS didn't always run on my KSP until I re-scaled a few of the 1x1 pixel textures. Failing that you can just copy the required textures from Squad's folder (it'll tell you which ones they are in the SXT part's configs), then comment (//) out the relevant 'texture = model000 , Squad/..../model000' lines.Stock expansion pack? As if I didn't love you enough! Thanks! Edited January 25, 2014 by Lack Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted January 25, 2014 Share Posted January 25, 2014 Lack, this pack is beautiful!But there is one thing. How do you use the hollow crew walkways with "intersections" (i.e. turns) Link to comment Share on other sites More sharing options...
Lack Posted January 25, 2014 Author Share Posted January 25, 2014 Lack, this pack is beautiful!But there is one thing. How do you use the hollow crew walkways with "intersections" (i.e. turns)I never intended them to be used as actual walkways, just for looks. I suppose I should make some sort of intersection part really. Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted January 25, 2014 Share Posted January 25, 2014 I never intended them to be used as actual walkways, just for looks. I suppose I should make some sort of intersection part really.Yay, I gave a genius an idea! That makes me a genius too! Link to comment Share on other sites More sharing options...
Lack Posted January 25, 2014 Author Share Posted January 25, 2014 Bit more work on the 'Kossak' cockpit, and added a new mesh for the 2.5m aeroplane fuselage. Link to comment Share on other sites More sharing options...
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