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LLL - Lack Luster Labs - Development Thread


Lack

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I feel like making another animated part, any suggestions?

and as i like this mod i always try to get them to fit

New landing legs? The stock ones are nice, B9's ones are nice but huge... medium sized ones maybe, or just a Lack-themed regular sized set.

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How about a passenger bay with sliding side doors, for the new seats?

I don't really see a point in doing this

New landing legs? The stock ones are nice, B9's ones are nice but huge... medium sized ones maybe, or just a Lack-themed regular sized set.

I could give it a try though im not sure how well i can do it

anyway, any other ideas?

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Maybe a fairly large part that would be used for making colonies. Sort of like the HOME parts, where you have one large piece that you right click on and several other smaller section fold out from it and assemble. Maybe something like this:

7VaR4uXh4chBDyDQ_YJdtTl72eJkfbmt4t8yenImKBV9ip2J1EIeUzA9paTSgKmv

Or like this:

bigelow-nasa.jpg

Edited by 15nelsoc
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I don't think ill make something like that, try to keep the suggestions to something small, like the landing leg suggestion and I probably should make my own thread for this sort of thing

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Will you fix the crew containers so they have proper doors and insides now?

if your asking me then no, those parts were made by lack so I cant nor am I willing to touch them

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How about an 'extendable walkway' part for use on these bigger structures. Be able to place it where the bottom of the berthing port is on my screenshot (green arrow). Click it like a ladder, it extends out and angles down to meet the surface.

ZaMHBT4.jpg

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Yeah, actually that's a brilliant idea. A "disabled access ramp" deployable type thing, to my knowledge nobody has amde one of those. Right now, we have to use panel pieces which might break off on landing, making the whole thing inacessible.

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Yeah, actually that's a brilliant idea. A "disabled access ramp" deployable type thing, to my knowledge nobody has amde one of those. Right now, we have to use panel pieces which might break off on landing, making the whole thing inacessible.

I guess these could be made in a similar way to the stock extending ladders, in kind of a telescopic fashion. I wouldnt imagine it'd be too difficult.

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Back after a brief sojourn in rainy Scotland, so it's time for new release time, almost ready for 0.10 just need to get the air-lock system sorted out as well as a few other skin-changes and the likes. Special thanks to Ember, shadowsutekh and Pringleman for pointing out bugs and suggesting new features.

Also, I'm thinking of swapping the main fuel tank skin (Orange stripe) with the Jet fuel one (Black Stripe), I think it would look a bit better but it may end up confusing folk. Opinions?

WB5ooQT.png

LLL - 0.09.9.zip

Utilises the new mod-folder system.

Contents:

Pods
- Mk I - Duck (2x1)
- Mk II - Droopy (2x1)
- Mk III- Bridge (2x1)
- Mk IV - Buster (1x1)
- Mk V - [Hog (2x1) / Wart-Hog (4x2)]
- Mk VI - Sparrow (1x1)

1x1
- Fuel
- Jet Fuel
- Kethane
- Walkway
- Window'd Walkway
- Structural Pipes
- Structural Hub
- Airlock
- Common Berthing Mechanism
- Linear Aero-spike

2x1
- Probe Core (Stock+RemoteTech)
- ASAS
- SAS
- Nuclear Engine
- Fuel
- Jet Fuel
- Kethane
- RCS Large
- RCS Small
- Bi-Coupler
- Counter Weight
- Hull
- End Cap
- Heat Shield
- Kethane Converter

4x2 - Habitation Qtrs
- Bi-Coupler

Radial
- GERTY [Probe Core/ASAS/MechJeb]
- Railings
- Pipes
- Heat Shield
- Heat Shield (End cap)
- Radial Cooling Grills [Small/Large]
- Comms-Tower
- Battery
- Radial Engine
- Viewing Platform [Straight/Curved]
- Window [Single/Long/Octagon]
- Circular Windows [1.25m/2.5m]

Adaptors:
- 1x1 to 1.25m
- 1x1 to 2x1
- 1x1 to 2x1 [Off Centre]
- 2x1 to 2.5m

2.5m
- Extendable Activity Module (Inflates)
- Cupolas [Large/Medium/Small]
- Rotating Centrifuge Habitation

Misc.
- Legged Baily Scientific Outpost

N.B. Not entirely compatible with old versions as I've phased out a number of parts.

Edited by Lack
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Love this update especially the big warthog pod and centrifugal part.

Having problems with the airlock door though, There seems to be like some form of invisible block in front of the hatch so you can't get in. Getting out works fine.

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Love this update especially the big warthog pod and centrifugal part.

Having problems with the airlock door though, There seems to be like some form of invisible block in front of the hatch so you can't get in. Getting out works fine.

Thanks. Thought people might enjoy the larger rover parts, I only did the essentials as not to just have re-scaled parts of every-type.

Airlock shouldn't be too difficult to fix, it'll be because I added a bit to the back of it to improve radial attachment. Should just have to play around with the airlock shapes. Expect a fix later on today.

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OH YEAH WOOO IM SO HAPPY OH YEA OH YEA, Lack you are the best

edit: regarding the airlock.

is it still put one door and it becomes the crew cabin? or every part has its own hatch now?

It's still put on the airlock and go. I won't be giving each part it's own hatch, that'll be handled using a plugin linking crew containers and airlocks in the next 0.10 release. If I did add an airlock to each part it would put a fair amount of strain on the engine as each sub-part in a model increases the CPU load I believe, end result being more lag.

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It's still put on the airlock and go. I won't be giving each part it's own hatch, that'll be handled using a plugin linking crew containers and airlocks in the next 0.10 release. If I did add an airlock to each part it would put a fair amount of strain on the engine as each sub-part in a model increases the CPU load I believe, end result being more lag.

Well what you have in mind is actually better, we can choose what door we want where we want :D

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Love this update especially the big warthog pod and centrifugal part.

Having problems with the airlock door though, There seems to be like some form of invisible block in front of the hatch so you can't get in. Getting out works fine.

Right, that's fixed. Had two meshes marked as Airlock by accident. Updating the main download now, I'll edit once it's uploaded.

Edit: Main download updated

Edited by Lack
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I personally think a black fuel tank stripe would look better on the main fuel tanks and I don't really think confusion would last for more than a few minutes at most. In the end though, based on your awesome creative vision so far, I think you should just choose whichever color you personally think looks better. The new parts are excellent.

Edited by 15nelsoc
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Personally, i really like the orange (which is odd for me) but i feel it really works with the sleek sci-fi feel; but its your mod, they all looks great, and ill be happy with whatever comes soon; as this is my favourite parts mod so far; also, not 100% sure, but i believe u have a grammar mistake on your fuel line thingy (not the block one, the triple yellow lines) it says that dont tell anyone but this part does something; so unless thats a cryptic clue to its use, maybe it should be, doesnt do anything, or something along those lines :)

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Personally, i really like the orange (which is odd for me) but i feel it really works with the sleek sci-fi feel; but its your mod, they all looks great, and ill be happy with whatever comes soon; as this is my favourite parts mod so far; also, not 100% sure, but i believe u have a grammar mistake on your fuel line thingy (not the block one, the triple yellow lines) it says that dont tell anyone but this part does something; so unless thats a cryptic clue to its use, maybe it should be, doesnt do anything, or something along those lines :)

Hmm, the copy I've got says:

Don't tell anyone, but they don't actually do anything. We just thought they looked 'space-y'.

Which is correct, since they're just decoration really. Unless I'm just really tired and I'm missing something obvious; it should probably be noted that I am actually really tired.

As for the tanks, they share the same model so the textures can just be swapped around easily enough at the moment. I'll probably make a separate little 'extras' DL with the skins reversed for whichever I go with. E.g. If I go with the black, then I'd have a 'Classic' look DL with the Orange.

Edit:

Also, I was playing around and found out that the MkII Droopy, two fuel tanks, and the nuclear engine is just enough to get you into a nice neat 100km orbit. Not sure why I find that so pleasing.

Edited by Lack
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Ha nice!

I'm still messing with the test version of it, but the large grill plate has a part of its description that says "Intake, exhaust, or cooling?" While the smaller one does not.

Also the docking lights don't have an icon in the parts list, just an empty gray square. Also the 2x1 Cargo has no description.

If these were fixed in the release sorry!

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