Pockrtplanesairways Posted April 14, 2014 Share Posted April 14, 2014 Yes, and it would even stick out a bit past the flange like it does on the Zenit. lol.What zenit are you talking about? Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted April 14, 2014 Share Posted April 14, 2014 What zenit are you talking about?This Zenit where it barely fits the RD-170 inside it lol Link to comment Share on other sites More sharing options...
Pockrtplanesairways Posted April 14, 2014 Share Posted April 14, 2014 This Zenit where it barely fits the RD-170 inside it lol -snip-Oh, You mean the rocket, not the satelite. And you should do the Soyuz A-B-V complex. Link to comment Share on other sites More sharing options...
ctbram Posted April 15, 2014 Share Posted April 15, 2014 @nomrbond - How hard would it be to make a 3.75m version of the URM-250 fairing base and the salyut colored one. Is it as simple as using the same models, textures, and bump maps and just creating a new .cfg with the correct scaling data? I prefer having the 4 panels around my engines rather then the auto garbage can stock ones. Oh I just realized that will cause a problem with 3.75m because the fairing will be right on top of each other. Is there a work-a-round or am I stuck with the crappy looking garbage can shrouds around my 3.75m engines? Link to comment Share on other sites More sharing options...
NoMrBond Posted April 15, 2014 Share Posted April 15, 2014 @nomrbond - How hard would it be to make a 3.75m version of the URM-250 fairing base and the salyut colored one. Is it as simple as using the same models, textures, and bump maps and just creating a new .cfg with the correct scaling data? I prefer having the 4 panels around my engines rather then the auto garbage can stock ones. Oh I just realized that will cause a problem with 3.75m because the fairing will be right on top of each other. Is there a work-a-round or am I stuck with the crappy looking garbage can shrouds around my 3.75m engines?The side panels are procedural (part of PF) so they should 'just work'You could make a new part.cfg with rescaleFactor 1.5 to make a 2.5m fairing parts copied into 3.75 parts (and bump the 7th node descriptor from 2 to 3), but fidelity is not guaranteed (they're not made with the intention of scaling), you'd need to ask CbbP for dedicated 3.75m/ARM-SLS sized URM fairing bases though as I just help out. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted April 15, 2014 Share Posted April 15, 2014 This Zenit where it barely fits the RD-170 inside it lol http://www.telespazio.com/img/SICRAL/16_Rocket%20Rolls%20out%20to%20the%20Launch%20Pad%20for%20Final%20Tests.jpgHorizon Aeronautics has tackled that one. I use it a lot. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted April 15, 2014 Share Posted April 15, 2014 Horizon Aeronautics has tackled that one. I use it a lot.well damn.. I might as well just give up lol Link to comment Share on other sites More sharing options...
MaverickSawyer Posted April 15, 2014 Share Posted April 15, 2014 No, but you can certainly do a different take on it. There is no such thing as too many rockets. Link to comment Share on other sites More sharing options...
Guest Posted April 16, 2014 Share Posted April 16, 2014 Yeah. People want Angara pack, the Zenit is just a bonus. Or you could focus on SSPP, rockets are one thing, but you also excel at making payloads for them. Link to comment Share on other sites More sharing options...
ctbram Posted April 16, 2014 Share Posted April 16, 2014 Any status in when we might see a release of the 0.23.5 update to kosmos and can you add 3.75m versions of the procedural fairing parts? Forgive me if this has already been asked / answered. I did a search and keep seeing mentions of a github development but nothing to indicate when we might expect to see something. There are some things that really need to be fixed sooner rather then later such as the expanding image of the udm tanks in the VAB which are not only annoying visually but those parts are unusable until this bug is fixed.On that note I had a response from nomrbond a couple pages back that a fix for that was implemented in of of the recent development builds. Is it possible to please just post a hot fix for that at least while we wait for a proper update? Link to comment Share on other sites More sharing options...
NoMrBond Posted April 16, 2014 Share Posted April 16, 2014 On that note I had a response from nomrbond a couple pages back that a fix for that was implemented in of of the recent development builds. Is it possible to please just post a hot fix for that at least while we wait for a proper update?The techTree hotfix link is in my signature Link to comment Share on other sites More sharing options...
wasmic Posted April 16, 2014 Share Posted April 16, 2014 well damn.. I might as well just give up lolCan't you just make some 2.5m Angara/URM parts, and just include a 2.5m RD-170? You don't have to make tanks specifically for the Zenit, if we want that, we'll use the one by stubbles. Link to comment Share on other sites More sharing options...
MainSailor Posted April 17, 2014 Share Posted April 17, 2014 (edited) @nomrbond - How hard would it be to make a 3.75m version of the URM-250 fairing base and the salyut colored one. Is it as simple as using the same models, textures, and bump maps and just creating a new .cfg with the correct scaling data? I prefer having the 4 panels around my engines rather then the auto garbage can stock ones. Oh I just realized that will cause a problem with 3.75m because the fairing will be right on top of each other. Is there a work-a-round or am I stuck with the crappy looking garbage can shrouds around my 3.75m engines?The side panels are procedural (part of PF) so they should 'just work'You could make a new part.cfg with rescaleFactor 1.5 to make a 2.5m fairing parts copied into 3.75 parts (and bump the 7th node descriptor from 2 to 3), but fidelity is not guaranteed (they're not made with the intention of scaling), you'd need to ask CbbP for dedicated 3.75m/ARM-SLS sized URM fairing bases though as I just help out.I scaled one up too, since I like cBBp's textures for the fairing shells better than stock PF.Here's what I changed (changes in bold):MODEL{ model=KOSMOS/Parts/FuelTank/URM_1.25M/URM_1_25_P_Fairing_Base position = 0.0, 0.0, 0.0 scale = 3.0, 1.0, 3.0 rotation = 0, 0, 0}I use this rather than rescaleFactor because it has a tendency to futz around when scales are already used in model nodes.title = URM-350 Fairing Base and name = URM_3_5_P_Fairing_Base You'll need these to make sure you're not loading cfgs for the same part, etc.node_stack_connect01 = -1.875, -0.12, 0.0, 0.0, 1.0, 0.0, 0node_stack_connect02 = 1.875, -0.12, 0.0, 0.0, 1.0, 0.0, 0MODULE{ name = ProceduralFairingBase baseSize=3.75 sideThickness=0.025 verticalStep=0.005 extraRadius=0.25 outlineSlices=8 outlineColor=0.25, 0.1, 0, 0.2}I don't know if the PF code 'sees' rescaleFactor, but scaling the model means that the nodes and base size remain consistent.You can also change the weight and node sizes as NoMrBond has noted.I haven't tried adding attachment nodes to add more fairing slices, but you could probably add a node_stack_connect03 and 04 and change the Z-axis to 1.875 and -1.875, however, I haven't tried this personally. I think PF automagically adjusts for this.You don't need to rescale the fairing shells themselves because they'll resize automatically to fit the 3.75 diameter. I haven't had any visual issues with the scaling, cBBp's texures are high quality and even with Active Reduction enabled they still look very sharp. Edited April 17, 2014 by MainSailor Link to comment Share on other sites More sharing options...
ctbram Posted April 17, 2014 Share Posted April 17, 2014 (edited) The techTree hotfix link is in my signatureYou misunderstood I was not asking for the techtree fix. I have that. What I'd like is a hot fix for the URM tanks that cannot be used because their icon in the vab just expands to fill the screen when you hover over them with the mouse and you cannot select them. See my post several pages back where I grabbed screen shots. You had mentioned creating a null module or something and that a fix had been implemented in the dev tree but since there is no timeline on anything is to be released is there any possibility you can release a hot fix for this issue so I can use the tanks and to eliminate the really annoying expanding icon thing? Edited April 17, 2014 by ctbram Link to comment Share on other sites More sharing options...
NoMrBond Posted April 17, 2014 Share Posted April 17, 2014 (edited) Can't you just make some 2.5m Angara/URM parts, and just include a 2.5m RD-170? You don't have to make tanks specifically for the Zenit, if we want that, we'll use the one by stubbles.You might get some strange results there as the tanks from Stubbles Horizon package for the Zenit-3SLB don't use standard LFO amounts because their engines do not use the stock 0.9/1.1 burn mix ratiocan release a hot fix for this issue so I can use the tanks and to eliminate the really annoying expanding icon thing?Oops, right, I'll try and figure out how to add that fix in there as well[Edit] techTree module manager file updated to also including the URM - U series tank VAB-expansion fix (please let me know if this works) Edited April 17, 2014 by NoMrBond Link to comment Share on other sites More sharing options...
ctbram Posted April 18, 2014 Share Posted April 18, 2014 You might get some strange results there as the tanks from Stubbles Horizon package for the Zenit-3SLB don't use standard LFO amounts because their engines do not use the stock 0.9/1.1 burn mix rationomrbond you are godlike in all ways! Your updated config appears to have foxed the urm tank issue. I tried hovering over everything and no more expanding icon and I can select all the urm tanks now.Oops, right, I'll try and figure out how to add that fix in there as well[Edit] techTree module manager file updated to also including the URM - U series tank VAB-expansion fix (please let me know if this works)nomrbond - you are god like in all ways! Just installed the updated .cfg file and all the URM tanks seem to be working properly now. Link to comment Share on other sites More sharing options...
wasmic Posted April 18, 2014 Share Posted April 18, 2014 You might get some strange results there as the tanks from Stubbles Horizon package for the Zenit-3SLB don't use standard LFO amounts because their engines do not use the stock 0.9/1.1 burn mix ratioThat's not what I was talking about. I saw that cBBp was debating whether to do a full zenit or not to make one at all, and then I suggested that he could just make the zenit engines, sized for asage with his 2.5m URM tanks that he was also planning, thus not having to make two sets of 2.5m tanks. The only zenit parts he'd have to make would be the RD-170 and whatever engine it uses for an upper stage. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted April 19, 2014 Share Posted April 19, 2014 Actually I was debating continuing this at all lol. but the stubbles guy seems inactive. Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 19, 2014 Share Posted April 19, 2014 ...to eliminate the really annoying expanding icon thing?NoMrBond sir, how'd you fix this? I've seen this with a few parts in various mods and ran into it in my own mod development. Cheers in advance. Link to comment Share on other sites More sharing options...
NoMrBond Posted April 19, 2014 Share Posted April 19, 2014 (edited) NoMrBond sir, how'd you fix this? I've seen this with a few parts in various mods and ran into it in my own mod development. Cheers in advance.Add a 'does nothing' module (pointing to a transform that does not exist, if applicable) to the config like//StartfixMODULE{ name = ModuleRCS thrusterTransformName = notReallyAnything thrusterPower = 0.0 resourceName = MonoPropellant fxOffset = 0, 0, 0 atmosphereCurve { key = 0 260 key = 1 100 }}//EndfixWhich should stop it infinite-expanding in the VAB (I have no idea why).This one was recommended by Frizzank originally (I think?) as it produces no errors (some modules don't like pointing to non-existent transforms, or having 0 values in them). Edited April 19, 2014 by NoMrBond Link to comment Share on other sites More sharing options...
NathanKell Posted April 19, 2014 Share Posted April 19, 2014 ModuleSAS is probably safer, IMO. Link to comment Share on other sites More sharing options...
Synthesis Posted April 20, 2014 Share Posted April 20, 2014 Yeah. People want Angara pack, the Zenit is just a bonus. Or you could focus on SSPP, rockets are one thing, but you also excel at making payloads for them.I know this is certainly true for me. Space Factory's option is commendable, but I've been spoiled by the KOSMOS of the past. Link to comment Share on other sites More sharing options...
Alewx Posted April 21, 2014 Share Posted April 21, 2014 Is the package still up to date for 23.5? Link to comment Share on other sites More sharing options...
wasmic Posted April 22, 2014 Share Posted April 22, 2014 Is the package still up to date for 23.5?If you download the techtree ModuleManager package from NoMrBond's signature, then yes. Link to comment Share on other sites More sharing options...
Alewx Posted April 23, 2014 Share Posted April 23, 2014 I used the TechTree, but the parts have some really broken behaviour in the part list in the VAB and SPH, also the attachnodes of many parts have wrong directions. Link to comment Share on other sites More sharing options...
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