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[0.22] B9 Aerospace Pack / R4.0c / New pods, IVAs, engines, fuselages & structures


bac9

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Woah. Is that a completely new fuselage system? I thought there would be just a few nifty plane additions. You've really outdone yourself, Bac9. :)

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Something to dock your spaceplanes to.

I think I've posted these many times before. Few old albums:

http://imgur.com/a/uSost#0 VTOL

http://imgur.com/a/jlo0h#0 Mothership from the previous page, two of three sections (it's too large to assemble in VAB in one piece)

http://imgur.com/a/pSGsm#0 Whatever that is

Edited by bac9
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There are example crafts included with the mod and every single one of them was built by Taverius. I don't have anything stock+B9 based that could be shared on top of already vast selection of excellent designs Taverius created.

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This pack is great, however, it is also pretty considerable in size. Its somewhat difficult for those who don't use the entire pack to remove unneeded parts every time we install it.

bac9, have you considered breaking up B9 into multiple parts packs?

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This pack is great, however, it is also pretty considerable in size. Its somewhat difficult for those who don't use the entire pack to remove unneeded parts every time we install it.

bac9, have you considered breaking up B9 into multiple parts packs?

No, no plans whatsoever to do that.

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This pack is great, however, it is also pretty considerable in size. Its somewhat difficult for those who don't use the entire pack to remove unneeded parts every time we install it.

bac9, have you considered breaking up B9 into multiple parts packs?

I for one think its convenient having everything in one file.

oops looks like bac9 beat me to the posting.

Looking forward to seeing the new release! Love your quality parts you've been making.

Edited by Sigma52
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I for one think its convenient having everything in one file.

I can see what you mean, but it would just be very nice to see the pack divided by fuselage system or some other way. The parts are all great quality, its just that some might not be looking to install all of them.

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-snip-

(for scale - those are four 3.75m tanks slotted inside the hollow section on the last screenshot)

Wooow. Those parts look awesome! Love some more big parts. Any chance to impliment more S2(the shuttle cockpit) type textures on these and the rest of the more nice but unfinished looking parts(s27/mk2 etc.)? Btw those 3.75m tanks? Will we be getting 3.75m b9 engines and components?

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As I've said multiple times, not going to happen, KSP can't support multiple wheel axes per part.

Bac9, I understand that. Is there a way to trick, fork or expand the the code in some way? I haven't gotten into making plugins yet. Rubber Band Caterpillar tracks managed to have what appeared to be multiple rolling wheels on tracks. Would it be possible to do the same for the landing gear but have the tracks "invisible" to simulate multiple axle gear?

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Stock KSP .23 working SABREs listed below.

SABRE S-R:

PART
{

// --- general parameters ---
name = B9_Engine_SABRE_SR
module = Part
author = author = bac9-flcl (textures), Taverius (model)

// --- asset parameters ---
mesh = model.mu
scale = 1.0
rescaleFactor = 1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z

node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.625, 0.625, 0.0, 0.0, -1.0
CoMOffset = 0.0, -0.625, 0.0


// --- editor parameters ---
mass = 1.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
breakingForce = 750
breakingTorque = 750
maxTemp = 3600


TechRequired = aerospaceTech
entryCost = 57000
cost = 6500
category = Propulsion
subcategory = 0
title = SABRE S-R Engine
manufacturer = Tetragon Projects
description = Combined-cycle rocket engine. Mode #1 is a turbocompressed air-breathing rocket/ramjet engine. Mode #2 is a high efficiency rocket engine. More convenient and easier to pull off than relying on using multiple engine types, but marginally less efficient than some specialized combinations.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0


EFFECTS
{
running_closed
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
}
power_open
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
}
running_open
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrust_transform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}

// --- FX definitions ---
fx_exhaustFlame_blue = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustLight_blue = 0.0, -0.0, 0.0, 0.0, 0.0, 1.0, power
fx_smokeTrail_light = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustSparks_flameout = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---
sound_vent_medium = engage
sound_rocket_hard = power
sound_vent_soft = disengage
sound_explosion_low = flameout

MODULE
{
name = MultiModeEngine
primaryEngineID = AirBreathing
secondaryEngineID = RocketPower
}
MODULE
{
name = ModuleEnginesFX
engineID = AirBreathing
directThrottleEffectName = power_open
runningEffectName = running_open
thrustVectorTransformName = thrust_transform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 215
heatProduction = 450
useEngineResponseTime = True
engineAccelerationSpeed = 0.4
engineDecelerationSpeed = 0.7
useVelocityCurve = True
fxOffset = 0, 0, 0
PROPELLANT
{
name = LiquidFuel
ratio = 1
DrawGauge = True
}
PROPELLANT
{
name = IntakeAir
ratio = 9
}
atmosphereCurve
{
// Atm.P. Isp iTan oTan
key = 0 2351 0 3.26E+07
key = 7.5E-06 2564 0 0
key = 0.0006 2159 0 0
key = 0.11 2413 0 0
key = 1 2084 -660 0
}
velocityCurve
{
// m/s %F iTan oTan
key = 0 0.85 0 -0.0007
key = 300 0.75 0 0
key = 1500 1 0 0
key = 1650 0.88 -0.003 -0.003
key = 1800 0 0 0
}
}

MODULE
{
name = ModuleEnginesFX
engineID = RocketPower
runningEffectName = running_closed
thrustVectorTransformName = thrust_transform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 185
heatProduction = 550
fxOffset = 0, 0, 0.0
useEngineResponseTime = False
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 385
key = 1 370
}
}

MODULE
{
name = ModuleAnimateHeat
ThermalAnim = sabre_125_heat_nozzle
}

// Alternator & Power
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 5.0
}
}

MODULE
{
name = ModuleGimbal
gimbalTransformName = thrust_transform
gimbalRange = 3
//useGimbalResponseSpeed = true
}

RESOURCE
{
name = ElectricCharge
amount = 0
maxAmount = 0
}

}

SABRE M-R:

PART
{
// --- general parameters ---
name = B9_Engine_SABRE_MR
module = Part
author = bac9-flcl (textures), Taverius (model)

// --- asset parameters ---
mesh = model.mu
scale = 1.0
rescaleFactor = 1

// --- node definitions ---
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 2
node_attach = 0.0, 0.625, 1.25, 0.0, 0.0, -1.0
CoMOffset = 0.0, -0.625, 0.0

// --- FX definitions ---
fx_exhaustFlame_blue = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustLight_blue = 0.0, -0.0, 0.0, 0.0, 0.0, 1.0, power
fx_smokeTrail_light = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustSparks_flameout = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---
sound_vent_medium = engage
sound_rocket_hard = power
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
TechRequired = aerospaceTech
entryCost = 85500
cost = 19500
category = Propulsion
subcategory = 0
title = SABRE M-R Engine
manufacturer = Tetragon Projects
description = Combined-cycle rocket engine. Mode #1 is a turbocompressed air-breathing rocket/ramjet engine. Mode #2 is a high efficiency rocket engine. More convenient and easier to pull off than relying on using multiple engine types, but marginally less efficient than some specialized combinations.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 6
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
breakingForce = 3000
breakingTorque = 3000
maxTemp = 3600

EFFECTS
{
running_closed
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
}
power_open
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
}
running_open
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = nozzle_transform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}

// --- FX definitions ---
fx_exhaustFlame_blue = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustLight_blue = 0.0, -0.0, 0.0, 0.0, 0.0, 1.0, power
fx_smokeTrail_light = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustSparks_flameout = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---
sound_vent_medium = engage
sound_rocket_hard = power
sound_vent_soft = disengage
sound_explosion_low = flameout

MODULE
{
name = MultiModeEngine
primaryEngineID = AirBreathing
secondaryEngineID = RocketPower
}
MODULE
{
name = ModuleEnginesFX
engineID = AirBreathing
directThrottleEffectName = power_open
runningEffectName = running_open
thrustVectorTransformName = nozzle_transform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 860
heatProduction = 750
useEngineResponseTime = True
engineAccelerationSpeed = 0.2
engineDecelerationSpeed = 0.35
useVelocityCurve = True
fxOffset = 0, 0, 0.5
PROPELLANT
{
name = LiquidFuel
ratio = 1
DrawGauge = True
}
PROPELLANT
{
name = IntakeAir
ratio = 9
}
atmosphereCurve
{
// Atm.P. Isp iTan oTan
key = 0 2351 0 3.26E+07
key = 7.5E-06 2564 0 0
key = 0.0006 2159 0 0
key = 0.11 2413 0 0
key = 1 2084 -660 0
}
velocityCurve
{
// m/s %F iTan oTan
key = 0 0.85 0 -0.0007
key = 300 0.75 0 0
key = 1500 1 0 0
key = 1650 0.88 -0.003 -0.003
key = 1800 0 0 0
}
}

MODULE
{
name = ModuleEnginesFX
engineID = RocketPower
runningEffectName = running_closed
thrustVectorTransformName = nozzle_transform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 740
heatProduction = 900
fxOffset = 0, 0, 0.5
useEngineResponseTime = False
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 385
key = 1 370
}
}

MODULE
{
name = ModuleAnimateHeat
ThermalAnim = sabre_250_heat_nozzle
}

// Alternator & Power
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 10.0
}
}

MODULE
{
name = ModuleGimbal
gimbalTransformName = nozzle_transform
gimbalRange = 3
//useGimbalResponseSpeed = true
}

RESOURCE
{
name = ElectricCharge
amount = 0
maxAmount = 0
}
}

DRE compatible

SABRE S-R:

PART
{
// --- general parameters ---
name = B9_Engine_SABRE_S
module = Part
author = bac9-flcl (textures), Taverius (model)

// --- asset parameters ---
mesh = model.mu
scale = 1.0
rescaleFactor = 1

// --- node definitions ---
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.625, 0.625, 0.0, 0.0, -1.0
CoMOffset = 0.0, -0.625, 0.0

// --- FX definitions ---
fx_exhaustFlame_blue = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustLight_blue = 0.0, -0.0, 0.0, 0.0, 0.0, 1.0, power
fx_smokeTrail_light = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustSparks_flameout = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---
sound_vent_medium = engage
sound_rocket_hard = power
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
TechRequired = aerospaceTech
entryCost = 57000
cost = 6500
category = Propulsion
subcategory = 0
title = SABRE S Engine
manufacturer = Tetragon Projects
description = Combined-cycle rocket engine. Mode #1 is a turbocompressed air-breathing rocket/ramjet engine. Mode #2 is a high efficiency rocket engine. More convenient and easier to pull off than relying on using multiple engine types, but marginally less efficient than some specialized combinations.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 1.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
breakingForce = 750
breakingTorque = 750
maxTemp = 3600

EFFECTS
{
running_closed
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = nozzle_transform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/shockExhaust_blue_small
transformName = nozzle_transform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
power_open
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/shockExhaust_red_small
transformName = nozzle_transform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
running_open
{
AUDIO
{
channel = Ship
clip = sound_jet_deep
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = nozzle_transform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = nozzle_transform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}


MODULE
{
name = MultiModeEngine
primaryEngineID = AirBreathing
secondaryEngineID = ClosedCycle
}
MODULE
{
name = ModuleEnginesFX
engineID = AirBreathing
directThrottleEffectName = power_open
runningEffectName = running_open
thrustVectorTransformName = thrust_transform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 215
heatProduction = 225
useEngineResponseTime = True
engineAccelerationSpeed = 0.4
engineDecelerationSpeed = 0.7
useVelocityCurve = True
fxOffset = 0, 0, 0.0
PROPELLANT
{
name = LiquidFuel
ratio = 1
DrawGauge = True
}
PROPELLANT
{
name = IntakeAir
ratio = 9
}
atmosphereCurve
{
// Atm.P. Isp iTan oTan
key = 0 2351 0 3.26E+07
key = 7.5E-06 2564 0 0
key = 0.0006 2159 0 0
key = 0.11 2413 0 0
key = 1 2084 -660 0
}
velocityCurve
{
// m/s %F iTan oTan
key = 0 0.85 0 -0.0007
key = 300 0.75 0 0
key = 1500 1 0 0
key = 1650 0.88 -0.003 -0.003
key = 1800 0 0 0
}

}
MODULE
{
name = ModuleEnginesFX
engineID = ClosedCycle
runningEffectName = running_closed
thrustVectorTransformName = thrust_transform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 185
heatProduction = 275
fxOffset = 0, 0, 0.0
useEngineResponseTime = False
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 385
key = 1 370
}

}
MODULE
{
name = ModuleAnimateHeat
ThermalAnim = sabre_125_heat_nozzle
}

MODULE
{
name = ModuleGimbal
gimbalTransformName = thrust_transform
gimbalRange = 3
//useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 5.0
}
}

RESOURCE
{
name = ElectricCharge
amount = 0
maxAmount = 0
}
}

SABRE M-R:

PART
{
// --- general parameters ---
name = B9_Engine_SABRE_M
module = Part
author = bac9-flcl (textures), Taverius (model)

// --- asset parameters ---
mesh = model.mu
scale = 1.0
rescaleFactor = 1

// --- node definitions ---
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 2
node_attach = 0.0, 0.625, 1.25, 0.0, 0.0, -1.0
CoMOffset = 0.0, -0.625, 0.0

// --- FX definitions ---
fx_exhaustFlame_blue = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustLight_blue = 0.0, -0.0, 0.0, 0.0, 0.0, 1.0, power
fx_smokeTrail_light = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustSparks_flameout = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---
sound_vent_medium = engage
sound_rocket_hard = power
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
TechRequired = aerospaceTech
entryCost = 85500
cost = 19500
category = Propulsion
subcategory = 0
title = SABRE M Engine
manufacturer = Tetragon Projects
description = Combined-cycle rocket engine. Mode #1 is a turbocompressed air-breathing rocket/ramjet engine. Mode #2 is a high efficiency rocket engine. More convenient and easier to pull off than relying on using multiple engine types, but marginally less efficient than some specialized combinations.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 6
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
breakingForce = 3000
breakingTorque = 3000
maxTemp = 3600

EFFECTS
{
running_closed
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = nozzle_transform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/shockExhaust_blue_small
transformName = nozzle_transform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
power_open
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/shockExhaust_red_small
transformName = nozzle_transform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
running_open
{
AUDIO
{
channel = Ship
clip = sound_jet_deep
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = nozzle_transform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = nozzle_transform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}


MODULE
{
name = MultiModeEngine
primaryEngineID = AirBreathing
secondaryEngineID = ClosedCycle
}
MODULE
{
name = ModuleEnginesFX
engineID = AirBreathing
directThrottleEffectName = power_open
runningEffectName = running_open
thrustVectorTransformName = nozzle_transform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 860
heatProduction = 375
useEngineResponseTime = True
engineAccelerationSpeed = 0.2
engineDecelerationSpeed = 0.35
useVelocityCurve = True
fxOffset = 0, 0, 0.0
PROPELLANT
{
name = LiquidFuel
ratio = 1
DrawGauge = True
}
PROPELLANT
{
name = IntakeAir
ratio = 9
}
atmosphereCurve
{
// Atm.P. Isp iTan oTan
key = 0 2351 0 3.26E+07
key = 7.5E-06 2564 0 0
key = 0.0006 2159 0 0
key = 0.11 2413 0 0
key = 1 2084 -660 0
}
velocityCurve
{
// m/s %F iTan oTan
key = 0 0.85 0 -0.0007
key = 300 0.75 0 0
key = 1500 1 0 0
key = 1650 0.88 -0.003 -0.003
key = 1800 0 0 0
}

}
MODULE
{
name = ModuleEnginesFX
engineID = ClosedCycle
runningEffectName = running_closed
thrustVectorTransformName = nozzle_transform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 740
heatProduction = 450
fxOffset = 0, 0, 0.0
useEngineResponseTime = False
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 385
key = 1 370
}

}
MODULE
{
name = ModuleAnimateHeat
ThermalAnim = sabre_250_heat_nozzle
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = thrust_transform
gimbalRange = 3
//useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 10.0
}
}

RESOURCE
{
name = ElectricCharge
amount = 0
maxAmount = 0
}

}

This was listed for those of you to lazy to search through this thread to find the two posts that have posted the fix for the SABRE so they work in .23.

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On Linux there is 64 bit version and it works for long time.

I'm playing with x86 version for a couple of hours, and my game crashed few times with oom -_-(64bit version eats about 6-7GB ram with many mods installed, so no surprise here). well, i'll play without B9 for now.

There have been a couple of posts here over the last 48 hours relating to Linux memory issues, PNG's etc..

I wonder if you are following the Linux compatibility thread? Especially this post for KSP 0.23...

http://forum.kerbalspaceprogram.com/threads/24529-The-Linux-compatibility-thread%21?p=849510&viewfull=1#post849510

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