profesorfrink42 Posted June 18, 2013 Share Posted June 18, 2013 Not at all, I'm using a (hopefully tested ) "stock" B9 spaceplane. Anyway, I fix it!I went back through the pages and found a "fix" for the ExsurgentEngineering plugin. I thought I intalled that fix, but turns out I didn't.It works perfectly fine now Link to comment Share on other sites More sharing options...
moxzot Posted June 19, 2013 Share Posted June 19, 2013 Is this awesome pack working with the Steam-Edition of KSP?all versions of ksp are the same only diff is steam auto updates and doesnt need the patcher Link to comment Share on other sites More sharing options...
not-a-cylon Posted June 19, 2013 Share Posted June 19, 2013 I just updated to R3.2 and my Sabre air UI (grey bar) doesn't show anymore. it could be my fault because I installed a few mods as well. Link to comment Share on other sites More sharing options...
The kerman brothers Posted June 19, 2013 Share Posted June 19, 2013 Both of you have installed it incorrectly, make sure you have read the instructions in readme.txt, first post or spaceport page.I did install It like you said but it still wont work! Link to comment Share on other sites More sharing options...
Defkaunta Posted June 19, 2013 Share Posted June 19, 2013 You need to switch the Sabre engines to rocket mode. To do this you can either right click the engines while in flight and select switch mode or make an action group for the engines in the construction warehouse. The latter option is better.Hey, thanks a lot! I will try it out right away!One more thing. I cant seem to find an adapter part which connect the circular "tetragon projects" elements with the hexagonal "tetragon projects" parts. Is that normal? Or maybe i missed it. How does the part look like? Thanks! Link to comment Share on other sites More sharing options...
JebThrillMaster Posted June 19, 2013 Share Posted June 19, 2013 If someone has made a B9 Space Shuttle and could give me a link that would be appreciated. Link to comment Share on other sites More sharing options...
rhoark Posted June 19, 2013 Share Posted June 19, 2013 If someone has made a B9 Space Shuttle and could give me a link that would be appreciated. http://forum.kerbalspaceprogram.com/showthread.php/35399-The-Space-Shuttle Link to comment Share on other sites More sharing options...
JebThrillMaster Posted June 19, 2013 Share Posted June 19, 2013 has someone made one that doesnt use a ton of addons? Link to comment Share on other sites More sharing options...
Dermeister Posted June 19, 2013 Share Posted June 19, 2013 [ you mean like this? Link to comment Share on other sites More sharing options...
viperwolf Posted June 19, 2013 Share Posted June 19, 2013 very nice ^^ Link to comment Share on other sites More sharing options...
MR4Y Posted June 19, 2013 Share Posted June 19, 2013 After many failures and iterations, here is the ORCA Mk VI SSTO. Fully working on FAR as well: Link to comment Share on other sites More sharing options...
bac9 Posted June 19, 2013 Author Share Posted June 19, 2013 Hey, thanks a lot! I will try it out right away!One more thing. I cant seem to find an adapter part which connect the circular "tetragon projects" elements with the hexagonal "tetragon projects" parts. Is that normal? Or maybe i missed it. How does the part look like? Thanks!I don't remember a single one hexagonal part in this pack. If you're referring to S2 to HL fuselage adapter, use S2 to 2.5m and 2.5m to HL adapters to connect those systems. Link to comment Share on other sites More sharing options...
MR4Y Posted June 19, 2013 Share Posted June 19, 2013 Something useful would be shorter adapters, especially Mk1 ones. Link to comment Share on other sites More sharing options...
rhoark Posted June 20, 2013 Share Posted June 20, 2013 Is there an HL to 3.75m adapter? I thought there was but couldn't find it when I needed one. Link to comment Share on other sites More sharing options...
loppnessmonsta Posted June 20, 2013 Share Posted June 20, 2013 Is there an HL to 3.75m adapter? I thought there was but couldn't find it when I needed one.there's a 2.5 to 3.75 and a HL to 2.5, iirc Link to comment Share on other sites More sharing options...
KOCOUR Posted June 20, 2013 Share Posted June 20, 2013 Has anyone been able to make an SSTO with the wide S2 cargo bays? I've been trying but I haven't been able to get it off the ground.I made one, i got it to the space, but never managed to land back with it. I always lose control as i dive back to the thicker atmosphere(the one where crafts catch fire), the plane starts to spin out of contoll and crash. I dont have the craft file anymore unfortunately cause i got angry and deleted it. Link to comment Share on other sites More sharing options...
Autochton Posted June 20, 2013 Share Posted June 20, 2013 Has anyone been able to make an SSTO with the wide S2 cargo bays? I've been trying but I haven't been able to get it off the ground.I built one, although I use FAR. It uses the S2W intake section plus a few extras to supply two Sabre Ms, mounted on the LFO 2.5m engine stand. Getting it stable was a trick, and I haven't flown it since 0.9.5 - in there were changes to drag from hull flare, which are apparently pretty tough on the wider B9 parts. I flew it into space, and back down to Kerbin, but botched my landing location (next continent over from the space center!) and had to land in hilly terrain at night. Still, it came down mostly in one piece. Right now I'm working on my passenger shuttle, which uses the standard S2 fuselage. Link to comment Share on other sites More sharing options...
Mail_Manof_Doom Posted June 20, 2013 Share Posted June 20, 2013 I made one, i got it to the space, but never managed to land back with it. I always lose control as i dive back to the thicker atmosphere(the one where crafts catch fire), the plane starts to spin out of contoll and crash. I dont have the craft file anymore unfortunately cause i got angry and deleted it.Shame, least you managed to get it off the ground! Unlike me.I built one, although I use FAR. It uses the S2W intake section plus a few extras to supply two Sabre Ms, mounted on the LFO 2.5m engine stand. Getting it stable was a trick, and I haven't flown it since 0.9.5 - in there were changes to drag from hull flare, which are apparently pretty tough on the wider B9 parts. I flew it into space, and back down to Kerbin, but botched my landing location (next continent over from the space center!) and had to land in hilly terrain at night. Still, it came down mostly in one piece. Right now I'm working on my passenger shuttle, which uses the standard S2 fuselage.FAR, that's fine I am using it as well. We have all botched up our landing sites at one point.Good luck on the passenger shuttle! Link to comment Share on other sites More sharing options...
MR.Mac Posted June 20, 2013 Share Posted June 20, 2013 Hey Guys. The game states that I have a few parts missing. Anyone please care to help out? I am using version 0.20.2.B9.Cockpit.S2.Body.CrewB9.Cockpit.S2.Body.LFOB9.Cockpit.S2.Body.FuelB9.Structure.L1.LadderB9.Utility.Light.N2.RedB9.Utility.N1.Large.WhiteB9.Aero.Intake.MountB9.Aero.Intake.RNMB9.Cockpit.S2.Control.SASB9.Aero.Wing.Controlsurface.SH.2mB9.Aero.Wing.Controlsurface.SH.4mB9.Aero.Wing.SW.Winglet.4×2-75mB9.Control.RCS.Tank.MT4B9.Control.RCS.Block.R12B9.Control.RCS.Port.R1B9.Control.ASASB9.Control.RCS.Tank.MT1 Link to comment Share on other sites More sharing options...
pinolallo Posted June 20, 2013 Share Posted June 20, 2013 I've got a question. I seem to be experiencing a glitch, and I can't figure it out. I've been trying my hand at a large-payload (~40 tons) SSTO with this pack. My problem is I can't get any air-breathing engines to be effective above ~20,000 meters, no matter how many intakes I spam. I figured it was my poor design skills, so I downloaded this plane here: http://forum.kerbalspaceprogram.com/showthread.php/34382. Watching the video, he's up at 40,000 meters with air to spare. So I take it for a spin, hit 20,000 meters and flameout. So, is there something I goofed up installing? What would make my intakes not work like that? Also, here's the craft file I've been making, just for reference: Link It will need B9 and KW Rocketry, I don't think I used anything else on that one.This is driving me nuts, so any help would be great! I just hope it's not me being dense...Dear Friend, from the version 3.0 of B9 airintakes changed like that" * Intake stats recalculated using a different formula (factoring the root of mass / 0.01 for unitScalar, and factoring (unitScalar*sqrt(coeff))/(unitscalar+1) into the speed). Nothing changed gameplay-wise, but that will fix improper flow reporting in KSP context windows. Nope, RBM intakes never were 10 times more powerful than others, KSP lied to you. It will continue to lie about air speed though."Spamming Vanilla RamIntakes may solve. Link to comment Share on other sites More sharing options...
Autochton Posted June 20, 2013 Share Posted June 20, 2013 Shame, least you managed to get it off the ground! Unlike me.Good luck on the passenger shuttle!I tend to use my stability derivatives quite a bit. If they fit their expected regimes (mostly a question of mousing over numbers and making sure that negative numbers are supposed to be negative, etc.), the plane flies a lot better. I do use MechJeb's Smart A.S.S for flight control, though, which helps a lot. A more finely tuned Avionics unit than is currently available would be good for more stable and controllable flight. I'm thinking that overdamping it might be beneficial.Thanks for the well wishes, I expect I've got some work ahead of me on the shuttle, since it currently flies... odd. Also, probably needs a better ascent profile, or alternatively, a bunch more fuel... Link to comment Share on other sites More sharing options...
Van Disaster Posted June 20, 2013 Share Posted June 20, 2013 (edited) I have one using the larger S2 cargo parts also. It's awfully sluggish with the latest FAR, but it eventually gets to orbit; adding more wing area often helps. And if you're having re-entry issues, have a couple of fuel tanks at the extremities of the plane & use TAC fuel balancer to shift some fuel around - having some far forwards for re-entry might help.A passenger shuttle should be ok with a single Sabre M, if you're using the S2 parts still. I tend to use the Firesplitter Mk1 passenger fuselage, you can get up with a single Sabre S then.I use SmartASS also, although even with tuning MJ's PID controller a bit it's still pretty rough for atmospheric flight.Edit: just took it up for a test flight.The wing seems ok, the tail is not sufficient though - had dutch roll issues at high altitude, and then it pitched up and attempted to backflip when I turned the rockets off after transition, although that might be a fuel balance issue also. Still, had enough ballistic energy that I could correct it in time.I'll try re-entry, that should be amusing.... definitely don't think that little V-tail is sufficient.Edit 2: re-entry and landing were fine - the extra drag from the latest FAR actually helps a lot with re-entry. Edited June 20, 2013 by Van Disaster More input. Link to comment Share on other sites More sharing options...
ahd1601 Posted June 20, 2013 Share Posted June 20, 2013 whenever i us sabre engines they run out of oxidizer so fast, what am i doing wrong? Link to comment Share on other sites More sharing options...
patton446 Posted June 20, 2013 Share Posted June 20, 2013 I get a bug when I go back to the VAB or the SPH after a flight, it crashes the game. everything is installed as it should be, i think.this shows the error in the crash report:Crash!!!ERROR: Error while initializing dbghelp.dll, GetLastError: ‘De bewerking is voltooid.’ (Address: 00000000)========== OUTPUTING STACK TRACE ==================ERROR: Error while initializing dbghelp.dll, GetLastError: ‘De bewerking is voltooid.’ (Address: 00000000)========== END OF STACKTRACE ===========**** Crash! ****please help, I love this mod but it keeps shutting ksp down Link to comment Share on other sites More sharing options...
Power Shot Posted June 20, 2013 Share Posted June 20, 2013 Well, I love B9 Aerospace. Absolutely amazing. I have a question though. Why do I not have any fuselages? I have adapters, but that's about it. I have everything else but fuselages. I know how to install mods to KSP, so I know that I did it correctly. Is there some sort of bug or do I need the old version of B9 to be able to get the fuselages? Link to comment Share on other sites More sharing options...
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