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patton446

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  1. In how far is this compatable with 1.9.1? I'm running into the issue that stock tanks don't offer the all the fuels in the switch window but when looking at the part descripton the fuels listed are correct. I just can't switch to them. (edit) solved it. Was a tech tree lock.
  2. @Toonu it seems like your CoM too high. The guns do weigh a lot. Any way you could place some ballast on her keel? that should reduce her KG but it will also increase her displacement.
  3. I have a few ideas, 1) an axe bow, as commonly seen on Offshore supply vessels 2) clipper hull variants ie, hollow, flatbed,... (for making things like semi-subs) 3) this might be beyond the scope of the pack but something like a Jack up vessel 4) Moss-Rosenberg tanks I know this might be asking a lot but the models for all the things except the jack-up seem relatively simple
  4. thx for your reply. I actually solved the pitching problem by trimming the vessel and ballasting her down (moving LCF forward). The rudder works fine for me if I don't place it behind the engines, i.e. 2 engines and a single rudder in the middle. Normally ships with 2 engines have 2 rudders so that's why I asked. As for the stability computer, I think you have no idea what I mean. What I want to make is a plugin which allows me to see the current draft of the vessel, hydrostatic particulars like KM and LCF. this has very little to do with things like SAS or keeping a ship on course. It is more like the FAR screens in the SPH or VAB.
  5. I have a few questions. When I launch a "standard" (clipper stern, 2 clipper fuel tanks and a clipper bow) clipper and get it up to speed (approx. 10m/s), the bow starts pitching up and down until the engines come out the water and stop working. I solved this by trimming the vessel slightly astern and ballast it down to the load line. What I want to ask if this is normal behaviour. Another thing is that when a rudder is placed behind an engine the rudder starts overheating and all thrust is negated. Lastly, I'm planning to make a stability computer for KSP. Does anyone know how I could start? I have no prior experience in programming but I know a lot about ships.
  6. I'm running into a few problems with this pack. I don't know whether this is a problem with the pack (possibly the design of the vessels) or interference from another mod. 1) enemy naval vessels sink upon loading (possibly design flaw) 2) enemies don't appear to fire back. I managed to complete nearly all contracts using a single bomber. they also don't give a target lock with radar guided missiles. 3) Game prone to crashing when coming into proximity of the naval vessels. I know that these problems may not be the result of the pack but I want to know if anyone else has these problems.
  7. I get a bug when I go back to the VAB or the SPH after a flight, it crashes the game. everything is installed as it should be, i think. this shows the error in the crash report: Crash!!! ERROR: Error while initializing dbghelp.dll, GetLastError: ‘De bewerking is voltooid.’ (Address: 00000000) ========== OUTPUTING STACK TRACE ================== ERROR: Error while initializing dbghelp.dll, GetLastError: ‘De bewerking is voltooid.’ (Address: 00000000) ========== END OF STACKTRACE =========== **** Crash! **** please help, I love this mod but it keeps shutting ksp down
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