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Issues with the LV-N Atomic Motor


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Well, here's my issues; the longest landing struts are too small to extend PAST the engine, and extending them is a whole other issue, depicted color-coded in the image/text below:

Upon ejecting the casing for the engine (which the game wont let me go without) it hits the extended landing legs, causing the engine to break off, incase you don't understand, here is an image.

Red is the metal casing

Yellow is the landing legs the metal casing hits

2FswB.jpg

Any way I can fix this?

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Place the BZ-52 Radial Attachment Point on the bottum of the fueltank.

Flip the tank around and attach to something just for now.

Attach the LV-N engine upside down onto the BZ-52 Radial Attachment Point like this........

l l

l l <--engine pointing thrust up

l l

-- <--BZ-52 Radial Attachment Point

l l

l l <---fueltank

l l

Then grap the BZ-52 Radial Attachment Point carefully and flip it around so that the LV-N engine point through the fueltank (no part clipping needed!!)

Then grap the fueltank and attach to the ASAS module and voilaa :) a compact version LV-N engine!

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my solution is to have a two symetry version of your leg extensions and have two landing legs come from each

so top down (L is legs, | is strut, O is nerva '.' is nothing):

L..L

|O|

L..L

just make sure you align the connection point with the seam of the fairing, otherwise all this will be in vain

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I like to put two (or occasionally four) LV-N's on pods off to either side, outrigger style. Allows me to decouple the engines prior to re-entry (because it just doesn't seem realistic to bring it down into an atmosphere with me). You can then attach legs to the central fuel tank.

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This is by design, for game balance reasons. The LV-N is deliberately long and unwieldy to discourage you from using it as a landing motor. You can use it for landers, but you'll have to live with a compromised design to accommodate its length and weight.

You're generally better off with an LV-909 or something instead, though.

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The outrigger option is generally your best bet if you go with LV-Ns. You can get away with a piece of structural fuselage even if you can handle the shame of actually using structural fuselage...

The other option is to go without lander legs entirely; you'll just have to be a bit more careful to get your speed down before cotact. 5 m/s is the max I'd recommend.

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When placing the struts for your lander legs, hold shift and press W (? or maybe QEASD) to rotate the stack of cubic struts out away from the ship slightly. Then add the lander legsand press shift-S (or whichever shift-QWEASD combo rotates the thing downward) the same number of times to make the legs mount vertically. Your fairings should release as intended and the legs will work better now that they have a larger base.

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