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Everything posted by superm18

  1. Worked like a charm! Thank you for speedy response and on point support
  2. Hi all, I must be making some obvious mistake but i can't get JNSQ to work. I have tried a brand new install via steam both in 1.12.2 and 1.12.1 + 1.11.2 just to do something..I got the 0.10.0 version from GitHub I only have fresh install and JNSQ Log here: https://drive.google.com/file/d/1LgG1_kRpR3MSawhBmGjiYnlTqZ6bPpWI/view?usp=sharing What am I doing wrong here?! Thank you all in advance, superm18
  3. DeltaV map is in the download folder including planet stats
  4. Hi all, Wanted to get back in to KSP after seeing this mod. Any news on the "issues" and a reopening of the download? Thanks in advance
  5. Thank you for this! I feel a bit like cheating but who cares right
  6. @buguniao Thank you for your work! Correct me if i'm wrong here, but do i have to quit KSP to run the .exe file in both SPH and VAB folders in order to "auto"-strut a craft just built? This surely can be done with a .cfg file? Not to mention me not liking executable files from "random" places. Also a small other thing, you have misspelled the headline "One Key Autostruct"
  7. Does that say more about you as a programmer or programming in general?!
  8. @Alewx Don't know if it would actually be useful, but take a look at this:
  9. And yes, we’re keeping our promise that all players who purchased the game through April 2013 will receive the expansion for free. We’ll provide more details on how that will work before launch.
  10. Great news Squad! Been waiting a looong time to get back in. But I have one question. Since this is a DLC and not a base game update, will it break mod compatibility?
  11. You can change it in the in-game settings in the VAB/SBH
  12. Ahh of course...should have known, thanks for the pass on that one. Good to see it was an easy fix. I'm all for it. I use your parts whenever I can since the level of customization is unparalleled. The only downside I can think of is that its going to take more time to build a rocket/plane (at least for me) with all the variants to go through, instead of the Lego building style. but then again I quickly learn where everything is and that together with very good balanced part stats is a win. (Hope that made any sense)
  13. SSTU Labs is not just procedural parts, the customization is incredible and far more than just a stretchy tank with different textures.
  14. Small bug here: Log can be found here: https://drive.google.com/folderview?id=0B9nI5bkIqoAEMnBmTnd1WnF6N0E&usp=sharing
  15. To bad, but thanks for taking a look. I really enjoy your mod, but its hard to beat procedural parts, right?!
  16. Try this: https://github.com/mmoench/KRnD
  17. Try in the new tread: Don't know why this is still open... edit: and welcome to the forums
  18. I have found that this mod can't work with SSTU Labs. The engine cluster feature gets broken. Anything you need to make it work, if at all?
  19. Turns out that its Kerbal Research & Development. Ill post it over there as well. Anything you need to make it work, if at all?
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