Tiberion Posted December 12, 2011 Share Posted December 12, 2011 Seems like you can do the with surface attach still, should you want to.its interesting looking, kinda boxy Link to comment Share on other sites More sharing options...
MC3craze Posted December 12, 2011 Share Posted December 12, 2011 Never thought of that. Although I don\'t usually use strap on boosters. Link to comment Share on other sites More sharing options...
semininja Posted December 13, 2011 Share Posted December 13, 2011 I think the extra period in your image filename has caused some problems. I can\'t see the picture in Chrome or Opera, although strangely enough it works in Firefox. Link to comment Share on other sites More sharing options...
Kickasskyle Posted December 15, 2011 Share Posted December 15, 2011 New PLF V2.0 outNew Shroud Decouplersplus some tweaks to the older PLFSSneak Peak of the Space craft and carry module Link to comment Share on other sites More sharing options...
Winston Posted December 15, 2011 Author Share Posted December 15, 2011 Currently the service module consists of a 3m fuel tank (1.5m tall), our standard 3m RCS tank and a new 3m SPS engine for mid-course corrections and orbital insertion burns.The capsule, once decoupled from the SM, will enter the atmosphere of a planet, deploy a parachute to decelerate, jettison the heat shield and drop the lander out of the backshell for a powered landing.Hopefully you\'ll be able to fit a variety of landers inside the capsule for trips to planets with atmospheres. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted December 16, 2011 Share Posted December 16, 2011 wow nice orion inspired thing Link to comment Share on other sites More sharing options...
venku122 Posted December 16, 2011 Share Posted December 16, 2011 YESS 3M pod finally!!! Link to comment Share on other sites More sharing options...
Winston Posted December 16, 2011 Author Share Posted December 16, 2011 wow nice orion inspired thing Didn\'t take any inspiration from Orion, just the EDL phase of MSL. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted December 16, 2011 Share Posted December 16, 2011 Didn\'t take any inspiration from Orion, just the EDL phase of MSL.I know that. just hoping you would make one Link to comment Share on other sites More sharing options...
Volt Posted December 17, 2011 Share Posted December 17, 2011 I\'m getting a texture not found error for kwPLFDecouplerAdaptor3m. I\'ve re-downloaded and re-installed the pack and still get the same problem. Link to comment Share on other sites More sharing options...
Kickasskyle Posted December 17, 2011 Share Posted December 17, 2011 I\'m getting a texture not found error for kwPLFDecouplerAdaptor3m. I\'ve re-downloaded and re-installed the pack and still get the same problem.Low Res or High Res?I\'m assuming this is for v13 as well?I\'m looking into it. Link to comment Share on other sites More sharing options...
Winston Posted December 17, 2011 Author Share Posted December 17, 2011 I\'m getting a texture not found error for kwPLFDecouplerAdaptor3m. I\'ve re-downloaded and re-installed the pack and still get the same problem.Are you using the low resolution textures version? It could be a problem specific to that. Here\'s the part in question straight from my KSP folder (high res version) http://www./?tlqi6o6ufn4bxh5Hope it works.damnit kyle Link to comment Share on other sites More sharing options...
Volt Posted December 17, 2011 Share Posted December 17, 2011 I\'m using high res, with .12. I\'ve deleted the part for now because I haven\'t had a use for it just yet, but for the purpose of actually having the complete pack, it would be nice of it to work. ;D Link to comment Share on other sites More sharing options...
Kickasskyle Posted December 17, 2011 Share Posted December 17, 2011 We tested it on both v12 and v13 with both the high and low res packs. It doesn\'t work with v12, but works perfectly with v13.Thats probably why we missed it, so upgrading to v13 might be an easy fix for you. Link to comment Share on other sites More sharing options...
Volt Posted December 17, 2011 Share Posted December 17, 2011 In which case I\'ll redownload and test it when I get around to rebuilding everything for .13. Link to comment Share on other sites More sharing options...
dbellmo2 Posted December 18, 2011 Share Posted December 18, 2011 Been playing with this pack for a day or so.It\'s a very sexy pack, but unfortunately my engineers need to go back to the drawing board to work on a rocket design that can consistently get into orbit. From there, I guess we\'ll work on getting to the Mun. Link to comment Share on other sites More sharing options...
dbellmo2 Posted December 18, 2011 Share Posted December 18, 2011 the only problems I\'ve noticed so far are bendy rockets (below), and rockets that shift at connection points... usually struts help with the shifting rockets, but the bendy rocket was weird.After this image was taken, the rocket bucked back around and pointed backwards then bucked back forwards separating my command pod, and hurtling it (like a pumpkin in a trebuchet) out of the payload faring into the wild blue. I deployed parachute and watched as my crippled rocket flew on without me.edit: didn\'t save the .craft file. Link to comment Share on other sites More sharing options...
Spoot Knight Posted December 18, 2011 Share Posted December 18, 2011 Having longer tanks would help since you\'d have less points for it to bend. A two-stage rocket with two 3x6 tanks and the 5x engine mount+tank doesn\'t bend all that much. Link to comment Share on other sites More sharing options...
Killerhurtz Posted December 18, 2011 Share Posted December 18, 2011 Am I the only one who finds this mod unusable as of 0.13? Link to comment Share on other sites More sharing options...
Spoot Knight Posted December 18, 2011 Share Posted December 18, 2011 I\'ve been able to use it after messing with some designs enough times so I don\'t know. ;D Link to comment Share on other sites More sharing options...
dbellmo2 Posted December 18, 2011 Share Posted December 18, 2011 Having longer tanks would help since you\'d have less points for it to bend. A two-stage rocket with two 3x6 tanks and the 5x engine mount+tank doesn\'t bend all that much.Ah okay, thanks.Am I the only one who finds this mod unusable as of 0.13?I\'m finding it quite difficult to get into orbit with this pack in 0.13 .... BUT I\'ve reached orbit 1/4 times. Getting to the Mun is going to be difficult. But nobody ever said rocket science was easy Link to comment Share on other sites More sharing options...
Tim_Barrett Posted December 18, 2011 Share Posted December 18, 2011 Ah okay, thanks.I\'m finding it quite difficult to get into orbit with this pack in 0.13 .... BUT I\'ve reached orbit 1/4 times. Getting to the Mun is going to be difficult. But nobody ever said rocket science was easy Jebs famous last words.NAH, they were 'We could have used more boosters!' Link to comment Share on other sites More sharing options...
Winston Posted December 19, 2011 Author Share Posted December 19, 2011 I decided to make a quite obviously Orion inspired multi-purpose spacecraft.The pod itself is a shade under 1.4m wide, so the whole craft will fit snugly our 1.4m fairings and carry 4 or 5 crew members.The heat shield will be an ASAS until entry-heat is added and it is required to do its proper job.It\'s still a work in progress. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted December 19, 2011 Share Posted December 19, 2011 Nasa using a unified docking ring. 8) wanna do the same? the durguns capsules is just under a meter and made to fit most parts Link to comment Share on other sites More sharing options...
trvtannenberg Posted December 23, 2011 Share Posted December 23, 2011 When we can except new version? Link to comment Share on other sites More sharing options...
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