Jump to content

The best way to build Rovers


Dr. Muttonstache

Recommended Posts

Is there an easier way to build rovers besides making them in the VAB? Symmetry with wheels gets all whack in there. I tend to guess where to place my wheels, one by one (because if I use x2 symmetry, one wheel is facing up, the other the right way) by using points where the wheel slips/flips/changes direction on the part where I'm placing it, and repeat for the other side, tends to work fine, but its a long process, or rather, could be shorter.

How do the rest of you make rovers? (and actually fly them somewhere, mind you.)

Link to comment
Share on other sites

Many of us build them in the SPH with bilateral symmetry, then leave the game and copy the .craft file to the VAB folder, then return to the game and build a rocket under the rover in the VAB. However, this causes a couple of nasty headaches of its own. Moving the rover can cause some struts to disappear, and when you leave the flight, the game will try to default-return to the SPH instead of the VAB each time. There's a fix for the SPH return, which is to change line 3 of the .craft file from SPH to VAB, but that doesn't fix the strut problem, and may cause an even nastier glitch in which parts get stuck to the mouse pointer and you can't set them down. :( In short, it's a headache either way.

Link to comment
Share on other sites

Surely there must be a clever way to do it in VAB? For me it sometimes works best to first do 1 side, then alt+click it to copy, then drag to the other side and use the QWEASD keys to flip it the right way. Then I add the bits that only go on one side.

Link to comment
Share on other sites

Many of us build them in the SPH with bilateral symmetry, then leave the game and copy the .craft file to the VAB folder, then return to the game and build a rocket under the rover in the VAB. However, this causes a couple of nasty headaches of its own. Moving the rover can cause some struts to disappear, and when you leave the flight, the game will try to default-return to the SPH instead of the VAB each time. There's a fix for the SPH return, which is to change line 3 of the .craft file from SPH to VAB, but that doesn't fix the strut problem, and may cause an even nastier glitch in which parts get stuck to the mouse pointer and you can't set them down. :( In short, it's a headache either way.

I wasn't aware you could do this, but with the problems you've mentioned, i think i'll pass on that for now, unless I get desperate!

Link to comment
Share on other sites

I use the VAB and can get perfectly symetrical wheel placement:

put a cubic strut on the bottom node of whatever you've got so far

attach beams to the side of it using 2-way symmetry and snap-to-angle

attach wheels to the ends of the beams

move the cubic strut (and everything attached to it) to where one of the wheel placements should go

copy from the cubic strut (alt-click/drag I think is the default) to everywhere else you want wheels

This method certainly has limitations - I placed the cubic mounts using 2-way symmetry on my last rover and from then on anything I attached to the beams by the wheels would go to 4-way symmetry but only attach to three places, no idea why (I just carefully placed the 4th without symmetry). I'd post pictures, but I'm not on the computer I use for KSP currently.

edit: I didn't come up with this - it was mentioned on the forums shortly after .19 came out, but obviously I can't go find the post to give credit anymore.

Link to comment
Share on other sites

I use the VAB and can get perfectly symetrical wheel placement:

put a cubic strut on the bottom node of whatever you've got so far

attach beams to the side of it using 2-way symmetry and snap-to-angle

attach wheels to the ends of the beams

move the cubic strut (and everything attached to it) to where one of the wheel placements should go

copy from the cubic strut (alt-click/drag I think is the default) to everywhere else you want wheels

This method certainly has limitations - I placed the cubic mounts using 2-way symmetry on my last rover and from then on anything I attached to the beams by the wheels would go to 4-way symmetry but only attach to three places, no idea why (I just carefully placed the 4th without symmetry). I'd post pictures, but I'm not on the computer I use for KSP currently.

edit: I didn't come up with this - it was mentioned on the forums shortly after .19 came out, but obviously I can't go find the post to give credit anymore.

I actually used this on my rover last night before you posted this, it worked pretty well.

Link to comment
Share on other sites

You can sort of fake bilateral symmetry.

- Place your first wheel as a single part in the place you want it.

- Grab a second wheel and press X to get bilateral symmetry.

- Go to the opposite side to a point where you can see the original wheel.

- Line up your second wheel so that the ghost image overlaps the first wheel. Your new one will be upside down.

- Once you have matched the first wheel, press Shift+X without moving your new wheel to return to single part mode.

- Flip your new wheel 180 degrees and apply. It will now perfectly match your first wheel.

screenshot21.png

screenshot22.png

screenshot23.png

screenshot24.png

screenshot25.png

Edit: Threw in a few hopefully helpful pictures

Edited by AffreuxLex
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...