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Rover magic torque problem [solved]


ace.1991

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I discovered a solution to the problems with magic torque and rovers, and was wondering if anyone else was aware if it.

The solution I found, is that the Docking mode (in translation setting) doesn't use magic torque, and so doesn't cause rovers to gradually veer to the side while driving.

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there were several threads about this when .19 released, but of course they were lost in the great forum crash of 2013. So good find! Also why do people call it "magic torque"? Aren't there gyroscopes in command pods and probes that allow them to rotate or something like that?

EDIT: Holy Ninjas Batman!!!

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It's not "magic, so to speak. It's because the buttons are doing double duty and normal pitch/yaw keys as well. They are still doing double duty when mapped to the translation keys, buy you just dont have RCS either installed or on.

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  • 2 months later...

Hey it took me a while to figure it out, and I don't have a cat to help me.

Also guys please stop with the "Magic torque", there is no magic behind it, please see here and here, that technology is the basis for the pods rotational torque and has been since the early days, it's unfortunate that the recent releases have omitted the relevant text from the Mk1 pods description.

The tech linked above is also used on the ISS, Hubble, nearly all satellites, ocean going vessels and even in fancy cameras for image stabilization, oh and also in segways, there is no magic involved.

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Another solution I found recently was to build the rover without command pods or probes. That way there is nothing to do torquing. I found out the hard way when I flipped such a rover, and couldn't flip it back. :(

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Another solution I found recently was to build the rover without command pods or probes. That way there is nothing to do torquing. I found out the hard way when I flipped such a rover, and couldn't flip it back. :(

Doesn't that mean that there was no way of controlling it?

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