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Long-term Laythe Mission (pic heavy) - ^_^ With Part 45 ^_^


Brotoro

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Cognitive recalibration through edible mush :D Hopefully update to 0.23 will go smoothly for you - people are saying good things about rise in performance when multi-multi-part constructions are involved.

I just tried opening my old save file (with all its hoard of flights in progress and mods, some of which clearly aren't working properly) in version 0.23. A quick visit to Laythe Space Station shows that it is indeed less laggy that it was in 0.22.

However, just as in 0.22, old landing legs (the pre-0.22 legs) are replaced by new-style legs in their un-deployed state, so my bases and gas stations are crashing to the ground (the program still does not consult the deployment state of the old landing legs when replacing them with the newer modules). Sigh. I'll have to see if simply replacing the landing leg config file with the 0.21 config file works… otherwise I'll have to go through the tedious process of trying to get the new legs deployed (by turning on Hack Gravity) without making a big mess of all the ships in the base areas. But I won't do that until I see if the new legs have been fixed well enough.

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Brotoro, do your bases survive if you manually retract the legs (one by one, if necessary)? That way, you should be able to save the game with everything on the ground before opening the save file in .23 and redeploying the legs.

By the way, I love the idea of using the little rover to tow the plane around. Any particular reason you're using medium docking ports instead of jr ones for that?

/Ed

Edited by Deddly
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Brotoro, do your bases survive if you manually retract the legs (one by one, if necessary)? That way, you should be able to save the game with everything on the ground before opening the save file in .23 and redeploying the legs.

By the way, I love the idea of using the little rover to tow the plane around. Any particular reason you're using medium docking ports instead of jr ones for that?

/Ed

I can pre-fold the legs on some ships (like the GasStations), but the tall Laythe Base 1 (and Base 3 over on Fredoly) along with the SSTO rocket are too likely to fall over if I do that (especially since it takes a while to get to each of them in turn to open their legs once I open the game in the new version...and because they are in a close bunch, physics is live for all of them in the group). Also, the GasStations and SSTO rocket are full of fuel, so moderately heavy)... Therefore when I try to open their legs later, one leg will often permanently clip deep into the ground (unless I deploy with Hack Gravity on...which jumps the ships high into the air and requires a long wait for it to settle back down (and meanwhile other nearby vessels are slowly shifting around). But this was one of the tricks I used when changing over the ships in the save file before (but that exercise was wasted effort when I found out that the legs would collapse under weight anyway...so I just decided to use the old leg config files instead). As I recall, some combination of pre-folding the legs and using Hyperedit to float the tricky ones around And back into place was what worked best (assuming Hyperedit works in 0.23). So I know it CAN be done, even with a base area of lots of ships)...it just takes a while.

This docking ports on the Runabout and on the underside of the Ladyhawk's nose ARE Junior ports.

Edited by Brotoro
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...will you toy around with .23's RAPIER engines and use it in a BirdDog 4? :sticktongue:

A RAPIER-based Spaceplane is already enroute to Laythe... I just haven't built it yet. This is possible since I'm doing the interplanetary transfers in separate time-synced save files. Otherwise I would have had to hold off on doing Part 22 until I built the ships for the next launch window (when you launch a ship to Laythe, there are two more launch windows that open up before that first ship arrives at Laythe). So instead I have called dibs on spots in certain launch windows and have some "virtual ships" enroute ... I'll just fill them in later. (All of this is to keep my kerbals moving in a more realistic timeframe, rather than have them sitting still doing nothing for huge swaths of time during transfers. If none of this makes sense, don't worry...I‘m keeping track of things.)

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Brotoro, now resources has been officially cancelled, are you going to get Kethane? Because I know you were waiting for official resources...

RESOURCES. NOT. CANCELLED.

Sorry, but they have not been cancelled at any point, they are simply postponed. Might take a while, but squad will add them. Sorry for being kinda rage, but so many people fail to understand this its driving me nuts! :)

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?..One little request: Less breaking of the 4th wall.

Well, these reports were never meant to be full-fledged stories... I started writing them to keep tracks of certain details about what I did, both so that I could look it up later, and so that anybody who was interested could see what I was doing and why I was doing it. The little story parts were added as role playing fun, and to make the reports more entertaining. So I still need to explain my what's and whys at times.

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RESOURCES. NOT. CANCELLED.

Sorry, but they have not been cancelled at any point, they are simply postponed. Might take a while, but squad will add them. Sorry for being kinda rage, but so many people fail to understand this its driving me nuts! :)

Don't rage at Captian_Party. When I started this adventure about Laythe back in 0.18, the release of resources was thought to be imminent, and using resources was to be the major component in this storyline. When resources got delayed, things in the adventure got stretched out, waiting for them to appear. And then stretched out more. And more. At this point in time, resources have been 'cancelled' as far as the likelihood of them ever getting used in this story is concerned... So the Captain's question about where I intend to go instead is valid. And the answer is...I haven't decided yet.

As for whether there will EVER be 'resources' in the stock game, we just do not KNOW at this time. SQUAD's statements have been sufficiently vague ("we might...later on") or disheartening ("resources are outside the scopeâ€Â) or confusing (resources means Apollo 13 style saving of crews {??}) that people can (and are) interpreting the likelihood of 'resources' ever showing up in a range of ways.

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Don't rage at Captian_Party. When I started this adventure about Laythe back in 0.18, the release of resources was thought to be imminent, and using resources was to be the major component in this storyline. When resources got delayed, things in the adventure got stretched out, waiting for them to appear. And then stretched out more. And more. At this point in time, resources have been 'cancelled' as far as the likelihood of them ever getting used in this story is concerned... So the Captain's question about where I intend to go instead is valid. And the answer is...I haven't decided yet.

As for whether there will EVER be 'resources' in the stock game, we just do not KNOW at this time. SQUAD's statements have been sufficiently vague ("we might...later on") or disheartening ("resources are outside the scopeâ€Â) or confusing (resources means Apollo 13 style saving of crews {??}) that people can (and are) interpreting the likelihood of 'resources' ever showing up in a range of ways.

Yeh, sorry. I just get kind of annoyed as I have to explain this to more than one person :) I can see why someone would think it though.

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This docking ports on the Runabout and on the underside of the Ladyhawk's nose ARE Junior ports.

Sorry about that less-than-intelligent question! I was reading on my mobile phone at the time and on the small screen I misjudged the size. Hope you can find a way to fix the landing legs, and thanks again for another installment.

/Ed

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It kind of disheartens me(and Nelemy) that the girls are just temporary guests to Laythe and that they will leave later on.

I'm not asking you to keep them there or anything, the choice is up to you... but will there be a story in which they appear as major characters later on? :wink:

Initially, it was not my intention that the original crew would stay on Laythe for as long as they have/will... I figured that swapping out crew would be part of the activity of maintaining a base on Laythe. But the historical precedent of super-flare activity has them all stuck there for an extended period now (both the boys and the girls). So be happy. And have some red mush.

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Yeh, sorry. I just get kind of annoyed as I have to explain this to more than one person :) I can see why someone would think it though.

I know that their postponed, just didn't word it right.

@Brotoro I reappy think you should add Kethane, would love to see what you do with it...

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I know that their postponed, just didn't word it right.

@Brotoro I reappy think you should add Kethane, would love to see what you do with it...

Not hating on you, but I think that he shouldn't because Kethane's art style doesn't fit KSP's art style.

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Honestly, the way KSPI is going with resourcing it might be a better approach when they get it. It sounds like Fractal is going with something similar (perhaps a little simplified) to what was proposed by Squad way back when. True, if you don't want all the future tech in KSPI you'd have to pick and choose what parts of the mod to keep, but it would be worth watching to see if it fits the bill when he gets the resourcing working fully.

EDIT: OK, and now I've found people are setting up a complete reworking of the resource system! This sounds very cool!

Edited by Patupi
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Your mission as a whole is always so well thought out! It looks so awesome @_@ Point is though, please keep updating whenever you can- Its a pleasure to read how the mission is going. If I ever go to Laythe, I will use your map locations as they are planned out really nicely. I love this thread! :D

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so with transferring saves the landing legs are unfolded? is this because you are using the old ones? maybe if you replace them with the 22 ones then transfer saves to 23, in 23 you can lock the landing gear suspension so you might not need to use the old ones anymore.

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Yes, my 0.22 game uses the old 0.21 heavy-duty landing leg config file. I previously did an update to 0.22 where I used the 0.22 legs (using various techniques to rescue the toppling bases), but found the legs unacceptable...which is why I still have the old ones. With the ability to lock the suspension, I expect the 0.23 legs might be acceptable (although my initial experiments with the new legs were showing strange results), so I will do the update and rescue all the toppling ships again...when I have time. Part 23 (done, but not yet written up) was done in version 0.22 with old 0.21 legs.

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