Jump to content

"Rebooted" my space program with new house rules


rhoark

Recommended Posts

Nothing so draconian here. I don't use quicksave, at all.

Also, just noticed a flight on its return to Laythe after landing on Bop was suddenly on a ridiculously fast escape trajectory out of Jool. Conclusion: while I hadn't been looking it had done a gravity assist from Bop, recapturing it, which would have only been capable of doing that had the ship hit the surface. Therefore he's dead, so I ended the mission.

I like to send hab modules with the ships that are going a long way, give them somewhere nice to live, but I don't always adhere to that.

are you doing it by choice?I`m not.

Link to comment
Share on other sites

Lol didn't think My LV-N Comment would derail the thread a bit. :P

9. No RTG on Kerbaled ships

Whats wrong with RTGs on manned ships? The Apollo astronauts brought some along with them to the moon. Here is Alan Bean from Apollo 12 hanging out with one:

Putting_the_Plutonium_238_fuel_into_the_SNAP_27.jpg

Link to comment
Share on other sites

Here are mine:

1. No addons for missions that can be done stock (basically anything up through Eve ascent)

2. Quicksave and Quickload are allowed

3. .cfg editing is not allowed; neither is using overpowered mods

4. NO MECHJEB (or any other autopilots)

5. Debris and crashing is fine. I have 100-200 objects in LKO right now, and I've crashed dozens of LV-Ns into Kerbin

6. All missions must be designed so that no Kerbals are lost

7. Killing Kerbals for fun is fine.\

Link to comment
Share on other sites

Well, my list is mostly my own, though I have gotten some idea's from this thread that I like and have added them to my list as well.

General

1) No Kerbal Losses. (This requirement must be met at all costs, it is a sad day when a Kerbal dies.)

2) Minimal Debris. (Must avoid littering space with Debris if possible.)

3) Reusable. (All components must be re-used if at all possible, and if not they must make a successful parachute landing on Kerbin.)

4) Only allowed to use the "End Flight" button if the component is landed on Kerbin. (If there are Kerbals aboard it must be on the continent KSC is on.)

Rocket and Ship

5) All rockets must adhere to aerodynamics as they are in the FAR plugin.

6) All components and capsules intended for re-entry must be able to survive re-entry as it is in the Deadly Re-entry plugin.

7) No SRB's (Solid Rocket Booster) on any manned launch. (All though this says nothing about using an SRB on a manned mission AFTER launch... *wink*)

8) Limited asparagus staging. (Limited to 4 boosters, no more.)

9) All manned missions must have a launch escape system.

10) 1 and 3 man command pods must have basic maneuvering and de-orbit capability as just a pod. (RCS for maneuverability, and Sepratrons for de-orbit burn.)

Power

11) Every ship needs some means of regenerating power. (Solar Panels or RTG's.)

12) Manned missions MUST has at least one Solar Panel.

13) RTG's on manned vessels must be at least 3 parts away from any Kerbal compartment such as command pods and hitchhiker storage containers.

14) RTG's on manned vessels must have an emergency ejection system. (In case of emergency... Press big red button.)

Planets and Moons

15) There must be at least one satellite orbiting a planet or moon before a manned mission can be sent to that planet or moon.

16) A probe or rover must be landed on a planet or moon before a manned landing can take place.

17) A manned landing mission must have taken place on a planet or moon before a base can be established there. ("Manned landing" also includes the return trip, so Eve will be a pain to get a base on.)

Life Support

I must thank "AmpsterMan" for this idea, I really like it.

Life support is as follows

- 1 Man Command Pod
1 Kerbal - 4 Days

- 2 Man Lander Can
2 Kerbals - 8 Days
1 Kerbal - 16 Days

- 3 Man Command Pod
3 Kerbals - 12 Days
2 Kerbals - 18 Days
1 Kerbal - 36 Days

- 4 Man Hitchhiker Storage (Maximum of 2 on a ship)
4 Kerbals - 45 Days
3 Kerbals - 60 Days
2 Kerbals - 90 Days
1 Kerbal - 180 Days

18) Kerbals must have adequate life support.

19) There must be at least 20 monopropellant on board per Kerbal. (I figure monopropellant is the closest resource to "oxygen" that I can get for the moment.)

20) Life support timer gets reset to 0 and monopropellant requirement is dropped while landed on Kerbin, Duna, Eve, and Laythe. (I know Eve doesn't actually have air, but I just go with atmo vs no atmo.)

21) Bases and Space Stations must have at least 2 hitchhiker storage containers and adequate storage for 750 monopropellant.

22) Space Stations, as well as Bases on a planet or moon with no atmosphere must have a "resupply" mission sent as well as on board crew cycled every 6 months. (In-game time of course.)

Other than that I'd like to say I use RemoteTech as well, makes things much more interesting and challenging.

EDIT: So soon after adding the life support idea to my list of house rules... I found a fairly awesome little life support plugin for 0.19 that's actually really customizable as well.

Ioncross Crew Support Plugin

Edited by CoriW
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...