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[0.90] LazTek SpaceX Launch, Exploration, Colonial Transporter & Historic mods (1/25/14)


LazarusLuan

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Well if we construe this mod as not existing (since it's not updated), then the mod itself is a decent replica of Mars One, minus the fraud.

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I keep waiting to play this mod since 1.0.0, then 1.0.1, 1.0.2, 1.03 and now 1.0.4

hope your rockets will work better than their counterpart. I think today another SpaceX /Falcon 9 rocket+Dragon..just explode

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Holy damn, haven't heard about the Falcon crash! Not the best year for the company, propulsive landing crash, now a launch failure. Btw, 2014/2015 are the worst years for rocket science i can think of, so many failures!

Now, I've got a question. Are you guys sure the mod is working fine in 1.0.2?

b9rmgYv.jpg

Cause THIS happens when I try to place them. If I place single engine the thrust vector is sideways (ofc, the nozzle is angled). Sooo... Symmetry should fix it? Nope, it makes it even worse! (4x symmetry on picture).

EDIT DOWN:

Know how I know you're too young to remember the 60s?

Yeah, I'm actually like 30 years too young for that. :)

But you're right, lemme correct myself: 2014/2015 are the worst years for rocket science in the recent history, as far as my youngster memory goes.

Edited by Rothank
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Holy damn, haven't heard about the Falcon crash! Not the best year for the company, propulsive landing crash, now a launch failure. Btw, 2014/2015 are the worst years for rocket science i can think of, so many failures!

Know how I know you're too young to remember the 60s? :)

Anyway, no fair holding the landing attempts against them! Those are working as-designed. The goal isn't to land the first stage. It's to use several of these otherwise-wasted stages to FIGURE OUT HOW to land them. When that stage falls over, it's a success as long as they learn why.

That's how basic research works. Edison's team didn't say, "boss wants a light bulb, so let's put a carbon filament in an inert atmosphere..." No, he wanted a light bulb, so they tried literally two thousand different things until they found something that worked.

This is the difference between engineering and research. Engineering is when you already know how.

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What I thought was cool was that the dragon capsule detached from the main body and then guess what happened when all that weight up top was removed from the booster? You guessed it.... just like KSP the booster's center of lift got above the center of mass and it started to turn around. When sideways to the air stream at supersonic speeds it predictably broke apart.

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HI any one have config for rss

thanks

Launch pack has RSS configs if you use RO.

EDIT: Also, BUMP, anyone has a solution for my SuperDraco problem few posts earlier? ^

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  • 2 weeks later...

LAZTEK was one of my first mods because im so in love with space x and real rockets other than fasa this was the only mod i could show my daughter and try to teach her while having fun i understand the new updates have tons of changes but im sure im not alone when i say ill be more than happy to help out any way i can im somewhat handy with mods and would love to see more from laztek regarding the space x vehicles and parts and now that im in RSS i need it even more

LazTek Temporal Anomalies is pleased to announce the availability of our SpaceX Launch Pack, SpaceX Exploration Expansion kit, SpaceX Colonial Transporter and SpaceX Historical Archive for Kerbal Space Program. Available for download in low, medium and high resolution versions, these mods include replicas of the new SpaceX Dragon V2 capsule and trunk, SpaceX Falcon 9 v1.1 and Falcon Heavy launch platforms, proposed Colonial Transporter, plus special configurations for exploration, asteroid redirection, refueling, colonization and more! Add the SpaceX Historic Archive for access to the original DragonRider concept spacecraft.

Available via Kerbal@Curse in 4 large downloads:

SpaceX Launch Pack by LazTek

SpaceX Exploration Expansion by LazTek

SpaceX Historic Archive by LazTek

SpaceX Colonial Transporter by LazTek

Available via KerbalStuff.com: https://kerbalstuff.com/profile/Lazarus

Available via MediaFire:

SpaceX Launch Pack HD .90 [KSP 0.90]

SpaceX Launch Pack .90 [KSP 0.90]

SpaceX Launch Pack LR .90 [KSP 0.90]

SpaceX Exploration Expansion HD .90 [KSP 0.90]

SpaceX Exploration Expansion .90 [KSP 0.90]

SpaceX Exploration Expansion LR .90 [KSP 0.90]

SpaceX Colonial Transporter HD .90 [KSP 0.90]

Spacex Colonial Transporter .90 [KSP 0.90]

Spacex Colonial Transporter LR .90 [KSP 0.90]

SpaceX Historic Archive HD .90 [KSP 0.90]

SpaceX Historic Archive .90 [KSP 0.90]

SpaceX Historic Archive .90 LR [KSP 0.90]

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************

Included with SpaceX Launch Pack .90:

PARTS -

Dragon V2 Capsule

Dragon V2 Nose Cone

Dragon V2 Parachute

Dragon V2 Ladder

Dragon V2 Trunk

SuperDraco Twin Engines (Attaches to Dragon V2 nacelles in two sets of two)

Dragon Docking Ring (Compatible with medium-sized Kerbal docking ports)

Dragon Nose Cone

Dragon Chute

Dragon Solar Array

Dragon Solar Panel Cover

Dragon Trunk

Dragon Trunk Adapter/Decoupler

Falcon Remote Control

Falcon Upper Stage Fuel Tank

Merlin 1D Vacuum Engine

Falcon 9 v1.1 Interstage Fairing/Decoupler

Falcon Main Fuel Tank

Falcon Lower Landing Leg (Attached to Falcon first stage in a set of 4)

Falcon Upper Landing Leg (Attached to Falcon upper stage in a set of 4)

Falcon Expanded Fairing (Attached in a pair)

Falcon Fairing Base

Merlin 1D Engine Housing (Designed to be combined with nine Engine Centers to be individually controlled)

Merlin 1D Engine Center (Nine fit into the Merlin 1D Engine Housing)

Falcon Payload Bay (Optional payload protector with bay doors that open and close)

Falcon Satellite Capture Frame (For use inside Payload Bay to assist with orbital capture)

Falcon Heavy Interstage Fairing/Decoupler

Falcon Heavy Nose Cone

Falcon Radial Decoupler

Separation Engine (Tiny SRB to assist in first stage booster separation)

SHERPA Remote Satellite Launch System

SHERPA Monopropellant Fuel Tank (Attached in a set of four)

SHERPA Decoupler (Attached in a set of six)

Gridfin (Retractable control surface)

Small Gridfin (Attaches to Falcon 9 and Falcon Heavy interstages and remote controls in sets of 4)

SHIPS -

LT SpaceX Dragon V2 with SHERPA remote satellite launching system - Designed to shuttle kerbalnauts and cargo to and from low Kerbin orbit with the ability to launch multiple secondary satellite payloads through its SHERPA launch and control system

Use these keys:

G: landing legs,

U: exterior lights

1: toggle outer Merlin 1D engines on/off for stage return

6: extend/retract Gridfins

7: toggle trunk umbilical

9: open/close nosecone

LT SpaceX Dragon V1 Cargo with SHERPA remote satellite launching system - Designed to shuttle cargo to and from orbiting space stations with the ability to launch multiple secondary satellite payloads through its SHERPA launch and control system

Use these keys:

G: landing legs1: toggle outer Merlin 1D engines on/off for stage return

6: extend/retract Gridfins

7: toggle trunk umbilical

8: toggle cargo bay panels

0: Toggle Solar Panels

LT SpaceX Falcon 9 v1.1 - Designed to launch light to medium-heavy payloads (up to 40 mass) into any orbit

Use these keys:

G: landing legs1: toggle outer Merlin 1D engines on/off for stage return

6: extend/retract Gridfins

LT SpaceX Falcon Heavy - Designed to launch heavy payloads (up to 120 mass) into any orbit

Use these keys:

G: landing legs1: toggle all outer Merlin 1D engines on/off for stage return

3: toggle booster engines for separation

6: extend/retract Gridfins

NOTES -

Dragon V2 capsule is preloaded with 1200 of 2000 possible units of monopropellant fuel, keeping the weight of the capsule low enough to escape safely when the SuperDraco engines are used as its launch escape system during an emergency. You can tweak the actual amount of fuel in the VAB before launch. SuperDraco twin engines are designed to attach in the Dragon V2 capsule nacelles in two sets of two and has been set up for you with pre-made ships.

Aborting during flight activates emergency escape system.

Pre-made Dragon V2 and V1 Cargo ships include the SHERPA remote satellite deployment system with six decoupler attachment points.

Pre-made Dragon V2, Dragon V1 Cargo and Falcon 9 v1.1 ships are set up to use the 1 key to switch to the center-engine-only landing configuration of the Merlin 1D engine cluster to land the first stage after depleting the main tank of 95%+ of its fuel.

Pre-made Falcon Heavy ship is set up to use the same keys as the Falcon 9 v1.1 to toggle the engines for return operations with the addition of the 3 key to toggle the entire main engine cluster for both of the booster stages just before first stage separation.

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Included with SpaceX Exploration Expansion:

PARTS -

Dragon Habitat (A complete living quarters and mobile laboratory solution for extraplanetary exploration. Has inflatable living/working area that accomodates 7 kerbalnauts with interior views.)

Dragon Aft Dock (Designed to allow docking between Dragon V2 and Dragon Trunk V2 when equipped with Dragon Dock

Dragon Retractable Solar Panel Cover (Fits over Habitat solar panels and may be toggled open and closed)

Explorer Shield V2 (Protects Dragon Habitat during atmospheric entry, has top decoupler)

Habitat Landing Leg (Retractable landing gear for Dragon Habitat module, designed to be surface attached in a set of four.)

Falcon Short Interstage (Protective decoupler that allows ARM claw to be installed under the Dragon 2 and Explorer Habitat)

Falcon Tanker (Large upper stage fuel and monopropellant tank for orbital refueling of interplanetary missions)

Falcon Solar Array - A surface-mounted small solar panel array that includes a smaller version of the Dragon Solar Panels hidden behind retractable protective doors and designed to be used with the Falcon tanker for orbital electrical power

Advanced VTOL Engine - Monopropellant-burning, advanced hybrid engine contained in a 1m cowling, switchable between air-breathing and closed system modes for single stage to orbit spacecraft. Has vector thrust that can be switched 90 degrees in two directions.

NERVA II Nuclear Vacuum Engine - NASA NERVA II Nuclear vacuum engine, mount and protective cowling designed to be attached to 2.5m upper tank of long-range space vehicles.

400 Monopropellant Tank - Attachable monopropellant tank for extended use of Draco-engine spacecraft.

200 Monopropellant Tank - Small, attachable monopropellant tank for extended use of Draco-engine spacecraft.

SHIPS -

LT SpaceX Dragon Explorer V2 - Designed to explore and return from any solid body in the Kerbol system, this ship is set up with an inflatable habitat with living quarters for up to seven Kerbalnauts and a Nerva II long-range nuclear engine for interplanetary travel. The Dragon V2 craft is equipped with an aft dock for use as a lander that can redock with orbiter.

Use these keys:

G: landing legs

U: toggle all lights

1: toggle outer Merlin 1D engines on/off for stage return

3: toggle booster engines for separation

4: toggle SuperDraco engines

6: extend/retract Gridfins

7: toggle trunk umbilical

8: toggle nosecone

9: open/close solar panel covers

0: Toggle solar panels

LT SpaceX DragonClaw V2 - Created for asteroid redirect missions, local system small body exploration and colonization, spacecraft and satellite towing and deorbiting. Carries extra monopropellant and uses reverse-mounted claw for towing objects.

Use these keys:

G: landing legs

U: toggle all lights

1: toggle outer Merlin 1D engines on/off for stage return

3: toggle booster engines for separation

5: arm/release claw

6: extend/retract Gridfins

8: toggle nosecone

9: open/close solar panel covers

0: Toggle solar panels

LT SpaceX Falcon Tanker - Designed to refuel explorer craft for long-range, interplanetary missions while still in home orbit. Uses specialized upper tank that carries regular and monopropellant fuel.

Use these keys:

G: landing legs

1: toggle outer Merlin 1D engines on/off for stage return

3: toggle booster engines for separation

6: extend/retract Gridfins

0: Toggle solar panels

NOTES -

Monopropellant tanks may be added to transfer fuel to Dragon V2 tanks to top them off after safely launching to orbit.

Dragon Solar Panels are no longer needed with the new Dragon V2 trunk and its built-in solar array, but are needed with the Dragon Habitat module and are thus included in both the SpaceX Explorer Expansion kit and SpaceX Historic Archive pack.

http://farm3.staticflickr.com/2843/12518310993_c3b4dcd7de_b.jpg

Included with SpaceX Historic Archive:

PARTS -

DragonRider Capsule

Dragon Retractable Ladder

Dragon Docking Trunk

Falcon Heat Shield

Explorer Heat Shield

Dragon Mini Solar Panels (Designed to be surface-attached on lower port and starboard sections of DragonRider capsule in a set of two)

SuperDraco Twin Engine Nacelle (Designed to be attached to DragonRider capsule in a set of 4)

Dragon Retractable Nose (Maintains areodynamics of DragonRider capsule for return orbits from surfaces with heavy atmospheres, while providing intake ducts for SuperDraco/PulseJet hybrid engines.)

SuperDraco PulseJet Hybrid Engine Nacelle (Experimental engines utilizing automatically-switching air-breathing and closed-system modes to allow use of planetary atmospheres to greatly extend use of fuel for returns from planet surfaces.)

SHIPS -

LT SpaceX DragonRider with SHERPA remote satellite launching system -

Use these keys:

G-landing legs

U-interior and exterior lights

1-switch to single center engine for landing first stage

2-switch to three engine configuration for returning

3-switch to five engine configuration for atmospheric braking and parking orbit burns

5-toggle ladder

6-toggle hatch

0-toggle solar panels)

LT SpaceX Dragon Explorer V1 - Designed and tested to explore and return from every planetary body in the Kerbol system, this ship can be converted to non-atmospheric mode to save weight if desired and is set up to use new experimental SuperDraco/PulseJet hybrid technology, combining air-breathing and conventional closed-system rocket tech.

Use these keys:

1-switch to single center engine for landing first stage

2-switch to three engine configuration for returning

3-switch to five engine configuration for atmospheric braking and parking orbit burns

4-disengage booster engines before separation

5-ladder

6-hatch

8-retractable nose cone

9-retractable solar panel covers

0-solar panels

LT SpaceX DragonClaw V1 - Created for asteroid redirect missions, local system small body exploration and colonization, spacecraft and satellite towing and deorbiting. Designed to carry lots of monopropellant for the SuperDraco engines, uses reverse-mounted claw for towing objects instead of pushing them.

Use these keys:

1-switch to single center engine for landing first stage

2-switch to three engine configuration for returning

3-switch to five engine configuration for atmospheric braking and parking orbit burns

4-disengage booster engines before separation

5-ladder

6-hatch

8-arm/Release claw

0-solar panels

NOTES -

DragonRider capsule is preloaded with 1200 of 2000 possible units of monopropellant fuel, keeping the weight of the capsule low enough to escape safely when the SuperDraco engines are used as its launch escape system during an emergency. Monopropellant tanks have been added to the trunks, which may be used to top off the Dragon 2 fuel tank when after reaching parking orbit.

SuperDraco/PulseJet engine nacelles are designed to attach to the Dragon 2 capsule in a set of four and have been set up for you with pre-made ships. The best and most stable method of correctly installing the engines is to rotate the capsule around its vertical axis 45 degrees, attaching the engines in a set of four and then rotating the capsule back to its original position. There is a strange bug in KSP that requires this method to eliminate roll when firing the engines.

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Included with SpaceX Colonial Transporter:

PARTS -

Colonial Transporter Capsule - A 50-person, 7 meter capsule designed for the colonization of any planetary body. Accomodates an 8-person crew plus 42 passengers with a PICA-X heatshield built in for atmospheric returns and enough monopropellant on board for a fully-powered soft landing when equipped with UltraDraco engines.

Colonial Labratory - 7-meter self-contained laboratory, greenhouse and fuel extraction/refinery facility with top decoupler, batteries, monopropellant and a light ablative heat shield.

Colonial Transporter Chute - Large parachute designed to be attached to Colonial Transport spacecraft for emergency and atmospheric planetary soft landings.

Colonial Transporter Docking Interstage - 7-meter decoupler and dock

Colonial Transporter Landing Leg - Landing leg for Colonial Transporter, designed to be attached radially in two sets of 4.

Colonial Transporter Nose Cone - Ejectable nosecone for SpaceX Colonial Transporter capsule.

Colonial Transporter Lab Heat Shield - 7-meter PICA-X protective heat shield with bottom decoupler for heavy atmospheric entry of Colonial Transporter Lab.

Colonial Transporter Solar Array - Large and efficent retractable solar panel array designed to attach to Colonial Transporter to provide power for long-range space travel.

Retractable Ladder - Sturdy retractable ladder for lander vehicles.

Retractable Ramp - Sturdy retractable ramp for habitats and landers.

Straight Landing Leg - Impact-absorbing landing leg.

SpaceX UltraDraco Twin Engine Nacelle with RCS - Next-generation combination of twin UltraDraco engines and RCS control in a nacelle radial mount to attach to Colonial Transporter capsule in a set of 4. Using monopropellant for fuel, these are designed to be used as emergency escape thrusters and powered landings as well as providing reaction control.

SpaceX UltraDraco Twin Engine Nacelle - Next-generation twin UltraDraco engines and nacelle radial mount to attach to Colonial Transport capsule in an opposing set of 2. Using monopropellant for fuel, these are designed to be used as emergency escape thrusters or for powered landings.

Dragon Docking Ring - Docking port for SpaceX spacecraft, also connects to medium-sized docking ports.

Large Gridfin - An alternative to standard control fins, a gridfin is designed to remain flat against an outer bulkhead and extend when needed to help steer the vehicle.

Falcon XX Flight Control System - 7m SpaceX Falcon XX remote control system with ASAS/reaction wheel and batteries.

Falcon XX Interstage - 7m decoupler fairing for first stage of SpaceX Falcon XX launch system.

SpaceX Falcon XX Main Tank - 7-meter liquid fuel tank with monopropellant for the first stage of SpaceX Falcon XX launch system.

SpaceX Falcon XX Upper Stage Tank - 7-meter upper stage liquid fuel tank with monopropellant for SpaceX Falcon XX launch vehicles.

SpaceX Raptor 1A Engine - The massive next-gen SpaceX Raptor 1A primary engine uses liquid methane and oxygen for fuel and is designed for the first stages of the SpaceX Falcon X and Falcon XX launch systems.

SpaceX Raptor 1A Vacuum Engine - The huge next-gen SpaceX Raptor 1A vacuum engine uses liquid methane and oxygen for fuel and is designed to propel the upper stages of the SpaceX Falcon X and Falcon XX launch systems, including long-range exploratory vehicles.

SpaceX Raptor 1A XX Engine Housing - 7-meter octaweb housing for nine Raptor 1A engines for SpaceX Falcon XX launch vehicles.

SHIPS -

LT SpaceX Colonial Transporter - Designed and tested to explore and return from any solid body in the Kerbol system, this vehicle can transport up to 42 passengers and 8 crew members with an inflatable laboratory/greenhouse for permanent colonization. The SSTO (Single Stage To Orbit) Falcon XX first stage uses 9 Raptor 1A engines to reach orbit and return for a soft ocean landing for recovery. The upper stage uses a single Raptor 1A long-range vacuum engine that can be refueled with methane and oxygen mined from other planets and moons.

COLONIAL TRANSPORTER CRAFT KEY COMMANDS:

G: All landing legs

U: Exterior lights on Colonial Transporter Capsule

1: Toggle center-only first stage engine configuration for stage return

3: Cabin interior lights

4: All lab lights

5: Ladders and ramp toggle

6: Gridfins extend/retract

7: Inflate lab greenhouse (WARNING! ACTIVATION WHILE ATTACHED TO CRAFT WILL RESULT IN CATASTROPHIC STAGE SEPARATION)

8: Lab landing gear extend/retract

9: Lab solar arrays toggle

0: Main solar arrays toggle

DEL: Launch abort activates

NOTES - When using autopilot mods with this craft, reduce maximum thrust to 66% with a 40m/s max acceleration to reduce ship vibration and pogoing during launch. Remember to extend gridfins for better control on launch and first stage return.

||FLIGHT INSTRUCTIONS FOR DUNA COLONIAL TRANSPORTER MISSION||

TAKEOFF CHECKLIST:

1. Engage SAS

2. Extend gridfins

3. Throttle up to 75%

4. Activate first stage (main engines)

5. Begin slow gravity turn bearing 090 around 8000m, finish around 30000m

6. Cut main engines

7. Activate second stage (eject nosecone)

8. Activate RCS

9. Use map view to plan circularization burn at apoapsis (approx. 100m)

10. Establish orbit

11. Activate third and fourth stages (upper stage separation and Raptor 1A vacuum engine activation)

12. Apply short, light thrust to separate stages

13. Extend main solar arrays

FIRST STAGE RETURN

1. Use map view to plan deorbit burn around 1/4 of the way around Kerbin west of the launch pad, with a trajectory that puts the landing in the ocean east of the KSC near the coast

2. Press the 1 key to switch to center engine only configuration

3. Execute deorbit burn

4. Reduce reentry speed by firing engine beginning around 32000m, disengage engine after dropping speed below 600 m/s

5. After allowing atmosphere to slow first stage to around 200 m/s, use engine thrust to center prograde trajectory on nav ball so vehicle is dropping straight down

6. Apply throttle as needed to slow vertical speed to around 5m/s by the time it reaches the ocean

7. Cut engine and first stage should float vertically with no loss of components. Recover vehicle

COLONIAL TRANSPORTER TO DUNA

1. Use map view to plan escape burn at the eastern terminator (the right side of kerbin where the light and dark meet)

2. Execute escape burn and coast to Kerbol orbit

3. Use map view to plan Hohmann transfer to Duna

4. Execute transfer burn at appropriate time

5. Fine tune Duna orbital to 20000m insertion around halfway through transfer

6. After reaching Duna SOI, reduce periapsis to 13500m for aerocapture

7. Point ship retrograde and retract solar panels before entering atmosphere at around 40000m

8. After aerocapture, use a couple of burns to stablish equitorial orbit at around 60K

9. Extend main solar arrays

ATMOSPHERIC LANDING CHECKLIST:

1. Activate fifth and sixth stages to separate Colonial Transporter and Lab and activate UltraDraco engines

2. Use map view to plan deorbit burn about 1/4 around the planet west from the (hopefully) flat landing site you choose

3. Coast to deorbit position and execute burn

4. Keep vehicle in retrograde orientation as altitude decreases

5. Allow atmosphere to decelerate craft to around 5000m

6. Press "8" key to extend Lab landing gear

7. At around 3000m, apply 20% thrust and activate seventh stage to separate Lab with parachutes deployed

8. Cut throttle after Lab is clear

9. Use throttle to slow orbital speed to under 100m/s, stabilize vertical attitude to make craft fall directly straight down

10. Deploy landing gear

11. Apply throttle as needed to slow descent to 5m/s just before touching down

12. Extend ladders and let kerbalnauts watch Lab land nearby

License:

Created by Lazarus Luan (Lazarus). Neither this mod, nor any part of it may be redistributed.

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