fallout2077 Posted July 19, 2015 Share Posted July 19, 2015 Just a quick question to Lazarus... how did you achieve the amazing look of your engine flames? You don't appear to be using HotRockets for your engine effects, so I am impressed by your ability to accomplish such amazing looking effects. I would appreciate a rather quick and informative bit of info about how you went about achieving this effect. Thank you for your time, and thank you for such a beautiful mod. Link to comment Share on other sites More sharing options...
Mecripp Posted July 19, 2015 Share Posted July 19, 2015 Just a quick question to Lazarus... how did you achieve the amazing look of your engine flames? You don't appear to be using HotRockets for your engine effects, so I am impressed by your ability to accomplish such amazing looking effects. I would appreciate a rather quick and informative bit of info about how you went about achieving this effect. Thank you for your time, and thank you for such a beautiful mod.There old stock fx same has alot of old mods. Link to comment Share on other sites More sharing options...
fallout2077 Posted July 19, 2015 Share Posted July 19, 2015 Oh, okay. Thanks. Link to comment Share on other sites More sharing options...
GodFear Posted July 22, 2015 Share Posted July 22, 2015 any update news? Link to comment Share on other sites More sharing options...
ethan829 Posted July 22, 2015 Share Posted July 22, 2015 any update news?Yep, Lazarus has just been sitting on some news, waiting for you to ask. If there is an update, it'll be posted. Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 13, 2015 Share Posted August 13, 2015 took some lovely pictures of dragon on orbit: KJR works wonders with the falcon. Link to comment Share on other sites More sharing options...
V8jester Posted August 13, 2015 Share Posted August 13, 2015 took some lovely pictures of dragon on orbit: http://i.imgur.com/hfd5NVe.pngKJR works wonders with the falcon.Hey did you go thru the hassle of inverting the nodes on the parts? I've been toying with just doing it as Laztek has been absent assumedly due to RL stuff. Ad I'm really starting to miss these packs. Link to comment Share on other sites More sharing options...
Mecripp Posted August 13, 2015 Share Posted August 13, 2015 Dragon2 pod with JSI Link to comment Share on other sites More sharing options...
Virtualgenius Posted August 14, 2015 Share Posted August 14, 2015 Anyone patched all the node errors I am thinking of doing a real plumes config for this Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 15, 2015 Share Posted August 15, 2015 I just used the nodes cheat, should be enabled on default. Link to comment Share on other sites More sharing options...
Treble Sketch Posted August 18, 2015 Share Posted August 18, 2015 I just presume that the 1.0 version for this mod is almost finished?Just waiting for it to be allowed on CKAN ^^ Link to comment Share on other sites More sharing options...
styckx Posted August 25, 2015 Share Posted August 25, 2015 I can't wait for this to return. True launcher packs are a lost artform in KSP. So much is focused on building from scratch but there are still many of us who simply want to load up a craft file and work from there. Link to comment Share on other sites More sharing options...
Drakenex Posted August 27, 2015 Share Posted August 27, 2015 I just used the nodes cheat, should be enabled on default.Download on the front page have the correct node facing, I don't know why, may be Lazarus was thorough. Link to comment Share on other sites More sharing options...
IGNOBIL Posted September 23, 2015 Share Posted September 23, 2015 This is working fine on KSP 1.04 as far as I know, the only thing I noticed was TACLS not being added to the capsuleJavascript is disabled. View full album Link to comment Share on other sites More sharing options...
bmyers831 Posted September 26, 2015 Share Posted September 26, 2015 Here is what I've found:the dragon v2 parachutes behave very strangely. They seem to brake fine in the vertical direction but the horizontal velocity doesn't decrease....maybe. It looks like the capsule is carried sideways by a strong wind.The Merlin 1d vacuum engines sometimes overhead and explode for no apparent reason in orbit. I see no temperature bar and the engine was running at low thrust for only a few seconds. It wasn't surrounded by parts either, just one engine with the upper landing legs stuck to it like they are supposed to be.I'll bet the engines need game balancing too but it's just a feeling. Link to comment Share on other sites More sharing options...
sjsninetrys Posted September 29, 2015 Share Posted September 29, 2015 Launch pack has RSS configs if you use RO.EDIT: Also, BUMP, anyone has a solution for my SuperDraco problem few posts earlier? ^Hi, having this exact same issue with the SuperDracos, Did you ever find a solution?Using RS & RO btw..Cheers Link to comment Share on other sites More sharing options...
qm3ster Posted September 29, 2015 Share Posted September 29, 2015 Anyone running this in 1.0.4, how is it balanced vs stock? Link to comment Share on other sites More sharing options...
daniel l. Posted September 29, 2015 Share Posted September 29, 2015 Wow! great mod! I was just wanting to know if i might be able to use some parts from this mod for a mod of my own. You see my mod replaces the stock parts among other things and i am collecting models and stuff from existing packs to make a new stock setup. Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 29, 2015 Share Posted September 29, 2015 Wow! great mod! I was just wanting to know if i might be able to use some parts from this mod for a mod of my own. You see my mod replaces the stock parts among other things and i am collecting models and stuff from existing packs to make a new stock setup.No it is not possible. The liscence forbids redistributing the parts. Link to comment Share on other sites More sharing options...
daniel l. Posted September 29, 2015 Share Posted September 29, 2015 No it is not possible. The liscence forbids redistributing the parts.Very well. Link to comment Share on other sites More sharing options...
qm3ster Posted October 2, 2015 Share Posted October 2, 2015 No it is not possible. The liscence forbids redistributing the parts.Guise, guise, let's have a debate about the role of intellectual property rights in society, economy, and open source community Link to comment Share on other sites More sharing options...
sciencepanda Posted October 14, 2015 Share Posted October 14, 2015 I'll just leave this right here.... Link to comment Share on other sites More sharing options...
liquidhype Posted October 14, 2015 Share Posted October 14, 2015 I'll just leave this right here....Thank you for "just leaving this here" Looks really cool, and I'm definitely taking it out for a test Link to comment Share on other sites More sharing options...
Uace24 Posted October 21, 2015 Share Posted October 21, 2015 Will this mod be updated for 1.0.4 Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 21, 2015 Share Posted October 21, 2015 Probably no, but people are actively working on a replacement for at least the F9 and FH and maybe dragon. This mod doesn't work that bad in 1.04 anyway. Link to comment Share on other sites More sharing options...
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